Irrealix Updates After Effects and Nuke Plugin for Gaussian Splatting

Michael Rubloff

Michael Rubloff

Email
Copy Link
Twitter
Linkedin
Reddit
Whatsapp

Irrealix has updated its Gaussian Splatting plugins for After Effects and Nuke, adding support for outputs generated by Apple’s recently released Sharp-ML pipeline. The update allows Sharp-ML reconstructions to be imported directly as .ply files, bringing Apple’s fast, monocular Gaussian Splatting outputs into established compositing workflows without intermediate conversion steps.

Sharp-ML is quickly bringing more awareness to gaussian splatting from the general public, allowing people to process quickly on consumer hardware and from a single photo. With this update, those outputs can now move directly into After Effects or Nuke, where artists can crop, align, color, and animate splats using Irrealix’s existing toolset.

This keeps the workflow consistent with Irrealix’s broader approach to treat Gaussian Splats as explicit, manipulable scene data rather than fixed renders. Sharp-ML joins a growing list of compatible sources, alongside captures from standard gaussian splatting pipelines that export .ply files.

In Nuke, artists can continue combining multiple splat scenes, generating depth passes for 3D compositing, and manipulating scale, opacity, color, and noise in real time with GPU acceleration. In After Effects, the update further solidifies Irrealix as one of the most direct bridges between radiance field data and motion graphics workflows, enabling splat based reveals, color ramps, and controlled opacity animation inside a familiar timeline driven environment.

No new effects were introduced with this release. Instead, Sharp-ML outputs inherit the same controls already available in both plugins. As more radiance field outputs originate from lightweight or monocular systems, expect to see platforms continue to add support.

The updated Irrealix plugins for After Effects and Nuke are available now. Licensing, pricing, and trial options remain unchanged.

Featured

Recents

Platforms

ANNX Studio v1.1.11 Adds 360 Photo Project Creation

ANNX Studio v1.1.11 rebuilds its 360 panorama modeling pipeline as 2.0 and adds project creation from 360 still images, previously limited to 360 video.

Michael Rubloff

Sep 11, 2026

Platforms

ANNX Studio v1.1.11 Adds 360 Photo Project Creation

ANNX Studio v1.1.11 rebuilds its 360 panorama modeling pipeline as 2.0 and adds project creation from 360 still images, previously limited to 360 video.

Michael Rubloff

Platforms

NVIDIA Names 20+ Robotaxi Programs on Its 3-Computer Stack

NVIDIA names over twenty robotaxi programs building on its three-computer stack, from Uber and Mercedes-Benz to Zoox and Zeekr, with NuRec in the simulation tier.

Michael Rubloff

Sep 11, 2026

Platforms

NVIDIA Names 20+ Robotaxi Programs on Its 3-Computer Stack

NVIDIA names over twenty robotaxi programs building on its three-computer stack, from Uber and Mercedes-Benz to Zoox and Zeekr, with NuRec in the simulation tier.

Michael Rubloff

SplatBridge Brings Streamed Gaussian Splats and Splat Colliders to Unity 6

SplatBridge 1.0.4 imports SOG, SPZ and 3DGS PLY into Unity 6, streaming city-scale captures under a fixed GPU budget and baking splats into a MeshCollider.

Michael Rubloff

Sep 10, 2026

SplatBridge Brings Streamed Gaussian Splats and Splat Colliders to Unity 6

SplatBridge 1.0.4 imports SOG, SPZ and 3DGS PLY into Unity 6, streaming city-scale captures under a fixed GPU budget and baking splats into a MeshCollider.

Michael Rubloff

Platforms

NVIDIA NCore v19.6.0 Opens Sensor Model Construction

NVIDIA NCore v19.6.0 replaces its from_parameters static methods with free camera, lidar and external distortion model factories carrying an open registry.

Michael Rubloff

Sep 10, 2026

Platforms

NVIDIA NCore v19.6.0 Opens Sensor Model Construction

NVIDIA NCore v19.6.0 replaces its from_parameters static methods with free camera, lidar and external distortion model factories carrying an open registry.

Michael Rubloff

Michael Rubloff

Written by Michael Rubloff

Michael is the Founder and Managing Editor of Radiancefields.com

Email
Copy Link
Twitter
Linkedin
Reddit
Whatsapp

More from Michael Rubloff

More from Michael Rubloff

Platforms

ANNX Studio v1.1.11 Adds 360 Photo Project Creation

ANNX Studio v1.1.11 rebuilds its 360 panorama modeling pipeline as 2.0 and adds project creation from 360 still images, previously limited to 360 video.

Michael Rubloff

Sep 11, 2026

AnnxStudio

Platforms

ANNX Studio v1.1.11 Adds 360 Photo Project Creation

Michael Rubloff

Sep 11, 2026

AnnxStudio

Platforms

ANNX Studio v1.1.11 Adds 360 Photo Project Creation

ANNX Studio v1.1.11 rebuilds its 360 panorama modeling pipeline as 2.0 and adds project creation from 360 still images, previously limited to 360 video.

Michael Rubloff

Sep 11, 2026

AnnxStudio

Platforms

NVIDIA Names 20+ Robotaxi Programs on Its 3-Computer Stack

NVIDIA names over twenty robotaxi programs building on its three-computer stack, from Uber and Mercedes-Benz to Zoox and Zeekr, with NuRec in the simulation tier.

Michael Rubloff

Sep 11, 2026

NVIDIA Logo

Platforms

NVIDIA Names 20+ Robotaxi Programs on Its 3-Computer Stack

Michael Rubloff

Sep 11, 2026

NVIDIA Logo

Platforms

NVIDIA Names 20+ Robotaxi Programs on Its 3-Computer Stack

NVIDIA names over twenty robotaxi programs building on its three-computer stack, from Uber and Mercedes-Benz to Zoox and Zeekr, with NuRec in the simulation tier.

Michael Rubloff

Sep 11, 2026

NVIDIA Logo

SplatBridge Brings Streamed Gaussian Splats and Splat Colliders to Unity 6

SplatBridge 1.0.4 imports SOG, SPZ and 3DGS PLY into Unity 6, streaming city-scale captures under a fixed GPU budget and baking splats into a MeshCollider.

Michael Rubloff

Sep 10, 2026

SplatBridge

SplatBridge Brings Streamed Gaussian Splats and Splat Colliders to Unity 6

Michael Rubloff

Sep 10, 2026

SplatBridge

SplatBridge Brings Streamed Gaussian Splats and Splat Colliders to Unity 6

SplatBridge 1.0.4 imports SOG, SPZ and 3DGS PLY into Unity 6, streaming city-scale captures under a fixed GPU budget and baking splats into a MeshCollider.

Michael Rubloff

Sep 10, 2026

SplatBridge