Khronos Group Announces Gaussian Splatting Webinar

The Khronos Group will host a webinar on April 7, 2026 focused on how Gaussian splatting is being integrated into glTF and applied across real world workflows.

The Khronos Group will host a webinar on April 7, 2026 focused on how Gaussian splatting is being integrated into glTF and applied across real world workflows.

Michael Rubloff

Michael Rubloff

Michael is the Founder and Managing Editor of Radiancefields.com

Miris

The Khronos Group is hosting an upcoming webinar focused on one of the fastest moving areas in real time 3D. Scheduled for April 7, 2026 at 7am PDT, the session will take a closer look at how Gaussian splatting is being integrated into the glTF ecosystem and what that means for production workflows.

Organized by the 3D Formats Working Group, the webinar centers on the emerging role of Gaussian splats as a practical format for capturing and delivering real world environments. The discussion will move beyond theory, walking through end to end pipelines that begin with capture and extend through to web based deployment. As glTF continues to evolve toward supporting splats natively, the session offers a timely look at how these assets are starting to fit into familiar toolchains.

Speakers include Cesium, XGRIDS, and the Smithsonian Institution, each bringing a different perspective on how the technology is being applied in practice. From geospatial platforms to dedicated capture hardware and cultural preservation efforts, the use cases reflect a broader shift toward photorealistic 3D as a working medium rather than a niche experiment.

The session will also address a question that continues to surface across the industry: how gaussian splats compare to traditional mesh based approaches. Rather than positioning one as a replacement for the other, the conversation is expected to focus on tradeoffs and where each representation is most effective depending on the constraints of a given project.

Register for free here.

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New to Gaussian Splatting? Start here

Radiance fields, explained from the ground up: what a Gaussian splat is, how to capture one, and which tools and gear to start with.

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