Chaos V-Ray 7 Brings 3D Gaussian Splatting to Revit

Michael Rubloff

Michael Rubloff

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Gaussian Splattin Revit

The latest release of Chaos V-Ray 7 for Revit introduces support for 3D Gaussian Splatting (3DGS), marking a significant step in BIM visualization. This integration enables architects and designers to create highly detailed 3D environments with unprecedented realism.

Like the other Radiance Field representations, Gaussian Splatting is able to reconstruct lifelike 3D from a series of standard 2D images or video.

V-Ray 7 ensures that 3DGS integrates smoothly into BIM workflows, giving architects an intuitive way to enhance realism and speed up project iterations. There has been significant interest in incorporating Gaussian Splatting into AEC workflows and this is the latest reflection.

Chaos continues to integrate the Radiance Field method, Gaussian Splatting, into their pipeline, joining existing support in Cinema 4D, Rhino, SketchUp, and 3ds Max.

This marks another step in Gaussian Splatting becoming the first bridge to industry adoption of Radiance Fields, expanding its role in professional visualization and architectural design. For architects and designers looking to push the boundaries of visualization, V-Ray 7’s Gaussian Splatting support in Revit offers another essential tool for industry professionals.

This is the latest continuation of Gaussian Splatting becoming the first bridge to industry adoption of Radiance Fields.

Featured

Recents

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three.js Ships Its Native Gaussian Splat Renderer and Splat Raycasting in r186

three.js r186 ships GaussianSplat, its first native Gaussian splat renderer, adding raycasting, per-mesh frustum culling and view-dependent spherical harmonics.

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Michael Rubloff

Michael Rubloff

Written by Michael Rubloff

Michael is the Founder and Managing Editor of Radiancefields.com

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More from Michael Rubloff

More from Michael Rubloff

Platforms

three.js Ships Its Native Gaussian Splat Renderer and Splat Raycasting in r186

three.js r186 ships GaussianSplat, its first native Gaussian splat renderer, adding raycasting, per-mesh frustum culling and view-dependent spherical harmonics.

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Platforms

three.js Ships Its Native Gaussian Splat Renderer and Splat Raycasting in r186

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Platforms

three.js Ships Its Native Gaussian Splat Renderer and Splat Raycasting in r186

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