Member of Technical Staff, Microsoft Robotics (Robotics Simulation)
Full Time
|
Redmond, WA
|
Microsoft
Microsoft’s Discovery and Quantum (MDQ) division develops and delivers advanced artificial intelligence (AI), cloud-enabled capabilities, and strategic technologies to help solve the world’s major challenges. From accelerating scientific discovery with advanced AI tools, to pioneering breakthroughs in quantum computing, to advancing robotics and AI capabilities that drive real-world impact, joining MDQ means building the future, partnering with fast-moving innovators, and operating in a high-impact, mission-driven environment.
At Microsoft Robotics within MDQ, we build and deploy technologies that enable people, robots, and AI agents to collaborate and achieve more.
We are building Microsoft’s platform for physical intelligence—an integrated robotics software and AI platform that brings together humans, robots, and agents through robotics AI models, innovative teaming solutions and experiences, physically grounded agentic AI workflows, trustworthy test and evaluation, and real-world customer-focused validation.
Built on Microsoft’s core platforms and delivered through a global ecosystem of partners and customers, this platform accelerates AI for the physical world and helps robotics solutions move from experimentation to reliable, scaled deployment.
We are hiring a Member of Technical Staff, Microsoft Robotics (Robotics Simulation) at the Senior level to lead the development of physics-ready 3D asset generation pipelines and the integration of reality capture technologies into Microsoft’s robotics simulation infrastructure.
This role focuses on bridging the physical and simulated worlds by creating high-fidelity digital representations of real-world environments, objects, and robots. The engineer will build workflows that transform raw sensor data—including photogrammetry, LiDAR scans, and depth maps—into simulation-ready 3D assets with accurate geometry, material properties, and physics parameters, enabling:
Photorealistic synthetic data generation
Digital twin construction
Sim-to-real model validation
Microsoft’s mission is to empower every person and every organization on the planet to achieve more. As employees, we come together with a growth mindset, innovate to empower others, and collaborate to realize our shared goals. Each day we build on our values of respect, integrity, and accountability to create a culture of inclusion where everyone can thrive at work and beyond.
#MicrosoftRobotics #MDQ
Responsibilities
Design and build automated pipelines for converting reality capture data (photogrammetry, LiDAR point clouds, depth camera scans, and 360-degree imagery) into physics-ready 3D simulation assets with accurate geometry, collision meshes, material properties, and articulation definitions.
Develop and maintain toolchains for physics-ready 3D asset generation, including:
Mesh optimization
UV unwrapping
PBR material assignment
Collision hull generation
Mass and inertia parameter estimation
Annotation of semantic and functional properties
Integrate reality capture hardware and software workflows (e.g., NeRF, Gaussian Splatting, structured light scanning, photogrammetry reconstruction) with the simulation platform’s asset ingestion pipeline.
Build 3D reconstruction workflows that enable rapid creation of simulation environments from real-world facility scans, supporting robotics deployment planning, testing, and validation.
Create and maintain asset toolchains supporting industry-standard formats including:
USD/OpenUSD
glTF
FBX
OBJ
Develop synthetic data generation pipelines that leverage high-fidelity 3D assets to produce training data for:
Perception models
Manipulation models
Navigation models
Implement domain randomization across:
Materials
Lighting
Object placement
Camera viewpoints
Collaborate with robotics engineers, machine learning researchers, and perception scientists to:
Define asset fidelity requirements
Validate simulation-to-reality accuracy
Improve asset quality based on downstream model performance
Implement quality assurance and validation workflows for 3D assets, including:
Mesh integrity validation
Physics parameter consistency checks
Rendering fidelity verification
Simulation stability testing
Review code and technical designs to ensure adherence to team standards for:
3D pipeline performance
Asset management
Data integrity
Stay current with advances in:
3D reconstruction
Neural rendering
Asset generation research
Evaluate emerging technologies such as:
Generative 3D models
Neural Radiance Fields (NeRFs)
3D Gaussian Splatting
Qualifications
Required Qualifications
Bachelor's degree in Computer Science or a related technical field and 4+ years of technical engineering experience with coding in one or more of the following languages:
C
C++
C#
Java
JavaScript
Python
OR
Equivalent practical experience.
Applicants who require a religious accommodation or a reasonable accommodation due to a disability during the application process may request accommodations through Microsoft's accommodation process.