Teleport Launches Video Export

Michael Rubloff

Michael Rubloff

Varjo Teleport

Teleport is back only weeks later with another exciting feature addition. You can now export video renderings of your captures across a varying set of resolutions, frame rates, and aspect ratios.

To use it, you’ll need to open Teleport in a WebGPU compatible browser. Once inside your capture, click the Edit Capture button in the bottom right. From there, navigate to the Video option along the bottom toolbar.

Inside the Video Creator, you can adjust camera positioning freely and fine tune visual properties like field of view, exposure, contrast, and saturation. Once you've framed a shot, you can drop a keyframe on the timeline to lock in that position and setting. At the bottom of the screen, you’ll see the camera animation timeline. Before placing each keyframe, you’ll need to move the timeline marker to the exact frame where you want the transition to occur. If you're planning to export at 30 frames per second, placing keyframes every 30 frames will give you one second intervals between camera movements. For smoother animations at 60 fps, you can space them every 60 frames instead. The system automatically animates transitions between them, making even simple inputs feel cinematic.

For looping animations or fluid camera movements, there are a few tools to help. The “Loop back to first keyframe” option creates seamless cycles by returning to your starting point. And “Evenly space keyframes” distributes them automatically across the 240 frame timeline, ensuring smooth pacing. If you’ve perfected a motion path and want to reuse it, you can export your keyframes as text, copy them, and then import that data into a different capture.

Keyframe management is simple. You can click directly on any blue marker in the timeline to edit its camera position or visual properties. Dragging lets you reposition a keyframe to fine tune timing. And at any point, you can preview your animation by hitting the play button above the timeline.

When your video is ready, exporting is easy. Click Export Video in the bottom right corner of the interface to select resolution, aspect ratio, and frame rate. Teleport currently supports outputs in 720p or 1080p, at 30 or 60 frames per second. You can also choose from aspect ratios like widescreen (16:9), square (1:1), or vertical (9:16), depending on where the video will be shared. Once the render completes, a download link is generated right in the interface. For me, rendering only took roughly a minute.

Varjo's Teleport continues to release exciting features and updates to their platform. To view some of their featured captures or get started, head to their website.

Featured

Recents

Platforms

Esri Brings 3D Analysis to Gaussian Splat Layers in ArcGIS Maps SDK for JavaScript 5.1

ArcGIS Maps SDK for JavaScript 5.1 adds 3D analysis; shadow, slice, line of sight, and elevation profiles to Gaussian splat layers, moving them toward parity with other 3D layers.

Michael Rubloff

Jun 29, 2026

Platforms

Esri Brings 3D Analysis to Gaussian Splat Layers in ArcGIS Maps SDK for JavaScript 5.1

ArcGIS Maps SDK for JavaScript 5.1 adds 3D analysis; shadow, slice, line of sight, and elevation profiles to Gaussian splat layers, moving them toward parity with other 3D layers.

Michael Rubloff

Platforms

GSOPs Brings Native Gaussian Splatting to TouchDesigner

GSOPs brings native Gaussian splatting to TouchDesigner, loading and rendering .ply/.spz splats through node operators with particle system and shader effects, in beta now.

Michael Rubloff

Jun 27, 2026

Platforms

GSOPs Brings Native Gaussian Splatting to TouchDesigner

GSOPs brings native Gaussian splatting to TouchDesigner, loading and rendering .ply/.spz splats through node operators with particle system and shader effects, in beta now.

Michael Rubloff

Platforms

SplatKing 1.1 Adds Single Camera Support

The free gaussian splatting app now works with many more iPhones.

Michael Rubloff

Jun 26, 2026

Platforms

SplatKing 1.1 Adds Single Camera Support

The free gaussian splatting app now works with many more iPhones.

Michael Rubloff

Platforms

COLMAP 4.1.0 Ships Caspar GPU Bundle Adjustment and Native 360 Reconstruction

COLMAP 4.1.0 adds Caspar, a GPU bundle adjustment backend up to two orders of magnitude faster than Ceres, plus native equirectangular SfM for 360 captures.

Michael Rubloff

Jun 26, 2026

Platforms

COLMAP 4.1.0 Ships Caspar GPU Bundle Adjustment and Native 360 Reconstruction

COLMAP 4.1.0 adds Caspar, a GPU bundle adjustment backend up to two orders of magnitude faster than Ceres, plus native equirectangular SfM for 360 captures.

Michael Rubloff

Michael Rubloff

Written by Michael Rubloff

Michael is the Founder and Managing Editor of Radiancefields.com

More from Michael Rubloff

More from Michael Rubloff

Platforms

Esri Brings 3D Analysis to Gaussian Splat Layers in ArcGIS Maps SDK for JavaScript 5.1

ArcGIS Maps SDK for JavaScript 5.1 adds 3D analysis; shadow, slice, line of sight, and elevation profiles to Gaussian splat layers, moving them toward parity with other 3D layers.

Michael Rubloff

Jun 29, 2026

Esri

Platforms

Esri Brings 3D Analysis to Gaussian Splat Layers in ArcGIS Maps SDK for JavaScript 5.1

Michael Rubloff

Jun 29, 2026

Esri

Platforms

Esri Brings 3D Analysis to Gaussian Splat Layers in ArcGIS Maps SDK for JavaScript 5.1

ArcGIS Maps SDK for JavaScript 5.1 adds 3D analysis; shadow, slice, line of sight, and elevation profiles to Gaussian splat layers, moving them toward parity with other 3D layers.

Michael Rubloff

Jun 29, 2026

Esri

Platforms

GSOPs Brings Native Gaussian Splatting to TouchDesigner

GSOPs brings native Gaussian splatting to TouchDesigner, loading and rendering .ply/.spz splats through node operators with particle system and shader effects, in beta now.

Michael Rubloff

Jun 27, 2026

GSOPs TouchDesginer

Platforms

GSOPs Brings Native Gaussian Splatting to TouchDesigner

Michael Rubloff

Jun 27, 2026

GSOPs TouchDesginer

Platforms

GSOPs Brings Native Gaussian Splatting to TouchDesigner

GSOPs brings native Gaussian splatting to TouchDesigner, loading and rendering .ply/.spz splats through node operators with particle system and shader effects, in beta now.

Michael Rubloff

Jun 27, 2026

GSOPs TouchDesginer

Platforms

SplatKing 1.1 Adds Single Camera Support

The free gaussian splatting app now works with many more iPhones.

Michael Rubloff

Jun 26, 2026

Gaussian SplatKing

Platforms

SplatKing 1.1 Adds Single Camera Support

Michael Rubloff

Jun 26, 2026

Gaussian SplatKing

Platforms

SplatKing 1.1 Adds Single Camera Support

The free gaussian splatting app now works with many more iPhones.

Michael Rubloff

Jun 26, 2026

Gaussian SplatKing