Volinga AI opens Beta to Public

Michael Rubloff

Michael Rubloff

Volinga

Volinga has finally opened their doors to allow anyone into their beta. This means anyone with access to nerfstudio, will now be able to export their NeRFs into Unreal Engine 5.

Volinga Co-Founder Fernando Rivas Manzaneque penned an article earlier this year about how NeRFs will supercharge virtual production. Volinga is compatible with virtual production solutions like Disguise and Pixotope.

As part of the announcement, the Volinga website also appears to have added more information to it.

It's great timing considering nerfstudio's new nerfacto-huge, allowing for even more detailed NeRFs.

The process is quite simple, being broken down into five main steps, including the original capture of the NeRF.

Featured

Recents

Platforms

PlayCanvas Releases splat-transform v3.0.0, Bringing 7X Speed Up

splat-transform v3.0.0 rewrites PlayCanvas's 3DGS command-line tool to stream splats in chunks, converting and building LODs for scenes larger than memory.

Michael Rubloff

Jul 10, 2026

Platforms

PlayCanvas Releases splat-transform v3.0.0, Bringing 7X Speed Up

splat-transform v3.0.0 rewrites PlayCanvas's 3DGS command-line tool to stream splats in chunks, converting and building LODs for scenes larger than memory.

Michael Rubloff

Platforms

aiMotive Brings Relightable Gaussian Splatting to aiSim 6 With PBR Splatting

aiMotive is bringing relightable Gaussian splatting to aiSim 6, using PBR splatting to dynamically relight 3DGS digital twins for automotive simulation without retraining.

Michael Rubloff

Jul 8, 2026

Platforms

aiMotive Brings Relightable Gaussian Splatting to aiSim 6 With PBR Splatting

aiMotive is bringing relightable Gaussian splatting to aiSim 6, using PBR splatting to dynamically relight 3DGS digital twins for automotive simulation without retraining.

Michael Rubloff

Platforms

Arrival.Space Version 2026.6 Composites Gaussian Splats into Google 3D Tiles

Arrival.Space 2026.6 adds Google Photorealistic 3D Tiles and a Splat/Tile Cropper to composite Gaussian splats into streamed map data, plus opt-in WebGPU.

Michael Rubloff

Jul 7, 2026

Platforms

Arrival.Space Version 2026.6 Composites Gaussian Splats into Google 3D Tiles

Arrival.Space 2026.6 adds Google Photorealistic 3D Tiles and a Splat/Tile Cropper to composite Gaussian splats into streamed map data, plus opt-in WebGPU.

Michael Rubloff

Platforms

Scaniverse Adds USDZ Export to Splats

Scaniverse now supports USDZ export for Physical AI simulations.

Michael Rubloff

Jul 6, 2026

Platforms

Scaniverse Adds USDZ Export to Splats

Scaniverse now supports USDZ export for Physical AI simulations.

Michael Rubloff

Michael Rubloff

Written by Michael Rubloff

Michael is the Founder and Managing Editor of Radiancefields.com

More from Michael Rubloff

More from Michael Rubloff

Platforms

PlayCanvas Releases splat-transform v3.0.0, Bringing 7X Speed Up

splat-transform v3.0.0 rewrites PlayCanvas's 3DGS command-line tool to stream splats in chunks, converting and building LODs for scenes larger than memory.

Michael Rubloff

Jul 10, 2026

PlayCanvas SplatTransform

Platforms

PlayCanvas Releases splat-transform v3.0.0, Bringing 7X Speed Up

Michael Rubloff

Jul 10, 2026

PlayCanvas SplatTransform

Platforms

PlayCanvas Releases splat-transform v3.0.0, Bringing 7X Speed Up

splat-transform v3.0.0 rewrites PlayCanvas's 3DGS command-line tool to stream splats in chunks, converting and building LODs for scenes larger than memory.

Michael Rubloff

Jul 10, 2026

PlayCanvas SplatTransform

Platforms

aiMotive Brings Relightable Gaussian Splatting to aiSim 6 With PBR Splatting

aiMotive is bringing relightable Gaussian splatting to aiSim 6, using PBR splatting to dynamically relight 3DGS digital twins for automotive simulation without retraining.

Michael Rubloff

Jul 8, 2026

aiSim 6

Platforms

aiMotive Brings Relightable Gaussian Splatting to aiSim 6 With PBR Splatting

Michael Rubloff

Jul 8, 2026

aiSim 6

Platforms

aiMotive Brings Relightable Gaussian Splatting to aiSim 6 With PBR Splatting

aiMotive is bringing relightable Gaussian splatting to aiSim 6, using PBR splatting to dynamically relight 3DGS digital twins for automotive simulation without retraining.

Michael Rubloff

Jul 8, 2026

aiSim 6

Platforms

Arrival.Space Version 2026.6 Composites Gaussian Splats into Google 3D Tiles

Arrival.Space 2026.6 adds Google Photorealistic 3D Tiles and a Splat/Tile Cropper to composite Gaussian splats into streamed map data, plus opt-in WebGPU.

Michael Rubloff

Jul 7, 2026

Arrival Space

Platforms

Arrival.Space Version 2026.6 Composites Gaussian Splats into Google 3D Tiles

Michael Rubloff

Jul 7, 2026

Arrival Space

Platforms

Arrival.Space Version 2026.6 Composites Gaussian Splats into Google 3D Tiles

Arrival.Space 2026.6 adds Google Photorealistic 3D Tiles and a Splat/Tile Cropper to composite Gaussian splats into streamed map data, plus opt-in WebGPU.

Michael Rubloff

Jul 7, 2026

Arrival Space