Chaos Vantage 3 Brings Gaussian Splatting Support

Chaos Vantage 3 has been released with gaussian splatting support

Chaos Vantage 3 has been released with gaussian splatting support

Michael Rubloff

Michael Rubloff

Michael is the Founder and Managing Editor of Radiancefields.com

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Vantage 3 Gaussian Splatting

Chaos has officially released Vantage 3, and for the first time, it now supports Gaussian Splatting. Long known for bridging V-Ray’s photorealism with interactive workflows, Chaos Vantage is now embracing the era of radiance fields, letting artists render real world captures with the same fidelity and lighting control as traditional geometry.

In this release, Gaussian splats appear alongside new features like volumetric rendering, a material editor, and USD/MaterialX integration. But their inclusion signals the convergence of neural and physically based rendering pipelines. Artists can now import radiance field scenes directly into Vantage, blending reconstructed environments with fully ray-traced 3D assets, materials, and lighting.

For ArchViz users, that means scanned environments can now serve as the foundation for immersive, real world storytelling. For VFX, it means integrating on set captures or photogrammetric scans into high end previz without breaking interactivity. The result is a workflow where splats, volumes, and geometry coexist in real-time, a long awaited bridge between AI based scene reconstruction and production grade visualization.

Real time creativity now extends beyond modeled worlds into the captured reality itself, firmly situating gaussian splatting within the professional visualization mainstream. Chaos Vantage 3 is available now. Try it free or download the latest version at chaos.com/vantage.

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gsplat-talkinghead Brings Lip-Synced Gaussian Splat Avatars to AI Voice Agents in the Browser

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Gausser Brings MoGraph-Driven Gaussian Splat Animation to Cinema 4D

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Gausser Brings MoGraph-Driven Gaussian Splat Animation to Cinema 4D

Gausser 1.0.0 brings 3D Gaussian splatting to Cinema 4D, driving imported PLY, SPLAT and SPZ splats with MoGraph Fields, Effectors, Deformers and Forces.

Michael Rubloff

Michael Rubloff

Written by Michael Rubloff

Michael is the Founder and Managing Editor of Radiancefields.com

More from Michael Rubloff

More from Michael Rubloff

Platforms

PlayCanvas Engine v2.23.0 Returns Gaussian Splat LOD to Distance-Only Selection

PlayCanvas Engine v2.23.0 makes Gaussian splat LOD distance-only again, adds target or limit splat budgets, and adds sort-free stochastic rendering on WebGPU.

Michael Rubloff

Oct 2, 2026

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Platforms

PlayCanvas Engine v2.23.0 Returns Gaussian Splat LOD to Distance-Only Selection

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Platforms

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Platforms

Esri Adds Georeferenced Gaussian Splat Layers to ArcGIS Earth 3.0

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gsplat-talkinghead Brings Lip-Synced Gaussian Splat Avatars to AI Voice Agents in the Browser

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Michael Rubloff

Oct 2, 2026

gsplat avatar

Platforms

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Michael Rubloff

Oct 2, 2026

gsplat avatar

Platforms

gsplat-talkinghead Brings Lip-Synced Gaussian Splat Avatars to AI Voice Agents in the Browser

gsplat-talkinghead is an MIT React library that renders lip-synced Gaussian splat avatars in the browser for OpenAI, Qwen, ElevenLabs, Vapi and LiveKit agents.

Michael Rubloff

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gsplat avatar

New to Gaussian Splatting? Start here

Radiance fields, explained from the ground up: what a Gaussian splat is, how to capture one, and which tools and gear to start with.

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