Miris Launches Public Beta for High-Fidelity 3D Streaming

Michael Rubloff

Michael Rubloff

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Miris open beta

Miris has officially opened its public beta today, introducing a cloud based platform designed to deliver high fidelity 3D assets instantly across devices. The release marks a long time coming from the startup, with the company positioning its approach as a new infrastructure layer for spatial content.

Miris is tackling the delivery problem of web-based 3D.

Until now, developers have largely been forced into one of two approaches. Client side delivery offers scale, but struggles with large assets, long load times, and inconsistent device performance. Pixel streaming preserves fidelity, but comes with latency and a cost structure tied directly to GPU usage per user.

Instead of sending full assets or rendered frames, Miris streams spatial data itself, reconstructing the experience on device in real time. The system aims to combine fast load times, high visual quality, and scalable economics in a single pipeline powered by radiance fields.

According to the company, this allows even large assets to load and become interactive in under a second, without requiring dedicated GPU infrastructure for each user. Users upload assets as OpenUSD, and Miris handles the rest. Behind the scenes, assets are preprocessed and optimized, then delivered through a streaming system that continuously adjusts what data is sent based on the device and network conditions.

This shifts the problem from rendering to distribution. Instead of paying to render every frame for every user, compute is concentrated upfront during optimization. Once prepared, the asset behaves more like media, streamed efficiently to any device. By decoupling GPU cost from concurrency, Miris brings the economics of 3D delivery closer to video streaming than traditional cloud rendering.

“Until now, companies had to choose between visual quality and cost at scale. We eliminated that choice,” said Sean Looper, CTO of Miris. “Miris is a fundamentally different approach that removes tradeoffs for developers, and we’re excited to open the public beta and kickstart the future of 3D asset delivery.”

With the public beta now live, users can begin testing the platform with both sample content and their own assets.

At launch, Miris is emphasizing a few key capabilities:

  • Sub-second load times for complex assets

  • High fidelity without large client downloads

  • Streaming that scales without per-user GPU costs

There is a clear parallel to how video evolved. Video did not scale globally until the underlying infrastructure matured, with codecs, CDNs, and adaptive streaming working together as a cohesive system. 3D has lacked that equivalent layer. Miris is effectively proposing a spatial content delivery network that treats 3D as something to stream, not download or remotely render.

The public beta is the first opportunity to see how that idea holds up in the real world.

Register for the public beta on Miris’s website.

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Michael Rubloff

Written by Michael Rubloff

Michael is the Founder and Managing Editor of Radiancefields.com

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