SplatTransform 1.0 Released

SplatTransform is no longer just a CLI tool.

SplatTransform is no longer just a CLI tool.

Michael Rubloff

Michael Rubloff

Michael is the Founder and Managing Editor of Radiancefields.com

SplatTransform

When SplatTransform first appeared, it solved a very specific, and very real, problem of how to reliably move gaussian splats between formats, coordinate systems, and runtimes without breaking a pipeline. It ran directly from the command line tool.

With today’s release of SplatTransform v1.0.0, that framing no longer holds. This release marks an exciting shift from CLI tool to a library, designed to sit inside modern JavaScript and TypeScript applications, either on the server, in the browser, and everywhere splats now live.

SplatTransform has been refactored into a library + CLI model, exposing a programmatic API that mirrors that expands what was previously possible only through flags and arguments.

For teams building custom viewers, ingestion pipelines, compression services, or automated QA around splat data, this is the unlock. You can now import SplatTransform directly. Crucially, this API works both in Node.js and in the browser.

SplatTransform now abstracts file systems entirely. Inputs can come from URLs, memory buffers, or ZIP archives. Outputs can be written back to memory or packaged for distribution, without assuming a local disk or Node specific primitives.

The new statistical summary action allows developers to compute per column metrics directly on splat data. In practice, this turns SplatTransform into a lightweight diagnostic tool. With larger scenes becoming more prevalent, this is a super nice tool to have and helps measure splat quality, detect anomalies, and validate datasets programmatically.

There are also a couple of additional items baked into the release. K-means initialization for SOG compression has been improved, contributing to more stable clustering. GPU device handling has also been simplified through dependency injection. A comprehensive test suite has been added.

PlayCanvas is continuing to position gaussian splats as a manipulable, analyzable data format that can flow through modern web architectures. By elevating SplatTransform into a reusable library, with browser support, streaming I/O, and statistical tooling, they are laying groundwork for splats to become something closer to an imaging medium.

This a trend that I fully expect to see throughout the industry, as more companies realize they can reconstruct their work into lifelike 3D. SplatTransform continues to be both open source and MIT Licensed.

Featured

Recents

News

Eclipse Automation Opens RealitySync on iPhone, iPad, and Apple Vision Pro

Eclipse RealitySync opens as a free public preview on iPhone, iPad, and Apple Vision Pro with a customer pilot, and Eclipse says it uses Gaussian splatting.

Michael Rubloff

Oct 17, 2026

News

Eclipse Automation Opens RealitySync on iPhone, iPad, and Apple Vision Pro

Eclipse RealitySync opens as a free public preview on iPhone, iPad, and Apple Vision Pro with a customer pilot, and Eclipse says it uses Gaussian splatting.

Michael Rubloff

Platforms

Voxel51 Launches 3.0 for Physical AI

Voxel51 3.0 relaunches the platform for physical AI, and the open source FiftyOne 3D viewer beneath it has rendered Gaussian splats via Spark since 1.21.0.

Michael Rubloff

Oct 17, 2026

Platforms

Voxel51 Launches 3.0 for Physical AI

Voxel51 3.0 relaunches the platform for physical AI, and the open source FiftyOne 3D viewer beneath it has rendered Gaussian splats via Spark since 1.21.0.

Michael Rubloff

Platforms

Warpgate Labs Improves RSR VR Compatibility With Virtual Desktop and SteamVR in v0.9.1

RSR v0.9.1 requests OpenXR 1.0 instead of 1.1 to improve VR compatibility with Virtual Desktop and SteamVR, and adds multi-GPU headset routing.

Michael Rubloff

Oct 17, 2026

Platforms

Warpgate Labs Improves RSR VR Compatibility With Virtual Desktop and SteamVR in v0.9.1

RSR v0.9.1 requests OpenXR 1.0 instead of 1.1 to improve VR compatibility with Virtual Desktop and SteamVR, and adds multi-GPU headset routing.

Michael Rubloff

News

Clemson University Turns Existing Drone Imagery of Memorial Stadium Into a Gaussian Splat With Esri Drone2Map

Clemson University reprocessed existing drone imagery of Memorial Stadium into a Gaussian splat and a mesh in Esri ArcGIS Drone2Map in about 13 hours total.

Michael Rubloff

Oct 17, 2026

News

Clemson University Turns Existing Drone Imagery of Memorial Stadium Into a Gaussian Splat With Esri Drone2Map

Clemson University reprocessed existing drone imagery of Memorial Stadium into a Gaussian splat and a mesh in Esri ArcGIS Drone2Map in about 13 hours total.

Michael Rubloff

Michael Rubloff

Written by Michael Rubloff

Michael is the Founder and Managing Editor of Radiancefields.com

More from Michael Rubloff

More from Michael Rubloff

News

Eclipse Automation Opens RealitySync on iPhone, iPad, and Apple Vision Pro

Eclipse RealitySync opens as a free public preview on iPhone, iPad, and Apple Vision Pro with a customer pilot, and Eclipse says it uses Gaussian splatting.

Michael Rubloff

Oct 17, 2026

Eclipse RealitySync

News

Eclipse Automation Opens RealitySync on iPhone, iPad, and Apple Vision Pro

Michael Rubloff

Oct 17, 2026

Eclipse RealitySync

News

Eclipse Automation Opens RealitySync on iPhone, iPad, and Apple Vision Pro

Eclipse RealitySync opens as a free public preview on iPhone, iPad, and Apple Vision Pro with a customer pilot, and Eclipse says it uses Gaussian splatting.

Michael Rubloff

Oct 17, 2026

Eclipse RealitySync

Platforms

Voxel51 Launches 3.0 for Physical AI

Voxel51 3.0 relaunches the platform for physical AI, and the open source FiftyOne 3D viewer beneath it has rendered Gaussian splats via Spark since 1.21.0.

Michael Rubloff

Oct 17, 2026

Voxel51

Platforms

Voxel51 Launches 3.0 for Physical AI

Michael Rubloff

Oct 17, 2026

Voxel51

Platforms

Voxel51 Launches 3.0 for Physical AI

Voxel51 3.0 relaunches the platform for physical AI, and the open source FiftyOne 3D viewer beneath it has rendered Gaussian splats via Spark since 1.21.0.

Michael Rubloff

Oct 17, 2026

Voxel51

Platforms

Warpgate Labs Improves RSR VR Compatibility With Virtual Desktop and SteamVR in v0.9.1

RSR v0.9.1 requests OpenXR 1.0 instead of 1.1 to improve VR compatibility with Virtual Desktop and SteamVR, and adds multi-GPU headset routing.

Michael Rubloff

Oct 17, 2026

Rapid Splat Renderer

Platforms

Warpgate Labs Improves RSR VR Compatibility With Virtual Desktop and SteamVR in v0.9.1

Michael Rubloff

Oct 17, 2026

Rapid Splat Renderer

Platforms

Warpgate Labs Improves RSR VR Compatibility With Virtual Desktop and SteamVR in v0.9.1

RSR v0.9.1 requests OpenXR 1.0 instead of 1.1 to improve VR compatibility with Virtual Desktop and SteamVR, and adds multi-GPU headset routing.

Michael Rubloff

Oct 17, 2026

Rapid Splat Renderer

New to Gaussian Splatting? Start here

Radiance fields, explained from the ground up: what a Gaussian splat is, how to capture one, and which tools and gear to start with.

Newsletter

Keep up with the field.

New research, tools and captures from the Radiance Fields newsroom, in your inbox. Free, no spam.