MPEG Calls for Dynamic Gaussian Splat Test Material Ahead of a Coding Call for Proposals

MPEG has formally opened a call for content for Gaussian splat coding, seeking dynamic I-3DGS test material with COLMAP camera calibration by 15 October 2026.

MPEG has formally opened a call for content for Gaussian splat coding, seeking dynamic I-3DGS test material with COLMAP camera calibration by 15 October 2026.

Michael Rubloff

Michael Rubloff

Michael is the Founder and Managing Editor of Radiancefields.com

MPEG Gaussian Splatting

MPEG has issued a call for content for Gaussian splat coding, asking for dynamic 3DGS test material by 15 October 2026. MPEG, who creates international standards for digital audio, video, graphics, has turned their attention to 4DGS.

The document is ISO/IEC JTC 1/SC 29/WG 5 N 422, sourced from convenor Jens-Rainer Ohm and approved out of the 155th MPEG meeting in Geneva. MPEG working groups are "currently preparing a Call for Proposals (CfP)" covering coding technology for static and dynamic objects and scenes represented as I-3DGS.

I-3DGS denotes per frame 3DGS content in the original INRIA format. Annex A defines it as a point cloud or point cloud sequence, geometry as Cartesian position and attributes as spherical harmonics, opacity, scale and rotation, with the same count and order for every point. Technology using source views or splat representations other than I-3DGS may be added during CfP preparation.

MPEG seeks I-3DGS material first, with particular interest in dynamic sequences accompanied by source views. Intrinsic and extrinsic calibration in COLMAP format is mandatory where the creation method relies on it, source views are highly desirable, and segmentation masks are recommended for 6DoF object centric material. Priority goes to 6DoF dynamic object centric captures, a person or a non-rigid object, and to 6DoF dynamic scenes such as a sports event or a stage performance, at 25 or 30 fps.

Static submissions should be large scale unbounded navigation datasets carrying roughly 1 million to 100 million splats, and sequences should run at least 5 seconds, preferably 10 seconds or longer, with no scene cuts. The use cases behind the call sit in a companion document, WG 2 N531, spanning telepresence, replay broadcasting, gaming, movie production, BIM, digital twins, GIS visualization, avatar animation and rigging, and semantic grouping with external metadata.

Contributors must clarify copyright, and the license has to let MPEG members prune, resample, change format, test coding algorithms and convert to alternative splat representations. Contributors are also asked to state whether the content may be used to train AI models whose weights may be published, and whether MPEG may share it with cooperating bodies such as JVET. Original content stays in MPEG databases unless the license allows publication.

The Khronos Group took KHR_gaussian_splatting to release candidate in February 2026, an interchange and runtime baseline inside glTF 2.0, and Cesium shipped the first implementations in CesiumJS 1.139 and Cesium for Unreal v2.23.0. MPEG is working the compression layer, with an anchor representation and a competitive proposal process.

Patrice Rondao Alface of Nokia and Ralf Schaefer of InterDigital are named as the contacts. The foundations for a new imaging medium continue to be laid in front of us.

The call document is available now.

Thumbnail for Gaussian Splatting News episode 12

11:38

Watch · New every Monday

Splats Come to Fortnite, Nike Shoots in 4D, Splats on a Nintendo 3DS

Episode 12 · Nov 9, 2026

Epic’s UEFN 43.00 brings Gaussian splats into the Unreal Editor for Fortnite, importing PLY and SPZ files that render on every platform UEFN supports, mobile included.

Featured

Recents

Platforms

World Labs Opens Atlas World Model to Everyone

World Labs has opened Atlas to everyone, launching Viewfinder, Chisel, Splats to Mesh and Relight alongside a developer API that outputs SPZ Gaussian splats.

Michael Rubloff

Nov 13, 2026

Platforms

World Labs Opens Atlas World Model to Everyone

World Labs has opened Atlas to everyone, launching Viewfinder, Chisel, Splats to Mesh and Relight alongside a developer API that outputs SPZ Gaussian splats.

Michael Rubloff

Platforms

OfflineTools' Frankensplat Trains Splats in the Browser

Frankensplat from OfflineTools trains Gaussian splats locally in the browser on WebGPU from images and a COLMAP reconstruction, with live PSNR and PLY export.

Michael Rubloff

Nov 13, 2026

Platforms

OfflineTools' Frankensplat Trains Splats in the Browser

Frankensplat from OfflineTools trains Gaussian splats locally in the browser on WebGPU from images and a COLMAP reconstruction, with live PSNR and PLY export.

