360 Extractor for 360 Data Preprocessing

A vibe coded desktop application for 360° video preprocessing and image masking.

A vibe coded desktop application for 360° video preprocessing and image masking.

Michael Rubloff

Michael Rubloff

Michael is the Founder and Managing Editor of Radiancefields.com

The surge of interest in radiance field workflows keeps revealing that the cleaner your data, the better your splats. Yesterday developer Nicolas Diolez published a preprocessing tool, 360 Extractor. It’s a cross platform desktop application that turns equirectangular footage into rectilinear pinhole datasets built for Gaussian Splatting, COLMAP, and RealityScan.

360 Extractor parses 4K–8K footage into a grid of virtual cameras whose behavior can be tuned for the specific capture environment. Two camera passes, six camera cube setups, or full 36 camera distributions based on Fibonacci tiling and allows you to adjust pitch and inclination. For radiance field creators who have been manually orchestrating these projections with scripts and one off tools, this makes it a handy tool.

One of the more compelling touches is the automated blur filter, which uses a Variance of Laplacian pass to flag frames too soft to meaningfully contribute to a reconstruction. A built in analyzer even computes an optimal sharpness threshold by sampling frames from the selected video.

But the headline feature is operator removal. Using YOLOv8, 360 Extractor can detect humans in a scene and either drop those frames entirely or generate perfectly named masks for RealityScan. For creators using 360 cameras where the operator is almost impossible to hide, this alone may justify the tool.

Videos can be dragged into a batch queue, each file can be given its own extraction interval or camera configuration, and the shared settings panel updates dynamically as different items are selected. Processing is multithreaded and responsive, pushing through heavy footage on both macOS (with Apple Silicon optimizations) and Windows. Under the hood, 360 Extractor sticks to widely used libraries like Python, PySide6, OpenCV, but the interface is polished enough that the underlying scripts fade away.

RealityScan compatible .mask.png conventions are generated automatically. Because the project integrates Ultralytics’ YOLOv8, it ships under AGPL-3.0, a choice that foregrounds openness but requires derivative tools to remain equally transparent.

For anyone working with 360 rigs and hoping to sidestep the usual conversion headaches, 360 Extractor is free and available through GitHub.

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Episode 12 · Nov 9, 2026

Epic’s UEFN 43.00 brings Gaussian splats into the Unreal Editor for Fortnite, importing PLY and SPZ files that render on every platform UEFN supports, mobile included.

Featured

Recents

Platforms

World Labs Opens Atlas World Model to Everyone

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Michael Rubloff

Nov 13, 2026

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World Labs Opens Atlas World Model to Everyone

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OfflineTools' Frankensplat Trains Splats in the Browser

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OfflineTools' Frankensplat Trains Splats in the Browser

Frankensplat from OfflineTools trains Gaussian splats locally in the browser on WebGPU from images and a COLMAP reconstruction, with live PSNR and PLY export.

Michael Rubloff

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Evergine Moves Gaussian Splat Processing to the GPU

Evergine's November 2026 release moves its Gaussian Splatting add-on to GPU compute shaders and adds PLY, SPZ, KSplat, LCC and LCC2 loading with auto-detection.

Michael Rubloff

Nov 12, 2026

Platforms

Evergine Moves Gaussian Splat Processing to the GPU

Evergine's November 2026 release moves its Gaussian Splatting add-on to GPU compute shaders and adds PLY, SPZ, KSplat, LCC and LCC2 loading with auto-detection.

Michael Rubloff

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Spirula Studio v2026.11.12 Adds Calibration Correction

Spirula Studio v2026.11.12 corrects rolling shutter and other camera calibration residuals during training and adds an experimental GLOMAP-style SfM mapper.

Michael Rubloff

Nov 12, 2026

Platforms

Spirula Studio v2026.11.12 Adds Calibration Correction

Spirula Studio v2026.11.12 corrects rolling shutter and other camera calibration residuals during training and adds an experimental GLOMAP-style SfM mapper.

Michael Rubloff

Michael Rubloff

Written by Michael Rubloff

Michael is the Founder and Managing Editor of Radiancefields.com

More from Michael Rubloff

More from Michael Rubloff

Platforms

World Labs Opens Atlas World Model to Everyone

World Labs has opened Atlas to everyone, launching Viewfinder, Chisel, Splats to Mesh and Relight alongside a developer API that outputs SPZ Gaussian splats.

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Nov 13, 2026

Atlas World Labs

Platforms

World Labs Opens Atlas World Model to Everyone

Michael Rubloff

Nov 13, 2026

Atlas World Labs

Platforms

World Labs Opens Atlas World Model to Everyone

World Labs has opened Atlas to everyone, launching Viewfinder, Chisel, Splats to Mesh and Relight alongside a developer API that outputs SPZ Gaussian splats.

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Platforms

OfflineTools' Frankensplat Trains Splats in the Browser

Frankensplat from OfflineTools trains Gaussian splats locally in the browser on WebGPU from images and a COLMAP reconstruction, with live PSNR and PLY export.

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Nov 13, 2026

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OfflineTools' Frankensplat Trains Splats in the Browser

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Nov 13, 2026

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OfflineTools' Frankensplat Trains Splats in the Browser

Frankensplat from OfflineTools trains Gaussian splats locally in the browser on WebGPU from images and a COLMAP reconstruction, with live PSNR and PLY export.

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Platforms

Evergine Moves Gaussian Splat Processing to the GPU

Evergine's November 2026 release moves its Gaussian Splatting add-on to GPU compute shaders and adds PLY, SPZ, KSplat, LCC and LCC2 loading with auto-detection.

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Platforms

Evergine Moves Gaussian Splat Processing to the GPU

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Nov 12, 2026

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Platforms

Evergine Moves Gaussian Splat Processing to the GPU

Evergine's November 2026 release moves its Gaussian Splatting add-on to GPU compute shaders and adds PLY, SPZ, KSplat, LCC and LCC2 loading with auto-detection.

Michael Rubloff

Nov 12, 2026

Evergine Gaussian Splatting

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Radiance fields, explained from the ground up: what a Gaussian splat is, how to capture one, and which tools and gear to start with.

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Gaussian Splatting News on YouTube

The week in radiance fields, every Monday.

Gaussian Splatting News on YouTube

The week in radiance fields, every Monday.

Gaussian Splatting News on YouTube

The week in radiance fields, every Monday.

Gaussian Splatting News on YouTube

The week in radiance fields, every Monday.