Senior Staff Software Engineer, 3DGS Enablement
|
Reston, VA
|
Ofinno
Senior Staff Software Engineer, 3DGS Enablement (SDK)
About Ofinno:
Ofinno is a leading research and development lab headquartered in Reston, Virginia, specializing in advancing communication and media standards. Our team's innovative work has led to significant contributions to technologies such as 5G cellular, Wi-Fi, and media compression. Ofinno holds strategic partnerships and licensing agreements with several of the world's leading technology companies that use such technologies. At Ofinno, we foster an environment of collaboration and excellence, where researchers can focus on delivering breakthroughs that shape the future of technology.
Position Overview:
As a Senior Staff Software Engineer in the Advanced Media Lab, you will drive industry enablement for 3D Gaussian Splatting (3DGS) by productizing 3DGS into a developer-friendly SDK and integrating it with MPEG V-PCC and/or G-PCC workflows and widely used open-source multimedia frameworks (e.g., FFmpeg). You will bridge research and product engineering- working closely with researchers to translate ideas into robust, performant, and maintainable software that can be adopted in real-world products.
Key Responsibilities:
As a Senior Staff Software Engineer in 3DGS enablement, you will:
• Design and build a 3DGS SDK (APIs, modular architecture, documentation, examples) that enables downstream teams and customers to integrate 3DGS capabilities reliably.
• Implement and integrate pipelines that combine 3DGS with V-PCC/G-PCC coding/decoding workflows, including tool interactions and system-level tradeoffs.
• Integrate the SDK and related components into industry-standard open-source multimedia frameworks (e.g., FFmpeg) and/or reference pipelines, with production-grade engineering rigor.
• Develop and optimize performance-critical components in C/C++, including profiling and tuning for latency, throughput, and memory.
• Build robust testing and release infrastructure for the SDK (unit/integration tests, regression baselines, CI, versioning, packaging, and reproducible builds).
• Collaborate closely with research engineers to clarify requirements, evaluate feasibility, and translate research prototypes into stable, maintainable implementations.
• Drive software quality through clean interfaces, code reviews, coding standards, and clear documentation.
Qualifications:
Minimum:
• B.S. (EE/CS or related) with significant hands-on software engineering experience; level will be determined based on qualifications (Senior/Staff/Senior Staff).
• Strong C/C++ development skills with proven experience delivering production-quality multimedia and/or graphics/3D software.
• Hands-on experience implementing 3DGS (e.g., representation, rendering/reconstruction pipeline, parameter processing, or compression-adjacent work).
• Hands-on experience integrating media processing tools into ffmpeg or other open-source multimedia framework (beyond usage – product integration experience required).
• Solid working knowledge of MPEG V-PCC and/or G-PCC, including practical understanding of toolsets and coding workflows.
• Solid working knowledge of at least one modern video coding standards : HEVC, AV1, or VVC.
• Proven experience building and shipping SDKs (API design, packaging, versioning, documentation, sample apps, and long-term maintenance).
• Strong debugging and performance optimization skills (profiling, bottleneck analysis, memory/performance tradeoffs).
• Strong communication skills and a proven ability to collaborate effectively with researchers and cross-functional engineering teams.
Preferred:
• M.S. or Ph.D. (EE/CS or related) with significant hands-on software engineering experience; level will be determined based on qualifications (Senior/Staff/Senior Staff)
• Experience with CI/reproducibility infrastructure for multimedia pipelines (reference baselines, regression tests, dataset/config management).
• Prior contributions to major open-source projects (FFmpeg or similar) and familiarity with upstreaming practices.
• Proficiency in Metal (MSL), Vulkan, or DirectX 12, specifically with Compute Shaders.
• Familiar with Swift & C++ interoperability and SIMD optimization.
• Working knowledge of video streaming protocols (e.g., HLS, DASH, WebRTC).
What else you should know
Our people are our business. We know you have to see it to believe it, but here are some of the perks you can count on:
• 401(K) matching -- We help you plan and save for retirement with a 401(K) matching program that's available on day one.
