Miris and Cavrnus Partner to Bring Radiance Field Streaming into Collaborative Workspaces

Michael Rubloff
Apr 14, 2026

When Miris launched its public beta in late March, they showed the work their team has put into removing the download barrier from high fidelity 3D content, streaming radiance fields on the end device in real time, with no cloud GPU in the loop. The natural next question was where that streaming layer would land. Miris is now showing some collaborative work with an integration into Cavrnus, a collaboration platform designed to turn 3D applications and digital twin environments into persistent, multi user workspaces.
Cavrnus handles the infrastructure side of collaborative 3D through synchronized session state, multi user presence with avatars, voice and video, and persistent journals that log every interaction. It ships as a plugin for Unreal Engine and Unity, and it is already used for design review, facility walkthroughs, and training scenarios. What it has not had is a way to stream full fidelity assets into those sessions without either running a local GPU rendering pipeline or downgrading the content to something lighter. Instead of simplifying the 3D data to make it collaborative, the integration brings the full fidelity streamed asset into the collaborative environment directly. This allows teams to review, annotate, and iterate the radiance fields together inside a shared space.
The integration is still in development, so the specifics of how Miris's streaming layer maps to Cavrnus's session model remains to be seen. Miris currently accepts OpenUSD, images, and video as inputs, with SDK support for three.js and Unity. The Cavrnus integration will be available to users who create a Cavrnus account when it launches.
This pairing addresses a structural gap that of combining the tools that deliver visual quality and the tools that deliver collaborative presence. Learn more about the collaboration here.





