Luma AI to Sunset Flythroughs on January 1, 2026

Michael Rubloff

Michael Rubloff

Email
Copy Link
Twitter
Linkedin
Reddit
Whatsapp
Luma AI Flythroughs

Luma AI has announced that Flythroughs, the standalone mobile app that creates stabilized cinematic 3D video paths from phone footage, will be shut down on January 1, 2026. Starting now and until the shutdown, every user can access free high quality exports of all previously created Flythroughs projects. After the cutoff, the Flythroughs app and all associated cloud data will be permanently deleted.

Flythroughs is a completely separate product from Luma’s Interactive Scenes platform.
Flythroughs is not the NeRF/3DGS based interactive reconstruction engine that Luma is known for. It is a dedicated app built around a different workflow. You capture a standard phone video, Luma reconstructs a 3D environment internally, and the app automatically generates a stabilized “drone-like” camera flight path.

Interactive Scenes, by contrast, is Luma’s flagship radiance field reconstructions, full-blown NeRF/Gaussian Splatting scenes built for free navigation, storytelling, and high fidelity 3D exploration on web and desktop. That system is not affected by this shutdown.

Flythroughs launched in 2023 and was one of the earliest consumer facing applications to take NeRF underlying reconstruction and package it into a set and forget video product.

But over the last two years, Luma’s roadmap has shifted toward unified, high end spatial generative systems, Genie, Dream Machine, and advanced Interactive Scenes. Because Flythroughs uses a completely different capture philosophy, rendering pipeline, and output format, maintaining parallel systems no longer makes strategic sense for the company.

Export your content now

  • All historic Flythroughs projects can be exported in high quality video format at no cost.

  • Exports are available inside the Flythroughs app until January 1, 2026.

After January 1, 2026

  • The Flythroughs app will be removed.

  • All Flythroughs cloud data will be wiped permanently.

This does not apply to Interactive Scenes

  • Luma’s NeRF/Gaussian Splatting reconstructions remain active and supported.

  • Interactive Scenes continue to be accessible via the Luma web and desktop platforms.

The retirement of Flythroughs officially closes this chapter, but it arrives at a time when radiance-field technology has moved far beyond single camera path video generation. For many this will not affect their workflow, but for those who used Flythroughs, be sure to export your scenes prior to January 1st.

Featured

Recents

Splat Box Editor for Unity Now Ships Full Source Code

Simulacrum's $199 Splat Box Editor for Unity now includes full source code, with PLY and SPZ import and export, real-time relighting, shadow mapping and SSAO.

Michael Rubloff

Sep 4, 2026

Splat Box Editor for Unity Now Ships Full Source Code

Simulacrum's $199 Splat Box Editor for Unity now includes full source code, with PLY and SPZ import and export, real-time relighting, shadow mapping and SSAO.

Michael Rubloff

Platforms

MipMap Desktop 3.2 Combines Aerial and Ground Capture

MipMap Desktop 3.2 adds air-ground data fusion without RTK or manual registration, multi-station laser-scanner fusion, and control over maximum Gaussian count.

Michael Rubloff

Sep 4, 2026

Platforms

MipMap Desktop 3.2 Combines Aerial and Ground Capture

MipMap Desktop 3.2 adds air-ground data fusion without RTK or manual registration, multi-station laser-scanner fusion, and control over maximum Gaussian count.

Michael Rubloff

Platforms

vkSplatting 2026.2.9 Cuts RTX Payload, Runs on AMD RADV

NVIDIA's vkSplatting 2026.2.9 cuts the per-ray payload in stochastic ray tracing, fixes multi-set materials in raster mode, and builds on AMD GPUs under RADV.

Michael Rubloff

Sep 3, 2026

Platforms

vkSplatting 2026.2.9 Cuts RTX Payload, Runs on AMD RADV

NVIDIA's vkSplatting 2026.2.9 cuts the per-ray payload in stochastic ray tracing, fixes multi-set materials in raster mode, and builds on AMD GPUs under RADV.

Michael Rubloff

Platforms

XGRIDS Adds Geospatial USD Export and ArcGIS 3D Tiles to LCC Studio V2.4.0

LCC Studio V2.4.0 adds geospatial USD export and 3D Tiles that load in ArcGIS Pro and ArcGIS Online, and Model Editor V1.3.0 edits spherical harmonics data.

Michael Rubloff

Sep 3, 2026

Platforms

XGRIDS Adds Geospatial USD Export and ArcGIS 3D Tiles to LCC Studio V2.4.0

LCC Studio V2.4.0 adds geospatial USD export and 3D Tiles that load in ArcGIS Pro and ArcGIS Online, and Model Editor V1.3.0 edits spherical harmonics data.

Michael Rubloff

Trending Articles
  1. TRENDING
    Loading...
  2. TRENDING
    Loading...
  3. TRENDING
    Loading...
Michael Rubloff

Written by Michael Rubloff

Michael is the Founder and Managing Editor of Radiancefields.com

Email
Copy Link
Twitter
Linkedin
Reddit
Whatsapp

More from Michael Rubloff

More from Michael Rubloff

Splat Box Editor for Unity Now Ships Full Source Code

Simulacrum's $199 Splat Box Editor for Unity now includes full source code, with PLY and SPZ import and export, real-time relighting, shadow mapping and SSAO.

Michael Rubloff

Sep 4, 2026

Gaussian splatting Unity

Splat Box Editor for Unity Now Ships Full Source Code

Michael Rubloff

Sep 4, 2026

Gaussian splatting Unity

Splat Box Editor for Unity Now Ships Full Source Code

Simulacrum's $199 Splat Box Editor for Unity now includes full source code, with PLY and SPZ import and export, real-time relighting, shadow mapping and SSAO.

Michael Rubloff

Sep 4, 2026

Gaussian splatting Unity

Platforms

MipMap Desktop 3.2 Combines Aerial and Ground Capture

MipMap Desktop 3.2 adds air-ground data fusion without RTK or manual registration, multi-station laser-scanner fusion, and control over maximum Gaussian count.

Michael Rubloff

Sep 4, 2026

MipMap

Platforms

MipMap Desktop 3.2 Combines Aerial and Ground Capture

Michael Rubloff

Sep 4, 2026

MipMap

Platforms

MipMap Desktop 3.2 Combines Aerial and Ground Capture

MipMap Desktop 3.2 adds air-ground data fusion without RTK or manual registration, multi-station laser-scanner fusion, and control over maximum Gaussian count.

Michael Rubloff

Sep 4, 2026

MipMap

Platforms

vkSplatting 2026.2.9 Cuts RTX Payload, Runs on AMD RADV

NVIDIA's vkSplatting 2026.2.9 cuts the per-ray payload in stochastic ray tracing, fixes multi-set materials in raster mode, and builds on AMD GPUs under RADV.

Michael Rubloff

Sep 3, 2026

NVIDIA logo

Platforms

vkSplatting 2026.2.9 Cuts RTX Payload, Runs on AMD RADV

Michael Rubloff

Sep 3, 2026

NVIDIA logo

Platforms

vkSplatting 2026.2.9 Cuts RTX Payload, Runs on AMD RADV

NVIDIA's vkSplatting 2026.2.9 cuts the per-ray payload in stochastic ray tracing, fixes multi-set materials in raster mode, and builds on AMD GPUs under RADV.

Michael Rubloff

Sep 3, 2026

NVIDIA logo