• Free healthcare plans -- Ofinno covers full premiums for you are your family on select healthcare plans, including employer HSA contributions if applicable.
• Free Food -- Our kitchen is always fully stocked, including lunch, protein bars, fruit, sodas, coffee, and tea.
• Unlimited Paid Time Off -- Our lives are enriched by family time, vacations, and personal time. We offer unlimited paid time off and sick leave.
• On-campus gym -- Unwind, reduce stress and feel great – even when you're at work.
• Other benefits, too long to list -- Please discuss with our great People Ops team about additional benefits offered.
What Now?
What are you waiting for? We hope you will click on the link and forward your credentials to us today. All your information will be kept confidential according to EEO guidelines.
Qualifications
B.S. (EE/CS or related) with significant hands-on software engineering experience; level will be determined based on qualifications (Senior/Staff/Senior Staff)
Strong C/C++ development skills with proven experience delivering production-quality multimedia and/or graphics/3D software
Hands-on experience implementing 3DGS (e.g., representation, rendering/reconstruction pipeline, parameter processing, or compression-adjacent work)
Hands-on experience integrating media processing tools into ffmpeg or other open-source multimedia framework (beyond usage – product integration experience required)
Solid working knowledge of MPEG V-PCC and/or G-PCC, including practical understanding of toolsets and coding workflows
Solid working knowledge of at least one modern video coding standards : HEVC, AV1, or VVC
Proven experience building and shipping SDKs (API design, packaging, versioning, documentation, sample apps, and long-term maintenance)
Strong debugging and performance optimization skills (profiling, bottleneck analysis, memory/performance tradeoffs)
Strong communication skills and a proven ability to collaborate effectively with researchers and cross-functional engineering teams
(EE/CS or related) with significant hands-on software engineering experience; level will be determined based on qualifications (Senior/Staff/Senior Staff)
Experience with CI/reproducibility infrastructure for multimedia pipelines (reference baselines, regression tests, dataset/config management)
Prior contributions to major open-source projects (FFmpeg or similar) and familiarity with upstreaming practices
Proficiency in Metal (MSL), Vulkan, or DirectX 12, specifically with Compute Shaders
Familiar with Swift & C++ interoperability and SIMD optimization
Working knowledge of video streaming protocols (e.g., HLS, DASH, WebRTC)
Benefits
401(K) matching -- We help you plan and save for retirement with a 401(K) matching program that's available on day one.
Free healthcare plans -- Ofinno covers full premiums for you are your family on select healthcare plans, including employer HSA contributions if applicable.
Free Food -- Our kitchen is always fully stocked, including lunch, protein bars, fruit, sodas, coffee, and tea.
Unlimited Paid Time Off -- Our lives are enriched by family time, vacations, and personal time
We offer unlimited paid time off and sick leave.
On-campus gym -- Unwind, reduce stress and feel great – even when you're at work.
Other benefits, too long to list -- Please discuss with our great People Ops team about additional benefits offered.
Responsibilities
You will bridge research and product engineering- working closely with researchers to translate ideas into robust, performant, and maintainable software that can be adopted in real-world products
As a Senior Staff Software Engineer in 3DGS enablement, you will:
Design and build a 3DGS SDK (APIs, modular architecture, documentation, examples) that enables downstream teams and customers to integrate 3DGS capabilities reliably
Implement and integrate pipelines that combine 3DGS with V-PCC/G-PCC coding/decoding workflows, including tool interactions and system-level tradeoffs
Integrate the SDK and related components into industry-standard open-source multimedia frameworks (e.g., FFmpeg) and/or reference pipelines, with production-grade engineering rigor
Develop and optimize performance-critical components in C/C++, including profiling and tuning for latency, throughput, and memory
Build robust testing and release infrastructure for the SDK (unit/integration tests, regression baselines, CI, versioning, packaging, and reproducible builds)
Collaborate closely with research engineers to clarify requirements, evaluate feasibility, and translate research prototypes into stable, maintainable implementations
Drive software quality through clean interfaces, code reviews, coding standards, and clear documentation