World Labs Raises $1 Billion in New Fundraising Round

Michael Rubloff

Michael Rubloff

Email
Copy Link
Twitter
Linkedin
Reddit
Whatsapp
World Labs

World Labs has announced a $1 billion funding round, marking one of the largest capital infusions yet into the emerging category of spatial intelligence. The round includes strategic and financial backing from Autodesk, NVIDIA, and AMD, among others, signaling conviction that AI systems capable of reasoning about real, three-dimensional worlds will define the next phase of computing.

World Labs’ founding team brings deep roots in neural rendering and radiance field research. The startup, co-founded by NeRF first author Ben Mildenhall, has quickly ramped up its capabilities, bringing promptable generative 3D, which they deliver to consumers through Gaussian splatting.

At the center of World Labs’ strategy is Marble, a system designed to generate spatially coherent, persistent 3D environments from images, video, or text. Just recently, the team released an API for Marble and also populated users’ accounts with test credits. While the company frames Marble broadly as a “world model,” its trajectory increasingly overlaps with one of the most practical representation formats to emerge in the last two years, gaussian splatting.

The scale of this funding round suggests World Labs is continuing to move toward infrastructure. Gaussian splatting fits that shift in several ways.

As Marble targets storytelling, simulation, and robotics, explorable worlds provide tremendous value. Additionally, Gaussian splats’ compatibility with modern GPU pipelines aligns closely with the interests of partners like NVIDIA and AMD.

The combination of capital, research pedigree, and representation choices suggests a clear direction. Gaussian splatting is rapidly becoming a foundational layer for spatial AI systems that need to see, remember, and operate inside real-world geometry.

With $1 billion in new funding, World Labs now has the runway to turn that representation into a platform—and, potentially, into one building the strongest world modeling effort of this decade. Congrats Ben and team!

Try Marble here.

Featured

Recents

Platforms

Spatial Studio Adds AI Authoring Layer

Real Horizons has shipped AI Reframe virtual staging, Spatial Props object-level splat generation, Smart Hotspots, Auto Translate, PlayCanvas LOD streaming, and multi-splat tours to Spatial Studio.

Michael Rubloff

May 18, 2026

Platforms

Spatial Studio Adds AI Authoring Layer

Real Horizons has shipped AI Reframe virtual staging, Spatial Props object-level splat generation, Smart Hotspots, Auto Translate, PlayCanvas LOD streaming, and multi-splat tours to Spatial Studio.

Michael Rubloff

Platforms

A Major Championship, Reconstructed: Gaussian Splatting Goes to the PGA

The PGA showed both static and dynamic gaussian splatting last week during the

Michael Rubloff

May 18, 2026

Platforms

A Major Championship, Reconstructed: Gaussian Splatting Goes to the PGA

The PGA showed both static and dynamic gaussian splatting last week during the

Michael Rubloff

Platforms

Gauss Cannon v1.2.0 Fixes Point Cloud Performance for Large Blender Scenes

Gauss Cannon v1.2.0 replaces per frame per mesh BVH rebuilding with a single world-space BVH in Blender.

Michael Rubloff

May 15, 2026

Platforms

Gauss Cannon v1.2.0 Fixes Point Cloud Performance for Large Blender Scenes

Gauss Cannon v1.2.0 replaces per frame per mesh BVH rebuilding with a single world-space BVH in Blender.

Michael Rubloff

Platforms

Esri ArcGIS Reality for ArcGIS Pro May 2026 improves Gaussian Splat Fidelity

The May 2026 release of ArcGIS Reality for ArcGIS Pro improves 3D Gaussian Splatting fidelity.

Michael Rubloff

May 15, 2026

Platforms

Esri ArcGIS Reality for ArcGIS Pro May 2026 improves Gaussian Splat Fidelity

The May 2026 release of ArcGIS Reality for ArcGIS Pro improves 3D Gaussian Splatting fidelity.

Michael Rubloff

Trending Articles
  1. TRENDING
    Loading...
  2. TRENDING
    Loading...
  3. TRENDING
    Loading...
Michael Rubloff

Written by Michael Rubloff

Michael is the Founder and Managing Editor of Radiancefields.com

Email
Copy Link
Twitter
Linkedin
Reddit
Whatsapp

More from Michael Rubloff

More from Michael Rubloff

Platforms

Spatial Studio Adds AI Authoring Layer

Real Horizons has shipped AI Reframe virtual staging, Spatial Props object-level splat generation, Smart Hotspots, Auto Translate, PlayCanvas LOD streaming, and multi-splat tours to Spatial Studio.

Michael Rubloff

May 18, 2026

Real Horizon Spatial Studio

Platforms

Spatial Studio Adds AI Authoring Layer

Michael Rubloff

May 18, 2026

Real Horizon Spatial Studio

Platforms

Spatial Studio Adds AI Authoring Layer

Real Horizons has shipped AI Reframe virtual staging, Spatial Props object-level splat generation, Smart Hotspots, Auto Translate, PlayCanvas LOD streaming, and multi-splat tours to Spatial Studio.

Michael Rubloff

May 18, 2026

Real Horizon Spatial Studio

Platforms

A Major Championship, Reconstructed: Gaussian Splatting Goes to the PGA

The PGA showed both static and dynamic gaussian splatting last week during the

Michael Rubloff

May 18, 2026

Radiant Images PGA Gaussian Splatting

Platforms

A Major Championship, Reconstructed: Gaussian Splatting Goes to the PGA

Michael Rubloff

May 18, 2026

Radiant Images PGA Gaussian Splatting

Platforms

A Major Championship, Reconstructed: Gaussian Splatting Goes to the PGA

The PGA showed both static and dynamic gaussian splatting last week during the

Michael Rubloff

May 18, 2026

Radiant Images PGA Gaussian Splatting

Platforms

Gauss Cannon v1.2.0 Fixes Point Cloud Performance for Large Blender Scenes

Gauss Cannon v1.2.0 replaces per frame per mesh BVH rebuilding with a single world-space BVH in Blender.

Michael Rubloff

May 15, 2026

Gauss Cannon

Platforms

Gauss Cannon v1.2.0 Fixes Point Cloud Performance for Large Blender Scenes

Michael Rubloff

May 15, 2026

Gauss Cannon

Platforms

Gauss Cannon v1.2.0 Fixes Point Cloud Performance for Large Blender Scenes

Gauss Cannon v1.2.0 replaces per frame per mesh BVH rebuilding with a single world-space BVH in Blender.

Michael Rubloff

May 15, 2026

Gauss Cannon