NVIDIA to Open Source 3DGRT and 3DGUT

Michael Rubloff

Michael Rubloff

3D Gaussian Unscented Transform

At the Gaussian Splatting Town Hall, NVIDIA has just made two exciting announcements: both 3D Gaussian Ray Tracing (3DGRT) and 3D Gaussian Unscented Transform (3DGUT) are going to be open-sourced.

We covered 3DGRT last year. This method marks a complete departure from Gaussian Splatting, utilizing a purely ray-tracing-based implementation. It highlights how the exploration of radiance field representations remains active and dynamic. The introduction of new Radiance Field representations is still ongoing, and it’s entirely possible that another could be published at any time—perhaps even next week.

The second method, 3D Gaussian Unscented Transform, bridges the gap by bringing ray-traced effects to Gaussian Splatting. This development is particularly exciting, as it represents a new way to integrate the precision of ray tracing with the efficiency of splatting. Seeing this method released into the open-source ecosystem is a significant milestone.

Notably, this will be the first major codebase directly related to radiance fields to be made available since the release of Instant NGP. Both 3DGRT and 3DGUT focus on ray-tracing-based effects, with 3DGUT specifically reintroducing ray-traced capabilities to the rasterization-focused world of splatting.

Details about the full release date and licensing terms for these projects are still pending. Late last year, Janusch and I had the privilege of speaking with Zan Gojcic, the author of both 3D Gaussian Ray Tracing and 3D Gaussian Unscented Transform, on the View Dependent Podcast.

This article will be updated with more information as it becomes available.

Featured

Recents

Platforms

RhinoGaussianSplatting Brings 3DGS Import, Editing, Meshing, and Baking to Rhino 8

RhinoGaussianSplatting is a free, MIT-licensed Rhino 8 plugin that imports, edits, meshes, and bakes 3D Gaussian splatting datasets as native, editable objects.

Michael Rubloff

Jul 12, 2026

Platforms

RhinoGaussianSplatting Brings 3DGS Import, Editing, Meshing, and Baking to Rhino 8

RhinoGaussianSplatting is a free, MIT-licensed Rhino 8 plugin that imports, edits, meshes, and bakes 3D Gaussian splatting datasets as native, editable objects.

Michael Rubloff

Platforms

V-Ray 7.4 for Maya Adds Gaussian Splat Relighting

V-Ray 7.4 for Maya brings Gaussian splatting to feature parity, adding controls to relight splats in-render and clip unwanted regions when rendering on GPU.

Michael Rubloff

Jul 12, 2026

Platforms

V-Ray 7.4 for Maya Adds Gaussian Splat Relighting

V-Ray 7.4 for Maya brings Gaussian splatting to feature parity, adding controls to relight splats in-render and clip unwanted regions when rendering on GPU.

Michael Rubloff

Platforms

PlayCanvas Releases splat-transform v3.0.0, Bringing 7X Speed Up

splat-transform v3.0.0 rewrites PlayCanvas's 3DGS command-line tool to stream splats in chunks, converting and building LODs for scenes larger than memory.

Michael Rubloff

Jul 10, 2026

Platforms

PlayCanvas Releases splat-transform v3.0.0, Bringing 7X Speed Up

splat-transform v3.0.0 rewrites PlayCanvas's 3DGS command-line tool to stream splats in chunks, converting and building LODs for scenes larger than memory.

Michael Rubloff

Platforms

aiMotive Brings Relightable Gaussian Splatting to aiSim 6 With PBR Splatting

aiMotive is bringing relightable Gaussian splatting to aiSim 6, using PBR splatting to dynamically relight 3DGS digital twins for automotive simulation without retraining.

Michael Rubloff

Jul 8, 2026

Platforms

aiMotive Brings Relightable Gaussian Splatting to aiSim 6 With PBR Splatting

aiMotive is bringing relightable Gaussian splatting to aiSim 6, using PBR splatting to dynamically relight 3DGS digital twins for automotive simulation without retraining.

Michael Rubloff

Michael Rubloff

Written by Michael Rubloff

Michael is the Founder and Managing Editor of Radiancefields.com

More from Michael Rubloff

More from Michael Rubloff

Platforms

RhinoGaussianSplatting Brings 3DGS Import, Editing, Meshing, and Baking to Rhino 8

RhinoGaussianSplatting is a free, MIT-licensed Rhino 8 plugin that imports, edits, meshes, and bakes 3D Gaussian splatting datasets as native, editable objects.

Michael Rubloff

Jul 12, 2026

Rhino gaussian splatting

Platforms

RhinoGaussianSplatting Brings 3DGS Import, Editing, Meshing, and Baking to Rhino 8

Michael Rubloff

Jul 12, 2026

Rhino gaussian splatting

Platforms

RhinoGaussianSplatting Brings 3DGS Import, Editing, Meshing, and Baking to Rhino 8

RhinoGaussianSplatting is a free, MIT-licensed Rhino 8 plugin that imports, edits, meshes, and bakes 3D Gaussian splatting datasets as native, editable objects.

Michael Rubloff

Jul 12, 2026

Rhino gaussian splatting

Platforms

V-Ray 7.4 for Maya Adds Gaussian Splat Relighting

V-Ray 7.4 for Maya brings Gaussian splatting to feature parity, adding controls to relight splats in-render and clip unwanted regions when rendering on GPU.

Michael Rubloff

Jul 12, 2026

Chaos V-Ray gaussian splatting

Platforms

V-Ray 7.4 for Maya Adds Gaussian Splat Relighting

Michael Rubloff

Jul 12, 2026

Chaos V-Ray gaussian splatting

Platforms

V-Ray 7.4 for Maya Adds Gaussian Splat Relighting

V-Ray 7.4 for Maya brings Gaussian splatting to feature parity, adding controls to relight splats in-render and clip unwanted regions when rendering on GPU.

Michael Rubloff

Jul 12, 2026

Chaos V-Ray gaussian splatting

Platforms

PlayCanvas Releases splat-transform v3.0.0, Bringing 7X Speed Up

splat-transform v3.0.0 rewrites PlayCanvas's 3DGS command-line tool to stream splats in chunks, converting and building LODs for scenes larger than memory.

Michael Rubloff

Jul 10, 2026

PlayCanvas SplatTransform

Platforms

PlayCanvas Releases splat-transform v3.0.0, Bringing 7X Speed Up

Michael Rubloff

Jul 10, 2026

PlayCanvas SplatTransform

Platforms

PlayCanvas Releases splat-transform v3.0.0, Bringing 7X Speed Up

splat-transform v3.0.0 rewrites PlayCanvas's 3DGS command-line tool to stream splats in chunks, converting and building LODs for scenes larger than memory.

Michael Rubloff

Jul 10, 2026

PlayCanvas SplatTransform