3DGS Comes to Autodesk's APS Viewer

Michael Rubloff

Michael Rubloff

Email
Copy Link
Twitter
Linkedin
Reddit
Whatsapp
Autodesk Gaussian Splatting

The gap between reality capture and BIM has always been a workflow problem as much as a technical one. Bring a scan into a building model and you typically end up managing two separate viewports, two coordinate systems, and two sets of tools. Geometry lives in one place, the captured reality somewhere else.

A new open source demo from Autodesk’s Michael Beale drops fully functional 3D Gaussian Splats directly into the APS Viewer, overlaid on Revit geometry, with section planes and camera synchronization intact.

The project, gaussian-splats-lmv on GitHub, uses the XGRIDS LCC format as its point of entry. Each splat is rendered as an instanced quad with a custom ShaderMaterial, its opacity computed from the projected 2D covariance of the 3D Gaussian ellipsoid.

What’s different is where that mesh lives. Instead of a standalone canvas, it’s dropped into LMV’s overlay scene system, viewer.impl.createOverlayScene(‘splats’) + viewer.impl.addOverlay(‘splats’, splatRenderer.mesh), which means the Revit geometry and the splat cloud share the same camera, the same compositing stack, and the same render loop. The splats are rendered as part of it.

Depth sorting gets a dedicated Web Worker. Transparent geometry can’t rely on a Z-buffer, so every camera movement requires a back to front resort of every splat. The implementation uses a 65,536-bucket counting sort, O(n) time, not the O(n log n) you’d get from a comparison sort, and offloads it from the main thread so the viewer stays responsive during the sort.

Autodesk’s section cut tool lets users slice through a Revit model to expose interior structure, and if the splat overlay doesn’t respect those same planes, the illusion breaks immediately. The solution here is that the vertex shader reads the same cut plane uniforms that LMV passes to its native geometry, evaluates the half space equation, and discards splats that fall on the wrong side. When you drag a section plane through a building, the Gaussian capture cuts at exactly the same position as the Revit walls.

The full source is live on GitHub, and the repository includes a sample scan from an XGRIDS provided LCC scene.

Featured

Recents

Platforms

SplatCapture 3.0.0 Adds Spline Capture

SplatCapture 3.0.0 adds a spline capture mode, Unreal Engine 5.8 support, and square-aspect camera rigs that give Gaussian splatting trainers clean intrinsics.

Michael Rubloff

Jul 17, 2026

Platforms

SplatCapture 3.0.0 Adds Spline Capture

SplatCapture 3.0.0 adds a spline capture mode, Unreal Engine 5.8 support, and square-aspect camera rigs that give Gaussian splatting trainers clean intrinsics.

Michael Rubloff

Platforms

Marble x Nuke Loads World Labs Marble Splats Straight Into Nuke's 3D Viewport

Marble x Nuke is a free Nuke 17 toolset that turns World Labs Marble text or image prompts into Gaussian splats loaded straight into Nuke's native 3D viewport.

Michael Rubloff

Jul 15, 2026

Platforms

Marble x Nuke Loads World Labs Marble Splats Straight Into Nuke's 3D Viewport

Marble x Nuke is a free Nuke 17 toolset that turns World Labs Marble text or image prompts into Gaussian splats loaded straight into Nuke's native 3D viewport.

Michael Rubloff

Platforms

Houdini 22 Ships, Making Native Gaussian Splats Generally Available

Houdini 22 is now generally available, making SideFX's native Gaussian splatting pipeline, PDG training and Copernicus compositing, production ready today.

Michael Rubloff

Jul 15, 2026

Platforms

Houdini 22 Ships, Making Native Gaussian Splats Generally Available

Houdini 22 is now generally available, making SideFX's native Gaussian splatting pipeline, PDG training and Copernicus compositing, production ready today.

Michael Rubloff

360 Gaussian v1.4.5 Adds Per-Clip Extraction Settings

360 Gaussian v1.4.5 updates the 360 video to 3DGS tool with per-clip extraction settings and fixes swapped GPS coordinates for accurate scale.

Michael Rubloff

Jul 15, 2026

360 Gaussian v1.4.5 Adds Per-Clip Extraction Settings

360 Gaussian v1.4.5 updates the 360 video to 3DGS tool with per-clip extraction settings and fixes swapped GPS coordinates for accurate scale.

Michael Rubloff

Michael Rubloff

Written by Michael Rubloff

Michael is the Founder and Managing Editor of Radiancefields.com

Email
Copy Link
Twitter
Linkedin
Reddit
Whatsapp

More from Michael Rubloff

More from Michael Rubloff

Platforms

SplatCapture 3.0.0 Adds Spline Capture

SplatCapture 3.0.0 adds a spline capture mode, Unreal Engine 5.8 support, and square-aspect camera rigs that give Gaussian splatting trainers clean intrinsics.

Michael Rubloff

Jul 17, 2026

SplatCapture Unreal Engine

Platforms

SplatCapture 3.0.0 Adds Spline Capture

Michael Rubloff

Jul 17, 2026

SplatCapture Unreal Engine

Platforms

SplatCapture 3.0.0 Adds Spline Capture

SplatCapture 3.0.0 adds a spline capture mode, Unreal Engine 5.8 support, and square-aspect camera rigs that give Gaussian splatting trainers clean intrinsics.

Michael Rubloff

Jul 17, 2026

SplatCapture Unreal Engine

Platforms

Marble x Nuke Loads World Labs Marble Splats Straight Into Nuke's 3D Viewport

Marble x Nuke is a free Nuke 17 toolset that turns World Labs Marble text or image prompts into Gaussian splats loaded straight into Nuke's native 3D viewport.

Michael Rubloff

Jul 15, 2026

Marble Nuke

Platforms

Marble x Nuke Loads World Labs Marble Splats Straight Into Nuke's 3D Viewport

Michael Rubloff

Jul 15, 2026

Marble Nuke

Platforms

Marble x Nuke Loads World Labs Marble Splats Straight Into Nuke's 3D Viewport

Marble x Nuke is a free Nuke 17 toolset that turns World Labs Marble text or image prompts into Gaussian splats loaded straight into Nuke's native 3D viewport.

Michael Rubloff

Jul 15, 2026

Marble Nuke

Platforms

Houdini 22 Ships, Making Native Gaussian Splats Generally Available

Houdini 22 is now generally available, making SideFX's native Gaussian splatting pipeline, PDG training and Copernicus compositing, production ready today.

Michael Rubloff

Jul 15, 2026

Houdini 22

Platforms

Houdini 22 Ships, Making Native Gaussian Splats Generally Available

Michael Rubloff

Jul 15, 2026

Houdini 22

Platforms

Houdini 22 Ships, Making Native Gaussian Splats Generally Available

Houdini 22 is now generally available, making SideFX's native Gaussian splatting pipeline, PDG training and Copernicus compositing, production ready today.

Michael Rubloff

Jul 15, 2026

Houdini 22