
4DV.ai
4DV.ai builds 4D Gaussian Splatting tools for creating, playing and editing volumetric video that viewers move around inside.
Location
Los Angeles, CA
Platform
4D video viewer; productions shown in WebXR, a Quest app and Apple Vision Pro
GPU
None published. 4DV.ai lists no hardware requirements for its tools, and productions it has worked on have played in WebXR, in a Quest app and on Apple Vision Pro
Pricing
N/A
License
N/A
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Best for
Volumetric 4D Gaussian Splatting video production
Updated
July 2026
4DV.ai builds 4D video creation, playback and editing tools based on Gaussian Splatting. Its output is dynamic 4D Gaussian Splatting, volumetric video in which every frame is a splat scene, so a viewer can move around the action rather than watch it from a fixed camera. Its SIGGRAPH 2025 Real-Time Live demo was credited to Infinite Studio, and its CEO is Jiaming Sun. Its website first drew wide attention in 2025 after it was found through a link on the FreeTimeGS research project page, and the interest that followed brought a wave of claims about dynamic splatting, including the false one that it can be captured with a single camera.
A 4DV live demo won Best in Show at SIGGRAPH 2025 Real-Time Live, as voted by the audience. Sun showed dynamic captures with their individual Gaussians exposed, and Zhi Wang showed a Blender plugin rendering dynamic splats in real time in Eevee and fully ray traced in Cycles, with instancing of captures and depth of field and focal plane changes made after capture. The team then brought a dynamic capture into Unreal Engine through a second plugin. Sun said on stage that the company aims to let the general public capture its own 4D video.
4DV.ai, Dell Technologies and Radiancefields.com launched a complete 4DGS video that premiered at SIGGRAPH 2026. The piece runs 11.5 minutes, every frame of it is 4D Gaussian Splatting with no 2D elements, and attendees could watch it in WebXR or in VR through a Quest app. Dell Technologies and NVIDIA provided the resources behind it.
4DV.ai's 4DGS also carries narrative work. Empire At Sea, a piece by Peter Flaherty, uses 4DV.ai's 4D Gaussian Splatting for its volumetric characters, is built in Unity, and premiered at Venice Immersive 2026 as an installation for ten simultaneous viewers on Apple Vision Pro.
4DV.ai publishes no pricing, licence terms or hardware requirements on its website, and enquiries go through a contact form there.
Frequently Asked Questions
What is 4DV.ai?
4DV.ai is a company building 4D video creation, playback and editing tools based on Gaussian Splatting, producing dynamic volumetric video that viewers can move around inside. Its CEO is Jiaming Sun.
Can 4DV.ai's 4D Gaussian Splatting be captured with a single camera?
No. 4DV.ai's dynamic Gaussian Splatting is not a single camera technique, despite claims to the contrary that circulated when its website first drew attention in 2025.
Can 4DV.ai content be viewed on Apple Vision Pro?
Yes. 4DV.ai's 4DGS characters appear in Peter Flaherty's Empire At Sea, which premiered at Venice Immersive 2026 as a Unity built installation for ten viewers on Apple Vision Pro. The 4DGS video from 4DV.ai, Dell Technologies and Radiancefields.com premiered at SIGGRAPH 2026 in WebXR and a Quest app.
Does 4DV.ai sell software or publish pricing?
4DV.ai publishes no pricing, licence terms or hardware requirements on its website and takes enquiries through a contact form. Its Blender and Unreal Engine plugins were shown at SIGGRAPH 2025 Real-Time Live.



