CARLA Adds NuRec Support with V0.9.16

Michael Rubloff

Michael Rubloff

Tags

Email
Copy Link
Twitter
Linkedin
Reddit
Whatsapp
Carla NuRec

CARLA, the open source simulator for autonomous driving research, prized for its ability to serve as a testbed for everything from perception systems to full autonomy stacks has introduced formal support for NVIDIA’s NuRec with Version 0.9.16.

First announced at SIGGRAPH 2025, NVIDIA’s NuRec is a neural reconstruction pipeline built on radiance field methods like Gaussian Splatting and 3DGUT.

Instead of relying solely on synthetic geometry, developers can now ingest real world sensor data from cameras, LiDAR, or recorded logs and re-render those scenes with neural graphics. With the lifelike 3D that comes out of NuRec, it becomes possible to render entirely new views for simulation. This showcases one of the most powerful emergent benefits of Gaussian Splatting: the ability to simulate the physical world around us. For perception training, it’s a major step toward datasets that feel truly real while still offering the controllability of simulation.

By using NuRec inside CARLA, researchers can generate hybrid environments, rooted in real world capture data, but flexible enough to randomize lighting, add objects, or stress test edge cases. That means a researcher can take a real urban intersection, replay it in CARLA, then layer in random pedestrians or even simulate rare “long-tail” scenarios like a child chasing a ball into the street.

Setting up NuRec requires a CARLA 0.9.16 installation, CUDA 12.8 or higher, and a Hugging Face account for accessing the sample datasets. NVIDIA provides a Docker image (carla/nvidia-nurec-grpc) along with Python replay scripts. Once installed, you can load pre trained scenarios from the NVIDIA Physical AI Dataset for Autonomous Vehicles and replay them directly inside CARLA, complete with multi-camera visualization and neural rendering from arbitrary viewpoints.

Full setup instructions are available in the official CARLA documentation.

This release marks the latest example of radiance fields moving from research into real-world tools, making a tangible difference for product teams. Expect deeper integrations between CARLA and NuRec as neural reconstruction continues to evolve and build CARLA here.

Featured

Recents

Platforms

Laskos Releases 360 Gaussian Pro With a Rebuilt COLMAP

360 Gaussian Pro is Laskos's paid version of 360 Gaussian, replacing SphereSfM alignment with a custom COLMAP build and folding SAM3 masking into the app.

Michael Rubloff

Aug 17, 2026

Platforms

Laskos Releases 360 Gaussian Pro With a Rebuilt COLMAP

360 Gaussian Pro is Laskos's paid version of 360 Gaussian, replacing SphereSfM alignment with a custom COLMAP build and folding SAM3 masking into the app.

Michael Rubloff

Platforms

TACTYC Ships Onesplat, Generating Gaussian Splats From a Single Image Inside Houdini

TACTYC Onesplat generates a 3D Gaussian splat from a single image inside Houdini, running locally on an NVIDIA GPU and baking to native GSplat attributes.

Michael Rubloff

Aug 17, 2026

Platforms

TACTYC Ships Onesplat, Generating Gaussian Splats From a Single Image Inside Houdini

TACTYC Onesplat generates a 3D Gaussian splat from a single image inside Houdini, running locally on an NVIDIA GPU and baking to native GSplat attributes.

Michael Rubloff

Platforms

CG Nomads Adds Houdini 22 Support and Gaussian Splat Baking in GSOPs 3.0.0

GSOPs 3.0.0 adds Houdini 22 support, new nodes for baking Gaussian splats to mesh and volumes, NanoGS decimation, and mip-splatting import for Houdini.

Michael Rubloff

Aug 17, 2026

Platforms

CG Nomads Adds Houdini 22 Support and Gaussian Splat Baking in GSOPs 3.0.0

GSOPs 3.0.0 adds Houdini 22 support, new nodes for baking Gaussian splats to mesh and volumes, NanoGS decimation, and mip-splatting import for Houdini.

Michael Rubloff

Platforms

Scaniverse #SplatYourWorld Challenge Winners Announced

Niantic Spatial names the first Scaniverse #SplatYourWorld Challenge winners, with Hiroto Otsubo's Insta360 X5 capture of Salar de Uyuni taking the Grand Prize.

Michael Rubloff

Aug 12, 2026

Platforms

Scaniverse #SplatYourWorld Challenge Winners Announced

Niantic Spatial names the first Scaniverse #SplatYourWorld Challenge winners, with Hiroto Otsubo's Insta360 X5 capture of Salar de Uyuni taking the Grand Prize.

Michael Rubloff

Trending Articles
  1. TRENDING
    Loading...
  2. TRENDING
    Loading...
  3. TRENDING
    Loading...
Michael Rubloff

Written by Michael Rubloff

Michael is the Founder and Managing Editor of Radiancefields.com

Email
Copy Link
Twitter
Linkedin
Reddit
Whatsapp

More from Michael Rubloff

More from Michael Rubloff

Platforms

Laskos Releases 360 Gaussian Pro With a Rebuilt COLMAP

360 Gaussian Pro is Laskos's paid version of 360 Gaussian, replacing SphereSfM alignment with a custom COLMAP build and folding SAM3 masking into the app.

Michael Rubloff

Aug 17, 2026

360 Gaussian Pro

Platforms

Laskos Releases 360 Gaussian Pro With a Rebuilt COLMAP

Michael Rubloff

Aug 17, 2026

360 Gaussian Pro

Platforms

Laskos Releases 360 Gaussian Pro With a Rebuilt COLMAP

360 Gaussian Pro is Laskos's paid version of 360 Gaussian, replacing SphereSfM alignment with a custom COLMAP build and folding SAM3 masking into the app.

Michael Rubloff

Aug 17, 2026

360 Gaussian Pro

Platforms

TACTYC Ships Onesplat, Generating Gaussian Splats From a Single Image Inside Houdini

TACTYC Onesplat generates a 3D Gaussian splat from a single image inside Houdini, running locally on an NVIDIA GPU and baking to native GSplat attributes.

Michael Rubloff

Aug 17, 2026

onesplat

Platforms

TACTYC Ships Onesplat, Generating Gaussian Splats From a Single Image Inside Houdini

Michael Rubloff

Aug 17, 2026

onesplat

Platforms

TACTYC Ships Onesplat, Generating Gaussian Splats From a Single Image Inside Houdini

TACTYC Onesplat generates a 3D Gaussian splat from a single image inside Houdini, running locally on an NVIDIA GPU and baking to native GSplat attributes.

Michael Rubloff

Aug 17, 2026

onesplat

Platforms

CG Nomads Adds Houdini 22 Support and Gaussian Splat Baking in GSOPs 3.0.0

GSOPs 3.0.0 adds Houdini 22 support, new nodes for baking Gaussian splats to mesh and volumes, NanoGS decimation, and mip-splatting import for Houdini.

Michael Rubloff

Aug 17, 2026

GSOPs 3.0

Platforms

CG Nomads Adds Houdini 22 Support and Gaussian Splat Baking in GSOPs 3.0.0

Michael Rubloff

Aug 17, 2026

GSOPs 3.0

Platforms

CG Nomads Adds Houdini 22 Support and Gaussian Splat Baking in GSOPs 3.0.0

GSOPs 3.0.0 adds Houdini 22 support, new nodes for baking Gaussian splats to mesh and volumes, NanoGS decimation, and mip-splatting import for Houdini.

Michael Rubloff

Aug 17, 2026

GSOPs 3.0