RealityScan Version 2.1 Released

Michael Rubloff

Michael Rubloff

RealityScan

RealityScan’s march toward deeper automation took a decisive step forward this week with the launch of version 2.1. While the major 2.0 milestone earlier this year focused on alignment quality, AI masking, and LiDAR ingestion, RealityScan 2.1 reaches further into the pipeline, formalizing command line processing, enabling remote execution, and widening support for SLAM and classified point clouds.

The throughline of the release is automation. The team published full CLI documentation, now paired with Python examples on the Epic Developer Community, making the command interface far easier to adopt for users integrating RealityScan with Gaussian Splatting, COLMAP based pipelines, or custom cloud renderers. Just as notably, Epic introduced a new Remote Command Plugin that exposes RealityScan over gRPC or REST. With this in place, RealityScan can now run as a controllable headless service on local networks or in the cloud. Projects can be queued, monitored, and handed off between machines without ever opening the UI.

Alongside the new API layer comes a rebuilt templating system, a modernization that allows teams to output structured project metadata in JSON and generate custom reports or even their own export formats. For radiance field practitioners working with version controlled datasets, or for studios managing multi stage capture to splat workflows, the ability to extract consistent, machine-readable representations of a project’s structure is a quiet but meaningful upgrade.

The update also widens support for LiDAR and SLAM data in ways that directly benefit hybrid pipelines. Handheld SLAM cameras, including trajectories from systems like XGRIDS, can now be imported alongside traditional imagery. RealityScan can fuse these paths with photogrammetry or aerial scans, then generate virtual cameras using available priors. For city scale or multi rig environments, the ability to anchor training to SLAM or IMU paths dramatically reduces drift and stabilizes radiance field optimization. Classification from LAS and LAZ files is now recognized as well, enabling selective meshing or class-aware pruning before model training.

For aerial and vehicle based pipelines, RealityScan’s trajectory importer has been rebuilt and renamed. The new system supports custom log definitions, flexible Euler angle orders, and updated mount direction handling across yaw, pitch, and roll. The underlying registration exports were also updated, bringing new support for OpenCV and XMP outputs and improved COLMAP exports that correctly reference original distorted images.

RealityScan 2.1 also extends the rendering and texturing surface of the application. Models can now be rendered from the exact intrinsics and extrinsics of any input camera, including undistorted variants, enabling tighter supervision for radiance field training or dataset verification. Normal maps can be rendered in camera or world space with conventional orientation. UV unwrapping has been cleaned up with clearer visualization, more aggressive large-triangle filtering, and texture defragmentation tools activated by default. As with every RealityScan release, the texturing engine received more fixes than additions, addressing crashes, hangs, memory exhaustion, and various inconsistencies that disproportionately affected high polygon or large area scenes.

This new version also brings a command line build of RealityScan for Linux. It runs inside a bundled Wine environment, but it exposes full CLI workflows for alignment, reconstruction, texturing, and export. Epic is clear that the desktop UI should not be used on Linux due to graphical and focus issues. For studios already running Gaussian Splatting training on Linux GPUs, being able to colocate reconstruction and training on the same hardware should be nice.

RealityScan 2.1 is available now through the Epic Games Launcher, and the new CLI documentation, Python samples, and API materials are live on the Epic Developer Community. Read the full release notes here.

Featured

Recents

Platforms

Esri Brings 3D Analysis to Gaussian Splat Layers in ArcGIS Maps SDK for JavaScript 5.1

ArcGIS Maps SDK for JavaScript 5.1 adds 3D analysis; shadow, slice, line of sight, and elevation profiles to Gaussian splat layers, moving them toward parity with other 3D layers.

Michael Rubloff

Jun 29, 2026

Platforms

Esri Brings 3D Analysis to Gaussian Splat Layers in ArcGIS Maps SDK for JavaScript 5.1

ArcGIS Maps SDK for JavaScript 5.1 adds 3D analysis; shadow, slice, line of sight, and elevation profiles to Gaussian splat layers, moving them toward parity with other 3D layers.

