Tag
The Khronos Group
3 articles
MPEG Calls for Dynamic Gaussian Splat Test Material Ahead of a Coding Call for Proposals
MPEG has formally opened a call for content for Gaussian splat coding, seeking dynamic I-3DGS test material with COLMAP camera calibration by 15 October 2026.
Michael Rubloff
Aug 4, 2026
MPEG Calls for Dynamic Gaussian Splat Test Material Ahead of a Coding Call for Proposals
MPEG has formally opened a call for content for Gaussian splat coding, seeking dynamic I-3DGS test material with COLMAP camera calibration by 15 October 2026.
Michael Rubloff
MPEG Calls for Dynamic Gaussian Splat Test Material Ahead of a Coding Call for Proposals
MPEG has formally opened a call for content for Gaussian splat coding, seeking dynamic I-3DGS test material with COLMAP camera calibration by 15 October 2026.
Michael Rubloff
Aug 4, 2026
Platforms
Khronos Group Announces Gaussian Splatting Webinar
The Khronos Group will host a webinar on April 7, 2026 focused on how Gaussian splatting is being integrated into glTF and applied across real world workflows.
Michael Rubloff
Mar 24, 2026

Platforms
Khronos Group Announces Gaussian Splatting Webinar
The Khronos Group will host a webinar on April 7, 2026 focused on how Gaussian splatting is being integrated into glTF and applied across real world workflows.
Michael Rubloff

Platforms
Khronos Group Announces Gaussian Splatting Webinar
The Khronos Group will host a webinar on April 7, 2026 focused on how Gaussian splatting is being integrated into glTF and applied across real world workflows.
Michael Rubloff
Mar 24, 2026

Platforms
Cesium Brings KHR_gaussian_splatting Support to CesiumJS and Unreal Engine
Cesium’s March 2026 releases mark one of the first major platform implementations of the KHR_gaussian_splatting glTF standard.
Michael Rubloff
Mar 3, 2026

Platforms
Cesium Brings KHR_gaussian_splatting Support to CesiumJS and Unreal Engine
Cesium’s March 2026 releases mark one of the first major platform implementations of the KHR_gaussian_splatting glTF standard.
Michael Rubloff

Platforms
Cesium Brings KHR_gaussian_splatting Support to CesiumJS and Unreal Engine
Cesium’s March 2026 releases mark one of the first major platform implementations of the KHR_gaussian_splatting glTF standard.
Michael Rubloff
Mar 3, 2026

News
The Khronos Group Introduces a glTF Release Candidate for Gaussian Splatting
The first release candidate for glTF is here!
Michael Rubloff
Feb 3, 2026

News
The Khronos Group Introduces a glTF Release Candidate for Gaussian Splatting
The first release candidate for glTF is here!
Michael Rubloff

News
The Khronos Group Introduces a glTF Release Candidate for Gaussian Splatting
The first release candidate for glTF is here!
Michael Rubloff
Feb 3, 2026

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