Michael Rubloff

Platforms

Evergine Moves Gaussian Splat Processing to the GPU

Evergine's November 2026 release moves its Gaussian Splatting add-on to GPU compute shaders and adds PLY, SPZ, KSplat, LCC and LCC2 loading with auto-detection.

Michael Rubloff

Nov 12, 2026

Platforms

Evergine Moves Gaussian Splat Processing to the GPU

Evergine's November 2026 release moves its Gaussian Splatting add-on to GPU compute shaders and adds PLY, SPZ, KSplat, LCC and LCC2 loading with auto-detection.

Michael Rubloff

Platforms

Spirula Studio v2026.11.12 Adds Calibration Correction

Spirula Studio v2026.11.12 corrects rolling shutter and other camera calibration residuals during training and adds an experimental GLOMAP-style SfM mapper.

Michael Rubloff

Nov 12, 2026

Platforms

Spirula Studio v2026.11.12 Adds Calibration Correction

Spirula Studio v2026.11.12 corrects rolling shutter and other camera calibration residuals during training and adds an experimental GLOMAP-style SfM mapper.

Michael Rubloff

Trending Articles
  1. TRENDING
    Loading...
  2. TRENDING
    Loading...
  3. TRENDING
    Loading...
Michael Rubloff

Written by Michael Rubloff

Michael is the Founder and Managing Editor of Radiancefields.com

More from Michael Rubloff

More from Michael Rubloff

Platforms

World Labs Opens Atlas World Model to Everyone

World Labs has opened Atlas to everyone, launching Viewfinder, Chisel, Splats to Mesh and Relight alongside a developer API that outputs SPZ Gaussian splats.

Michael Rubloff

Nov 13, 2026

Atlas World Labs

Platforms

World Labs Opens Atlas World Model to Everyone

Michael Rubloff

Nov 13, 2026

Atlas World Labs

Platforms

World Labs Opens Atlas World Model to Everyone

World Labs has opened Atlas to everyone, launching Viewfinder, Chisel, Splats to Mesh and Relight alongside a developer API that outputs SPZ Gaussian splats.

Michael Rubloff

Nov 13, 2026

Atlas World Labs

Platforms

OfflineTools' Frankensplat Trains Splats in the Browser

Frankensplat from OfflineTools trains Gaussian splats locally in the browser on WebGPU from images and a COLMAP reconstruction, with live PSNR and PLY export.

Michael Rubloff

Nov 13, 2026

Frankensplat

Platforms

OfflineTools' Frankensplat Trains Splats in the Browser

Michael Rubloff

Nov 13, 2026

Frankensplat

Platforms

OfflineTools' Frankensplat Trains Splats in the Browser

Frankensplat from OfflineTools trains Gaussian splats locally in the browser on WebGPU from images and a COLMAP reconstruction, with live PSNR and PLY export.

Michael Rubloff

Nov 13, 2026

Frankensplat

Platforms

Evergine Moves Gaussian Splat Processing to the GPU

Evergine's November 2026 release moves its Gaussian Splatting add-on to GPU compute shaders and adds PLY, SPZ, KSplat, LCC and LCC2 loading with auto-detection.

Michael Rubloff

Nov 12, 2026

Evergine Gaussian Splatting

Platforms

Evergine Moves Gaussian Splat Processing to the GPU

Michael Rubloff

Nov 12, 2026

Evergine Gaussian Splatting

Platforms

Evergine Moves Gaussian Splat Processing to the GPU

Evergine's November 2026 release moves its Gaussian Splatting add-on to GPU compute shaders and adds PLY, SPZ, KSplat, LCC and LCC2 loading with auto-detection.

Michael Rubloff

Nov 12, 2026

Evergine Gaussian Splatting

New to Gaussian Splatting? Start here

Radiance fields, explained from the ground up: what a Gaussian splat is, how to capture one, and which tools and gear to start with.

Newsletter

Keep up with the field.

New research, tools and captures from the Radiance Fields newsroom, in your inbox. Free, no spam.

Gaussian Splatting News on YouTube

The week in radiance fields, every Monday.

Gaussian Splatting News on YouTube

The week in radiance fields, every Monday.

Gaussian Splatting News on YouTube

The week in radiance fields, every Monday.

Gaussian Splatting News on YouTube

The week in radiance fields, every Monday.