TACTYC Studio has released Gaussian Splat v2.0, a Cinema 4D plugin that turns a Gaussian splat scan into geometry that Redshift renders and relights.
Cinema 4D and Redshift have no splat primitive, so Gaussian Splat v2.0 builds one small textured card per splat, oriented to the scan's surface with smoothed shading normals, and lets Redshift light and shadow it like any other object. Each splat's color and soft opacity are baked into texture atlases once, which TACTYC says keeps rendering fast.
Version 2.0 evaluates the scan's spherical harmonics in a Redshift OSL shader, with Off, SH 1, SH 2 and SH 3 levels and SH 1 as the default. Rendering defaults to a fast Sprite and Dither cutout, with a slower Smooth Opacity method and optional camera facing cards. Color management matches a splat viewer out of the box, including in ACEScg projects, and each splat responds individually to MoGraph effectors, deformers and fields.
Format support covers standard and relightable PLY, PlayCanvas compressed PLY, splat, SPZ versions 1 to 4, bundled SOG, and ksplat. Unbundled SOG, streamed or LOD scenes, LCC, SH degree 4 and 2D Gaussian splatting are not supported. The plugin writes a card cache and texture atlases next to the scan, at roughly 100 MB per million splats before spherical harmonics, and the first import of a multimillion splat scan can take minutes.
Gausser 1.0.0 began animating splats in Cinema 4D through MoGraph on October 1, and Octane for Cinema 4D 2.0.0 renders splats in the viewport. TACTYC shipped Onesplat, a Houdini SOP that generates a splat from a single image in August.
Gaussian Splat v2.0 requires 64 bit Windows 10 or 11, Cinema 4D 2026 and Redshift, with macOS in development. TACTYC sells it as is, without support, for €19, and owners of the earlier GSplat Importer v1 receive v2.0 as a free update. Gaussian Splat v2.0 is available now on Gumroad.



