Luma AI to Sunset Flythroughs on January 1, 2026

Michael Rubloff

Michael Rubloff

Email
Copy Link
Twitter
Linkedin
Reddit
Whatsapp
Luma AI Flythroughs

Luma AI has announced that Flythroughs, the standalone mobile app that creates stabilized cinematic 3D video paths from phone footage, will be shut down on January 1, 2026. Starting now and until the shutdown, every user can access free high quality exports of all previously created Flythroughs projects. After the cutoff, the Flythroughs app and all associated cloud data will be permanently deleted.

Flythroughs is a completely separate product from Luma’s Interactive Scenes platform.
Flythroughs is not the NeRF/3DGS based interactive reconstruction engine that Luma is known for. It is a dedicated app built around a different workflow. You capture a standard phone video, Luma reconstructs a 3D environment internally, and the app automatically generates a stabilized “drone-like” camera flight path.

Interactive Scenes, by contrast, is Luma’s flagship radiance field reconstructions, full-blown NeRF/Gaussian Splatting scenes built for free navigation, storytelling, and high fidelity 3D exploration on web and desktop. That system is not affected by this shutdown.

Flythroughs launched in 2023 and was one of the earliest consumer facing applications to take NeRF underlying reconstruction and package it into a set and forget video product.

But over the last two years, Luma’s roadmap has shifted toward unified, high end spatial generative systems, Genie, Dream Machine, and advanced Interactive Scenes. Because Flythroughs uses a completely different capture philosophy, rendering pipeline, and output format, maintaining parallel systems no longer makes strategic sense for the company.

Export your content now

  • All historic Flythroughs projects can be exported in high quality video format at no cost.

  • Exports are available inside the Flythroughs app until January 1, 2026.

After January 1, 2026

  • The Flythroughs app will be removed.

  • All Flythroughs cloud data will be wiped permanently.

This does not apply to Interactive Scenes

  • Luma’s NeRF/Gaussian Splatting reconstructions remain active and supported.

  • Interactive Scenes continue to be accessible via the Luma web and desktop platforms.

The retirement of Flythroughs officially closes this chapter, but it arrives at a time when radiance-field technology has moved far beyond single camera path video generation. For many this will not affect their workflow, but for those who used Flythroughs, be sure to export your scenes prior to January 1st.

Featured

Recents

NUBIGON Pro v7.5.2 Extends Clip Plane Support to Gaussian Splats

NUBIGON Pro v7.5.2 extends clip plane support to Gaussian splats for dollhouse cuts and improves level of detail on large splat datasets on Windows.

Michael Rubloff

Aug 4, 2026

NUBIGON Pro v7.5.2 Extends Clip Plane Support to Gaussian Splats

NUBIGON Pro v7.5.2 extends clip plane support to Gaussian splats for dollhouse cuts and improves level of detail on large splat datasets on Windows.

Michael Rubloff

MPEG Calls for Dynamic Gaussian Splat Test Material Ahead of a Coding Call for Proposals

MPEG has formally opened a call for content for Gaussian splat coding, seeking dynamic I-3DGS test material with COLMAP camera calibration by 15 October 2026.

Michael Rubloff

Aug 4, 2026

MPEG Calls for Dynamic Gaussian Splat Test Material Ahead of a Coding Call for Proposals

MPEG has formally opened a call for content for Gaussian splat coding, seeking dynamic I-3DGS test material with COLMAP camera calibration by 15 October 2026.

Michael Rubloff

Terrasolid Adds Cut, Copy and Paste Point Tools to TerraScan for Gaussian Splat Editing

TerraScan 026.008 adds Cut, Copy and Paste point tools for manual Gaussian Splat scene editing, and TerraSplat renders the result inside Bentley and Spatix CAD.

Michael Rubloff

Aug 3, 2026

Terrasolid Adds Cut, Copy and Paste Point Tools to TerraScan for Gaussian Splat Editing

TerraScan 026.008 adds Cut, Copy and Paste point tools for manual Gaussian Splat scene editing, and TerraSplat renders the result inside Bentley and Spatix CAD.

Michael Rubloff

Scenario Adds Hosted 3D Gaussian Splat Generation With Tencent HY World

Scenario adds Tencent's HY World Multi-view to Splat, generating an explorable 3D Gaussian splat from 2 to 64 photos or a video walkthrough, up to 15M points.

Michael Rubloff

Aug 3, 2026

Scenario Adds Hosted 3D Gaussian Splat Generation With Tencent HY World

Scenario adds Tencent's HY World Multi-view to Splat, generating an explorable 3D Gaussian splat from 2 to 64 photos or a video walkthrough, up to 15M points.

Michael Rubloff

Trending Articles
  1. TRENDING
    Loading...
  2. TRENDING
    Loading...
  3. TRENDING
    Loading...
Michael Rubloff

Written by Michael Rubloff

Michael is the Founder and Managing Editor of Radiancefields.com

Email
Copy Link
Twitter
Linkedin
Reddit
Whatsapp

More from Michael Rubloff

More from Michael Rubloff

NUBIGON Pro v7.5.2 Extends Clip Plane Support to Gaussian Splats

NUBIGON Pro v7.5.2 extends clip plane support to Gaussian splats for dollhouse cuts and improves level of detail on large splat datasets on Windows.

Michael Rubloff

Aug 4, 2026

NUBIGON

NUBIGON Pro v7.5.2 Extends Clip Plane Support to Gaussian Splats

Michael Rubloff

Aug 4, 2026

NUBIGON

NUBIGON Pro v7.5.2 Extends Clip Plane Support to Gaussian Splats

NUBIGON Pro v7.5.2 extends clip plane support to Gaussian splats for dollhouse cuts and improves level of detail on large splat datasets on Windows.

Michael Rubloff

Aug 4, 2026

NUBIGON

MPEG Calls for Dynamic Gaussian Splat Test Material Ahead of a Coding Call for Proposals

MPEG has formally opened a call for content for Gaussian splat coding, seeking dynamic I-3DGS test material with COLMAP camera calibration by 15 October 2026.

Michael Rubloff

Aug 4, 2026

MPEG Gaussian Splatting

MPEG Calls for Dynamic Gaussian Splat Test Material Ahead of a Coding Call for Proposals

Michael Rubloff

Aug 4, 2026

MPEG Gaussian Splatting

MPEG Calls for Dynamic Gaussian Splat Test Material Ahead of a Coding Call for Proposals

MPEG has formally opened a call for content for Gaussian splat coding, seeking dynamic I-3DGS test material with COLMAP camera calibration by 15 October 2026.

Michael Rubloff

Aug 4, 2026

MPEG Gaussian Splatting

Terrasolid Adds Cut, Copy and Paste Point Tools to TerraScan for Gaussian Splat Editing

TerraScan 026.008 adds Cut, Copy and Paste point tools for manual Gaussian Splat scene editing, and TerraSplat renders the result inside Bentley and Spatix CAD.

Michael Rubloff

Aug 3, 2026

TerraSplat

Terrasolid Adds Cut, Copy and Paste Point Tools to TerraScan for Gaussian Splat Editing

Michael Rubloff

Aug 3, 2026

TerraSplat

Terrasolid Adds Cut, Copy and Paste Point Tools to TerraScan for Gaussian Splat Editing

TerraScan 026.008 adds Cut, Copy and Paste point tools for manual Gaussian Splat scene editing, and TerraSplat renders the result inside Bentley and Spatix CAD.

Michael Rubloff

Aug 3, 2026

TerraSplat