Michael Rubloff

Platforms

GSOPs Brings Native Gaussian Splatting to TouchDesigner

GSOPs brings native Gaussian splatting to TouchDesigner, loading and rendering .ply/.spz splats through node operators with particle system and shader effects, in beta now.

Michael Rubloff

Jun 27, 2026

Platforms

GSOPs Brings Native Gaussian Splatting to TouchDesigner

GSOPs brings native Gaussian splatting to TouchDesigner, loading and rendering .ply/.spz splats through node operators with particle system and shader effects, in beta now.

Michael Rubloff

Platforms

SplatKing 1.1 Adds Single Camera Support

The free gaussian splatting app now works with many more iPhones.

Michael Rubloff

Jun 26, 2026

Platforms

SplatKing 1.1 Adds Single Camera Support

The free gaussian splatting app now works with many more iPhones.

Michael Rubloff

Platforms

COLMAP 4.1.0 Ships Caspar GPU Bundle Adjustment and Native 360 Reconstruction

COLMAP 4.1.0 adds Caspar, a GPU bundle adjustment backend up to two orders of magnitude faster than Ceres, plus native equirectangular SfM for 360 captures.

Michael Rubloff

Jun 26, 2026

Platforms

COLMAP 4.1.0 Ships Caspar GPU Bundle Adjustment and Native 360 Reconstruction

COLMAP 4.1.0 adds Caspar, a GPU bundle adjustment backend up to two orders of magnitude faster than Ceres, plus native equirectangular SfM for 360 captures.

Michael Rubloff

Trending Articles
  1. TRENDING
    Loading...
  2. TRENDING
    Loading...
  3. TRENDING
    Loading...
Michael Rubloff

Written by Michael Rubloff

Michael is the Founder and Managing Editor of Radiancefields.com

More from Michael Rubloff

More from Michael Rubloff

Platforms

Esri Brings 3D Analysis to Gaussian Splat Layers in ArcGIS Maps SDK for JavaScript 5.1

ArcGIS Maps SDK for JavaScript 5.1 adds 3D analysis; shadow, slice, line of sight, and elevation profiles to Gaussian splat layers, moving them toward parity with other 3D layers.

Michael Rubloff

Jun 29, 2026

Esri

Platforms

Esri Brings 3D Analysis to Gaussian Splat Layers in ArcGIS Maps SDK for JavaScript 5.1

Michael Rubloff

Jun 29, 2026

Esri

Platforms

Esri Brings 3D Analysis to Gaussian Splat Layers in ArcGIS Maps SDK for JavaScript 5.1

ArcGIS Maps SDK for JavaScript 5.1 adds 3D analysis; shadow, slice, line of sight, and elevation profiles to Gaussian splat layers, moving them toward parity with other 3D layers.

Michael Rubloff

Jun 29, 2026

Esri

Platforms

GSOPs Brings Native Gaussian Splatting to TouchDesigner

GSOPs brings native Gaussian splatting to TouchDesigner, loading and rendering .ply/.spz splats through node operators with particle system and shader effects, in beta now.

Michael Rubloff

Jun 27, 2026

GSOPs TouchDesginer

Platforms

GSOPs Brings Native Gaussian Splatting to TouchDesigner

Michael Rubloff

Jun 27, 2026

GSOPs TouchDesginer

Platforms

GSOPs Brings Native Gaussian Splatting to TouchDesigner

GSOPs brings native Gaussian splatting to TouchDesigner, loading and rendering .ply/.spz splats through node operators with particle system and shader effects, in beta now.

Michael Rubloff

Jun 27, 2026

GSOPs TouchDesginer

Platforms

SplatKing 1.1 Adds Single Camera Support

The free gaussian splatting app now works with many more iPhones.

Michael Rubloff

Jun 26, 2026

Gaussian SplatKing

Platforms

SplatKing 1.1 Adds Single Camera Support

Michael Rubloff

Jun 26, 2026

Gaussian SplatKing

Platforms

SplatKing 1.1 Adds Single Camera Support

The free gaussian splatting app now works with many more iPhones.

Michael Rubloff

Jun 26, 2026

Gaussian SplatKing