Foretellix and Voxel51 Announce Partnership

It's been a busy day for AV simulation and radiance fields.

It's been a busy day for AV simulation and radiance fields.

Michael Rubloff

Michael Rubloff

Michael is the Founder and Managing Editor of Radiancefields.com

Miris

Foretellix and Voxel51 today announced a partnership that brings scalable neural reconstruction and simulation ready data pipelines to the fast shifting world of AI powered autonomous driving. The collaboration pairs Foretellix’s Physical AI toolchain with Voxel51’s FiftyOne Physical AI Workbench, creating what the companies describe as a “production grade, end to end” workflow that begins with real world drive logs and ends with high fidelity reconstructions, synthetic sensor data, and measurable improvements in AV safety coverage.

It begins inside Foretellix’s Foretify platform, which combs through vast real world drive logs to identify the blind spots in an AV’s operational design domain. Once those gaps surface, Foretellix isolates the relevant snippets and hands them to Voxel51. FiftyOne runs a battery of checks across pose calibration, sensor alignment, coordinate conventions, and annotation quality.

With the dataset stabilized, Voxel51 enriches it, adding embeddings, scene structure, and metadata that make it far more interpretable, before passing everything into NVIDIA’s Omniverse NuRec library for Gaussian Splatting reconstruction.

Foretellix then picks the world back up and begins bending it. Scenario variations layer on top of the reconstructed scenes, producing synthetic sensor data that can be run through closed loop evaluations or used to expand long tail coverage during training. The loop closes inside FiftyOne, where teams can inspect, debug, and compare real and synthetic data before Foretify reassesses ODD coverage to confirm that the original gaps have been filled.

Both companies describe the partnership as a response to the growing reality of Physical AI development. AI models cannot be safer than the data they’re trained on. The line between real world capture and synthetic variation is disappearing. Reconstruction pipelines like NuRec, and radiance field representations like gaussian splatting, increasingly serve as the connective tissue between the world we record and the worlds we need to simulate.

Learn more about the partnership here.

Featured

Recents

Platforms

Niantic Spatial Launches the Places Library of 100 Simulation-Ready Real-World Environments

Niantic Spatial launches the Places Library, 100 real-world environments shipped as USDZ packages pairing a Gaussian splat with a collision mesh for Isaac Sim.

Michael Rubloff

Oct 4, 2026

Platforms

Niantic Spatial Launches the Places Library of 100 Simulation-Ready Real-World Environments

Niantic Spatial launches the Places Library, 100 real-world environments shipped as USDZ packages pairing a Gaussian splat with a collision mesh for Isaac Sim.

Michael Rubloff

Platforms

Ronski Adds Source Trimming and Keyframe Extraction to 360 Splat Pro v1.5.0

360 Splat Pro v1.5.0 adds Trim Source in and out points and a fast Keyframes extraction mode, and fixes a sharp frames search window that reached seconds away.

Michael Rubloff

Oct 3, 2026

Platforms

Ronski Adds Source Trimming and Keyframe Extraction to 360 Splat Pro v1.5.0

360 Splat Pro v1.5.0 adds Trim Source in and out points and a fast Keyframes extraction mode, and fixes a sharp frames search window that reached seconds away.

Michael Rubloff

Platforms

PlayCanvas Speeds Up SOG Compression and Fixes PLY Reading in splat-transform v3.9.0

PlayCanvas splat-transform v3.9.0 speeds up GPU k-means for SOG compression on devices without shader-f16 and decodes big-endian PLY while rejecting ASCII.

Michael Rubloff

Oct 3, 2026

Platforms

PlayCanvas Speeds Up SOG Compression and Fixes PLY Reading in splat-transform v3.9.0

PlayCanvas splat-transform v3.9.0 speeds up GPU k-means for SOG compression on devices without shader-f16 and decodes big-endian PLY while rejecting ASCII.

Michael Rubloff

Platforms

Gaussian Splat Patch Brings Clone Stamp and Healing Brushes to Gaussian Splats in Blender

Gaussian Splat Patch is a free Blender 5.3 extension that erases, clone stamps and heals Gaussian splat scans, with hole bridging and non-destructive Restore.

Michael Rubloff

Oct 3, 2026

Platforms

Gaussian Splat Patch Brings Clone Stamp and Healing Brushes to Gaussian Splats in Blender

Gaussian Splat Patch is a free Blender 5.3 extension that erases, clone stamps and heals Gaussian splat scans, with hole bridging and non-destructive Restore.

Michael Rubloff

Michael Rubloff

Written by Michael Rubloff

Michael is the Founder and Managing Editor of Radiancefields.com

More from Michael Rubloff

More from Michael Rubloff

Platforms

Niantic Spatial Launches the Places Library of 100 Simulation-Ready Real-World Environments

Niantic Spatial launches the Places Library, 100 real-world environments shipped as USDZ packages pairing a Gaussian splat with a collision mesh for Isaac Sim.

Michael Rubloff

Oct 4, 2026

Niantic Spatial

Platforms

Niantic Spatial Launches the Places Library of 100 Simulation-Ready Real-World Environments

Michael Rubloff

Oct 4, 2026

Niantic Spatial

Platforms

Niantic Spatial Launches the Places Library of 100 Simulation-Ready Real-World Environments

Niantic Spatial launches the Places Library, 100 real-world environments shipped as USDZ packages pairing a Gaussian splat with a collision mesh for Isaac Sim.

Michael Rubloff

Oct 4, 2026

Niantic Spatial

Platforms

Ronski Adds Source Trimming and Keyframe Extraction to 360 Splat Pro v1.5.0

360 Splat Pro v1.5.0 adds Trim Source in and out points and a fast Keyframes extraction mode, and fixes a sharp frames search window that reached seconds away.

Michael Rubloff

Oct 3, 2026

360 Splat Pro

Platforms

Ronski Adds Source Trimming and Keyframe Extraction to 360 Splat Pro v1.5.0

Michael Rubloff

Oct 3, 2026

360 Splat Pro

Platforms

Ronski Adds Source Trimming and Keyframe Extraction to 360 Splat Pro v1.5.0

360 Splat Pro v1.5.0 adds Trim Source in and out points and a fast Keyframes extraction mode, and fixes a sharp frames search window that reached seconds away.

Michael Rubloff

Oct 3, 2026

360 Splat Pro

Platforms

PlayCanvas Speeds Up SOG Compression and Fixes PLY Reading in splat-transform v3.9.0

PlayCanvas splat-transform v3.9.0 speeds up GPU k-means for SOG compression on devices without shader-f16 and decodes big-endian PLY while rejecting ASCII.

Michael Rubloff

Oct 3, 2026

PlayCanvas

Platforms

PlayCanvas Speeds Up SOG Compression and Fixes PLY Reading in splat-transform v3.9.0

Michael Rubloff

Oct 3, 2026

PlayCanvas

Platforms

PlayCanvas Speeds Up SOG Compression and Fixes PLY Reading in splat-transform v3.9.0

PlayCanvas splat-transform v3.9.0 speeds up GPU k-means for SOG compression on devices without shader-f16 and decodes big-endian PLY while rejecting ASCII.

Michael Rubloff

Oct 3, 2026

PlayCanvas

New to Gaussian Splatting? Start here

Radiance fields, explained from the ground up: what a Gaussian splat is, how to capture one, and which tools and gear to start with.

Newsletter

Keep up with the field.

New research, tools and captures from the Radiance Fields newsroom, in your inbox. Free, no spam.