Chaos V-Ray 7 Brings 3D Gaussian Splatting to Revit

Michael Rubloff

Michael Rubloff

Gaussian Splattin Revit

The latest release of Chaos V-Ray 7 for Revit introduces support for 3D Gaussian Splatting (3DGS), marking a significant step in BIM visualization. This integration enables architects and designers to create highly detailed 3D environments with unprecedented realism.

Like the other Radiance Field representations, Gaussian Splatting is able to reconstruct lifelike 3D from a series of standard 2D images or video.

V-Ray 7 ensures that 3DGS integrates smoothly into BIM workflows, giving architects an intuitive way to enhance realism and speed up project iterations. There has been significant interest in incorporating Gaussian Splatting into AEC workflows and this is the latest reflection.

Chaos continues to integrate the Radiance Field method, Gaussian Splatting, into their pipeline, joining existing support in Cinema 4D, Rhino, SketchUp, and 3ds Max.

This marks another step in Gaussian Splatting becoming the first bridge to industry adoption of Radiance Fields, expanding its role in professional visualization and architectural design. For architects and designers looking to push the boundaries of visualization, V-Ray 7’s Gaussian Splatting support in Revit offers another essential tool for industry professionals.

This is the latest continuation of Gaussian Splatting becoming the first bridge to industry adoption of Radiance Fields.

Featured

Recents

Platforms

aiMotive Brings Relightable Gaussian Splatting to aiSim 6 With PBR Splatting

aiMotive is bringing relightable Gaussian splatting to aiSim 6, using PBR splatting to dynamically relight 3DGS digital twins for automotive simulation without retraining.

Michael Rubloff

Jul 8, 2026

Platforms

aiMotive Brings Relightable Gaussian Splatting to aiSim 6 With PBR Splatting

aiMotive is bringing relightable Gaussian splatting to aiSim 6, using PBR splatting to dynamically relight 3DGS digital twins for automotive simulation without retraining.

Michael Rubloff

Platforms

Arrival.Space Version 2026.6 Composites Gaussian Splats into Google 3D Tiles

Arrival.Space 2026.6 adds Google Photorealistic 3D Tiles and a Splat/Tile Cropper to composite Gaussian splats into streamed map data, plus opt-in WebGPU.

Michael Rubloff

Jul 7, 2026

Platforms

Arrival.Space Version 2026.6 Composites Gaussian Splats into Google 3D Tiles

Arrival.Space 2026.6 adds Google Photorealistic 3D Tiles and a Splat/Tile Cropper to composite Gaussian splats into streamed map data, plus opt-in WebGPU.

Michael Rubloff

Platforms

Scaniverse Adds USDZ Export to Splats

Scaniverse now supports USDZ export for Physical AI simulations.

Michael Rubloff

Jul 6, 2026

Platforms

Scaniverse Adds USDZ Export to Splats

Scaniverse now supports USDZ export for Physical AI simulations.

Michael Rubloff

Platforms

Notch 2026.2 Adds Native Gaussian Splat Import and Rendering

Notch 2026.2 adds native Gaussian splatting import and rendering, treating splats as a lit, deformable, ray-traced object inside its real time GPU renderer.

Michael Rubloff

Jul 6, 2026

Platforms

Notch 2026.2 Adds Native Gaussian Splat Import and Rendering

Notch 2026.2 adds native Gaussian splatting import and rendering, treating splats as a lit, deformable, ray-traced object inside its real time GPU renderer.

Michael Rubloff

Michael Rubloff

Written by Michael Rubloff

Michael is the Founder and Managing Editor of Radiancefields.com

More from Michael Rubloff

More from Michael Rubloff

Platforms

aiMotive Brings Relightable Gaussian Splatting to aiSim 6 With PBR Splatting

aiMotive is bringing relightable Gaussian splatting to aiSim 6, using PBR splatting to dynamically relight 3DGS digital twins for automotive simulation without retraining.

Michael Rubloff

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aiSim 6

Platforms

aiMotive Brings Relightable Gaussian Splatting to aiSim 6 With PBR Splatting

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Platforms

aiMotive Brings Relightable Gaussian Splatting to aiSim 6 With PBR Splatting

aiMotive is bringing relightable Gaussian splatting to aiSim 6, using PBR splatting to dynamically relight 3DGS digital twins for automotive simulation without retraining.

Michael Rubloff

Jul 8, 2026

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Platforms

Arrival.Space Version 2026.6 Composites Gaussian Splats into Google 3D Tiles

Arrival.Space 2026.6 adds Google Photorealistic 3D Tiles and a Splat/Tile Cropper to composite Gaussian splats into streamed map data, plus opt-in WebGPU.

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Platforms

Arrival.Space Version 2026.6 Composites Gaussian Splats into Google 3D Tiles

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Platforms

Arrival.Space Version 2026.6 Composites Gaussian Splats into Google 3D Tiles

Arrival.Space 2026.6 adds Google Photorealistic 3D Tiles and a Splat/Tile Cropper to composite Gaussian splats into streamed map data, plus opt-in WebGPU.

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Jul 7, 2026

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Platforms

Scaniverse Adds USDZ Export to Splats

Scaniverse now supports USDZ export for Physical AI simulations.

Michael Rubloff

Jul 6, 2026

Niantic Spatial

Platforms

Scaniverse Adds USDZ Export to Splats

Michael Rubloff

Jul 6, 2026

Niantic Spatial

Platforms

Scaniverse Adds USDZ Export to Splats

Scaniverse now supports USDZ export for Physical AI simulations.

Michael Rubloff

Jul 6, 2026

Niantic Spatial