PlayCanvas Engine 2.3 Released

Michael Rubloff

Michael Rubloff

Email
Copy Link
Twitter
Linkedin
Reddit
Whatsapp
PlayCanvas

PlayCanvas continues to push out updates that affect their 3DGS editor and visualizer with the release of Engine 2.3.0.

Starting off the updates, Spherical Harmonics have been added to compressed PLY format. This has some really interesting implications. This means that the hyper-real hallmark of the Radiance Field method, Gaussian Splatting will still be retained in the compressed version, when it is run through their pipeline. This is really exciting because it means people's captures will look extra real, while still being flexible in size.

Additionally, another large change was merged into the Engine for this release and it's a new shader architecture with several updates, all of which make it much easier to write custom shaders using the hyper real radiance fields. 

The compressed and uncompressed Gaussian Splat material shaders are now unified, providing a single streamlined system. This means it’s now easier than even to write custom shaders for Gaussian Splatting. You don’t need to worry about whether the data is in its original form or compressed when building shaders.

Leveraging preprocessor directives such as #include and #if, the shader code is now modularized, enabling better organization and readability. This modularity also simplifies the process of enabling or disabling features for specific rendering needs.

Developers can now introduce custom implementations for specific shader operations through chunk overrides, paving the way for enhanced flexibility and experimentation.

Both SuperSplat and the larger PlayCanvas Engine remain free and permissibly licensed. Most recently, SuperSplat was merged into Arrival Space for people to edit their captures in the interactive environment. 

Featured

Recents

Platforms

Gauss Cannon v1.2.0 Fixes Point Cloud Performance for Large Blender Scenes

Gauss Cannon v1.2.0 replaces per frame per mesh BVH rebuilding with a single world-space BVH in Blender.

Michael Rubloff

May 15, 2026

Platforms

Gauss Cannon v1.2.0 Fixes Point Cloud Performance for Large Blender Scenes

Gauss Cannon v1.2.0 replaces per frame per mesh BVH rebuilding with a single world-space BVH in Blender.

Michael Rubloff

Platforms

Esri ArcGIS Reality for ArcGIS Pro May 2026 improves Gaussian Splat Fidelity

The May 2026 release of ArcGIS Reality for ArcGIS Pro improves 3D Gaussian Splatting fidelity.

Michael Rubloff

May 15, 2026

Platforms

Esri ArcGIS Reality for ArcGIS Pro May 2026 improves Gaussian Splat Fidelity

The May 2026 release of ArcGIS Reality for ArcGIS Pro improves 3D Gaussian Splatting fidelity.

Michael Rubloff

Platforms

Esri Site Scan for ArcGIS adds cloud Gaussian Splat generation

Esri's May 2026 Site Scan for ArcGIS release adds cloud-based 3D Gaussian Splatting generation, & raises the per-mission cap to 10,000 images.

Michael Rubloff

May 15, 2026

Platforms

Esri Site Scan for ArcGIS adds cloud Gaussian Splat generation

Esri's May 2026 Site Scan for ArcGIS release adds cloud-based 3D Gaussian Splatting generation, & raises the per-mission cap to 10,000 images.

Michael Rubloff

Houdini-gsplat brings USD-native Gaussian Splats to Houdini Solaris

Plattipus has open-sourced houdini-gsplat, a Houdini 21 Solaris plugin that adds a ParticleField3DGaussianSplat USD schema, a Hydra render delegate, and three LOP nodes for working with 3D Gaussian Splatting data inside USD stages.

Michael Rubloff

May 15, 2026

Houdini-gsplat brings USD-native Gaussian Splats to Houdini Solaris

Plattipus has open-sourced houdini-gsplat, a Houdini 21 Solaris plugin that adds a ParticleField3DGaussianSplat USD schema, a Hydra render delegate, and three LOP nodes for working with 3D Gaussian Splatting data inside USD stages.

Michael Rubloff

Michael Rubloff

Written by Michael Rubloff

Michael is the Founder and Managing Editor of Radiancefields.com

Email
Copy Link
Twitter
Linkedin
Reddit
Whatsapp

More from Michael Rubloff

More from Michael Rubloff

Platforms

Gauss Cannon v1.2.0 Fixes Point Cloud Performance for Large Blender Scenes

Gauss Cannon v1.2.0 replaces per frame per mesh BVH rebuilding with a single world-space BVH in Blender.

Michael Rubloff

May 15, 2026

Gauss Cannon

Platforms

Gauss Cannon v1.2.0 Fixes Point Cloud Performance for Large Blender Scenes

Michael Rubloff

May 15, 2026

Gauss Cannon

Platforms

Gauss Cannon v1.2.0 Fixes Point Cloud Performance for Large Blender Scenes

Gauss Cannon v1.2.0 replaces per frame per mesh BVH rebuilding with a single world-space BVH in Blender.

Michael Rubloff

May 15, 2026

Gauss Cannon

Platforms

Esri ArcGIS Reality for ArcGIS Pro May 2026 improves Gaussian Splat Fidelity

The May 2026 release of ArcGIS Reality for ArcGIS Pro improves 3D Gaussian Splatting fidelity.

Michael Rubloff

May 15, 2026

Esri ArcGIS Gaussian Splatting

Platforms

Esri ArcGIS Reality for ArcGIS Pro May 2026 improves Gaussian Splat Fidelity

Michael Rubloff

May 15, 2026

Esri ArcGIS Gaussian Splatting

Platforms

Esri ArcGIS Reality for ArcGIS Pro May 2026 improves Gaussian Splat Fidelity

The May 2026 release of ArcGIS Reality for ArcGIS Pro improves 3D Gaussian Splatting fidelity.

Michael Rubloff

May 15, 2026

Esri ArcGIS Gaussian Splatting

Platforms

Esri Site Scan for ArcGIS adds cloud Gaussian Splat generation

Esri's May 2026 Site Scan for ArcGIS release adds cloud-based 3D Gaussian Splatting generation, & raises the per-mission cap to 10,000 images.

Michael Rubloff

May 15, 2026

Esri Site Scan Gaussian Splatting

Platforms

Esri Site Scan for ArcGIS adds cloud Gaussian Splat generation

Michael Rubloff

May 15, 2026

Esri Site Scan Gaussian Splatting

Platforms

Esri Site Scan for ArcGIS adds cloud Gaussian Splat generation

Esri's May 2026 Site Scan for ArcGIS release adds cloud-based 3D Gaussian Splatting generation, & raises the per-mission cap to 10,000 images.

Michael Rubloff

May 15, 2026

Esri Site Scan Gaussian Splatting