Power Foam: The Foam of Power

Michael Rubloff

Michael Rubloff

Tags

Power Foam

When Radiant Foam arrived last year, one of its most compelling qualities was also its most conspicuous limitation. The method excelled at ray tracing, delivering hundreds of frames per second on consumer hardware without any dedicated ray tracing hardware, but it couldn’t rasterize. Voronoi cells, the foam’s building blocks, are potentially unbounded by definition, and tile based rasterizers, the engine behind 3DGS‘s speed, need bounded geometry to work.

Power Foam, a new paper from the same theialab group at Simon Fraser University and UBC along with collaborators at Google DeepMind and Google, swap standard Voronoi cells for power diagrams. It’s a generalization where each cell carries an associated radius that controls its spatial extent. Bounded cells can be rasterized. They can also still be ray traced. A single trained model now works with both pipelines, switching between them on demand.

The representation also introduces an oriented surface formulation that explicitly decouples geometry from appearance, embedding texture directly onto the interfaces between cell interiors and exteriors. For view dependent color, the method replaces spherical harmonics, the standard in 3DGS, with a spherical Voronoi decomposition across the sphere of directions. Unlike harmonics, which are a fixed bandwidth frequency basis, spherical Voronoi adaptively partitions the directional sphere, allowing the representation to capture sharper, more complex angular variation without the bandwidth ceiling that makes specular effects and fine reflections difficult to represent cleanly in standard Gaussian Splatting.

Power Foam offers instead is a representation that’s genuinely competitive in both rasterization and ray tracing simultaneously. Fisheye rendering, reflections, and refractions have been enabled by ray tracing. Power Foam makes these available as a switchable mode on the same model rather than requiring a separate trained system. The project page includes real time demos of reflections off a chrome sphere and refractions through glass that are worth a look.

It will be interesting to see how Power Foam develops and whether the approach opens the door to dynamic or generative applications, areas where Radiant Foam’s ray tracing pedigree would have real value if paired with rasterization’s speed.

The code for Power Foam is already available with an Apache 2.0 license, and the full paper with interactive comparisons is available here.

Featured

Recents

Platforms

Blender 5.3 Will Bring Native 3D Gaussian Splat Import and Rendering

Blender 5.3, currently in Alpha, adds native Gaussian Splat import and rendering for PLY and SPZ files, with Workbench, EEVEE, and Cycles support and geometry nodes integration.

Michael Rubloff

Sep 16, 2026

Platforms

Blender 5.3 Will Bring Native 3D Gaussian Splat Import and Rendering

Blender 5.3, currently in Alpha, adds native Gaussian Splat import and rendering for PLY and SPZ files, with Workbench, EEVEE, and Cycles support and geometry nodes integration.

Michael Rubloff

Platforms

Arcturus Vision Converts Steam Frame Captures to 3DGS

Arcturus Vision ships an official script turning Steam Frame camera recordings into a 3DGS scene.sog, using COLMAP and LichtFeld Studio on a Linux workstation.

Michael Rubloff

Sep 16, 2026

Platforms

Arcturus Vision Converts Steam Frame Captures to 3DGS

Arcturus Vision ships an official script turning Steam Frame camera recordings into a 3DGS scene.sog, using COLMAP and LichtFeld Studio on a Linux workstation.

Michael Rubloff

Platforms

Esri Adds Gaussian Splat Layers to the ArcGIS Maps SDK for Unity 2.4.0

ArcGIS Maps SDK for Unity 2.4.0 adds a georeferenced Gaussian splat layer that reads 3D Tiles, and ships with no identify, no filtering, and no mesh collider.

Michael Rubloff

Sep 16, 2026

Platforms

Esri Adds Gaussian Splat Layers to the ArcGIS Maps SDK for Unity 2.4.0

ArcGIS Maps SDK for Unity 2.4.0 adds a georeferenced Gaussian splat layer that reads 3D Tiles, and ships with no identify, no filtering, and no mesh collider.

Michael Rubloff

Platforms

LocalMesh 2.0 Generates Its Mesh From the Photograph

LocalMesh 2.0 generates its mesh straight from the photo with TRELLIS.2, makes the TripoSplat Gaussian splat a deliverable and adds a FLUX.2 Klein image studio.

Michael Rubloff

Sep 16, 2026

Platforms

LocalMesh 2.0 Generates Its Mesh From the Photograph

LocalMesh 2.0 generates its mesh straight from the photo with TRELLIS.2, makes the TripoSplat Gaussian splat a deliverable and adds a FLUX.2 Klein image studio.

Michael Rubloff

Michael Rubloff

Written by Michael Rubloff

Michael is the Founder and Managing Editor of Radiancefields.com

More from Michael Rubloff

More from Michael Rubloff

Platforms

Blender 5.3 Will Bring Native 3D Gaussian Splat Import and Rendering

Blender 5.3, currently in Alpha, adds native Gaussian Splat import and rendering for PLY and SPZ files, with Workbench, EEVEE, and Cycles support and geometry nodes integration.

Michael Rubloff

Sep 16, 2026

Blender Gaussian Splatting

Platforms

Blender 5.3 Will Bring Native 3D Gaussian Splat Import and Rendering

Michael Rubloff

Sep 16, 2026

Blender Gaussian Splatting

Platforms

Blender 5.3 Will Bring Native 3D Gaussian Splat Import and Rendering

Blender 5.3, currently in Alpha, adds native Gaussian Splat import and rendering for PLY and SPZ files, with Workbench, EEVEE, and Cycles support and geometry nodes integration.

Michael Rubloff

Sep 16, 2026

Blender Gaussian Splatting

Platforms

Arcturus Vision Converts Steam Frame Captures to 3DGS

Arcturus Vision ships an official script turning Steam Frame camera recordings into a 3DGS scene.sog, using COLMAP and LichtFeld Studio on a Linux workstation.

Michael Rubloff

Sep 16, 2026

Platforms

Arcturus Vision Converts Steam Frame Captures to 3DGS

Michael Rubloff

Sep 16, 2026

Platforms

Arcturus Vision Converts Steam Frame Captures to 3DGS

Arcturus Vision ships an official script turning Steam Frame camera recordings into a 3DGS scene.sog, using COLMAP and LichtFeld Studio on a Linux workstation.

Michael Rubloff

Sep 16, 2026

Platforms

Esri Adds Gaussian Splat Layers to the ArcGIS Maps SDK for Unity 2.4.0

ArcGIS Maps SDK for Unity 2.4.0 adds a georeferenced Gaussian splat layer that reads 3D Tiles, and ships with no identify, no filtering, and no mesh collider.

Michael Rubloff

Sep 16, 2026

Esri Unity Gaussian Splatting

Platforms

Esri Adds Gaussian Splat Layers to the ArcGIS Maps SDK for Unity 2.4.0

Michael Rubloff

Sep 16, 2026

Esri Unity Gaussian Splatting

Platforms

Esri Adds Gaussian Splat Layers to the ArcGIS Maps SDK for Unity 2.4.0

ArcGIS Maps SDK for Unity 2.4.0 adds a georeferenced Gaussian splat layer that reads 3D Tiles, and ships with no identify, no filtering, and no mesh collider.

Michael Rubloff

Sep 16, 2026

Esri Unity Gaussian Splatting