NUBIGON Pro v7.5.2 Extends Clip Plane Support to Gaussian Splats

Michael Rubloff

Michael Rubloff

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NUBIGON

NUBIGON Pro v7.5.2 shipped on July 6, 2026, extending clip plane support to gaussian splats. This should enable dollhouse like presentations and hybrid visualizations with point clouds, meshes, CAD and BIM models, and other scene elements.

NUBIGON had added high performance rendering for Gaussian Splat PLY files with level of detail in v7.2.0. The v7.5.2 notes also list enhanced level of detail for opening and navigating large Gaussian Splat datasets, without a published figure.

The bulk of v7.5.2 is a new lighting engine. NUBIGON lists physically based sunlight with dynamic shadows across point clouds, meshes, and CAD and BIM models, a north offset, a real world location with date, time, and time zone driving an adaptive sun path, a physically based sky, auto exposure, bloom, shadow maps, tone mapping, and Time of Day Animation across any range between sunrise and sunset. Gaussian splatting is not yet supported for the new lighting engine.

Screenshot export reaches 8K, PNG image sequence export is faster, and a misalignment affecting georeferenced Revit RVT imports is fixed. NUBIGON removed the built in CAD modeling functionality in the same release.

Splat import is PLY only, with no SPZ and no SOG, and NUBIGON offers no splat export. Splats open from the File menu under Open Gaussian Splats, and Postshot output needs Rotate X set to minus 90. NUBIGON Pro runs on 64 bit Windows 10 and 11, and non NVIDIA GPUs cannot render Gaussian splats.

It is available now for Windows.

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Recents

MPEG Calls for Dynamic Gaussian Splat Test Material Ahead of a Coding Call for Proposals

MPEG has formally opened a call for content for Gaussian splat coding, seeking dynamic I-3DGS test material with COLMAP camera calibration by 15 October 2026.

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MPEG Calls for Dynamic Gaussian Splat Test Material Ahead of a Coding Call for Proposals

MPEG has formally opened a call for content for Gaussian splat coding, seeking dynamic I-3DGS test material with COLMAP camera calibration by 15 October 2026.

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Terrasolid Adds Cut, Copy and Paste Point Tools to TerraScan for Gaussian Splat Editing

TerraScan 026.008 adds Cut, Copy and Paste point tools for manual Gaussian Splat scene editing, and TerraSplat renders the result inside Bentley and Spatix CAD.

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Terrasolid Adds Cut, Copy and Paste Point Tools to TerraScan for Gaussian Splat Editing

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Scenario Adds Hosted 3D Gaussian Splat Generation With Tencent HY World

Scenario adds Tencent's HY World Multi-view to Splat, generating an explorable 3D Gaussian splat from 2 to 64 photos or a video walkthrough, up to 15M points.

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Platforms

Mapmost SDK for WebGL Adds SOG Loading to Its 3DGS Layer in v9.15.0

Mapmost SDK for WebGL v9.15.0 adds SOG loading to its addLayer(type:3DGS) interface and fixes inaccurate 3D picking on Gaussian splats outside full-screen.

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Platforms

Mapmost SDK for WebGL Adds SOG Loading to Its 3DGS Layer in v9.15.0

Mapmost SDK for WebGL v9.15.0 adds SOG loading to its addLayer(type:3DGS) interface and fixes inaccurate 3D picking on Gaussian splats outside full-screen.

Michael Rubloff

Michael Rubloff

Written by Michael Rubloff

Michael is the Founder and Managing Editor of Radiancefields.com

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