

Michael Rubloff
Jan 10, 2026
Irrealix has updated its Gaussian Splatting plugins for After Effects and Nuke, adding support for outputs generated by Apple’s recently released Sharp-ML pipeline. The update allows Sharp-ML reconstructions to be imported directly as .ply files, bringing Apple’s fast, monocular Gaussian Splatting outputs into established compositing workflows without intermediate conversion steps.
Sharp-ML is quickly bringing more awareness to gaussian splatting from the general public, allowing people to process quickly on consumer hardware and from a single photo. With this update, those outputs can now move directly into After Effects or Nuke, where artists can crop, align, color, and animate splats using Irrealix’s existing toolset.
This keeps the workflow consistent with Irrealix’s broader approach to treat Gaussian Splats as explicit, manipulable scene data rather than fixed renders. Sharp-ML joins a growing list of compatible sources, alongside captures from standard gaussian splatting pipelines that export .ply files.
In Nuke, artists can continue combining multiple splat scenes, generating depth passes for 3D compositing, and manipulating scale, opacity, color, and noise in real time with GPU acceleration. In After Effects, the update further solidifies Irrealix as one of the most direct bridges between radiance field data and motion graphics workflows, enabling splat based reveals, color ramps, and controlled opacity animation inside a familiar timeline driven environment.
No new effects were introduced with this release. Instead, Sharp-ML outputs inherit the same controls already available in both plugins. As more radiance field outputs originate from lightweight or monocular systems, expect to see platforms continue to add support.
The updated Irrealix plugins for After Effects and Nuke are available now. Licensing, pricing, and trial options remain unchanged.







