Nuke Adds Native Gaussian Splatting Support in 17.0 Open Beta

Native Gaussian Splatting support in Nuke is here through the open beta.

Native Gaussian Splatting support in Nuke is here through the open beta.

Michael Rubloff

Michael Rubloff

Michael is the Founder and Managing Editor of Radiancefields.com

Nuke gaussian splatting

In the newest Nuke 17.0 open beta, Foundry is rolling out full native support for Gaussian Splats, marking another major film industry platform bringing splats to be a first class citizen. Earlier in the year, developer Irrealix had added gaussian splatting support for Nuke, but now we are seeing the direct addition from Foundry.

It’s an exciting milestone that could reshape how environment work, set extensions, and plate plus 3D integration happen in real productions.

Nuke can now read both .ply and .splat files using the revamped GeoImport node, with GeoReference offering the same familiar anchoring and alignment behavior artists rely on for photogrammetry, lidar, and traditional geometry. Once inside the scene, the GPU accelerated Hydra viewer picks up the heavy lifting, displaying and rendering the splats natively so they behave like any other 3D element in the composite.

Foundry has introduced a dedicated subset of Field nodes aimed at non destructive masking workflows—FieldConstant, FieldCrop, FieldRamp, FieldImage, signed distance field shapes, field math, blending, inverting, modifying shapes, and transforming them.

On top of field driven masking, Nuke now exposes color correction and point level manipulation for splats. GeoGrade helps color correct splats and includes masking support, while GeoDeletePoints introduces a clean, non destructive way to remove unwanted splats.

The pipeline closes with SplatRender, a new node that turns a radiance field into full 2D pixels, complete with motion blur and depth outputs. Instead of baking splats into other renderers or relying on screen space hacks, compositors can now generate images and mattes directly from the splat itself and blend them into traditional plates or CG renders.

There’s an inevitability to this kind of update. Gaussian Splatting has been advancing so quickly on the capture, reconstruction, and real time side of the world that it was only a matter of time before high end compositing tools acknowledged it as a production ready asset type. With Nuke’s new open beta, even more entertainment professionals can incorporate splats into their workflows.

More to come still!

Featured

Recents

News

Framestore Details Its Superman 4D Splatting Pipeline

Framestore's Superman talk details its 4D Gaussian splatting pipeline, from a 192-camera, 88-second take trained in Postshot to per-shot PLY files in Houdini.

Michael Rubloff

Oct 23, 2026

News

Framestore Details Its Superman 4D Splatting Pipeline

Framestore's Superman talk details its 4D Gaussian splatting pipeline, from a 192-camera, 88-second take trained in Postshot to per-shot PLY files in Houdini.

Michael Rubloff

Platforms

TuttiCam Syncs Up to 8 Cameras for Gaussian Splat Capture

TuttiCam is a free iOS and open-source Android app that syncs up to eight phones and cameras and can fire only when every phone holds still, for 3DGS capture.

Michael Rubloff

Oct 23, 2026

Platforms

TuttiCam Syncs Up to 8 Cameras for Gaussian Splat Capture

TuttiCam is a free iOS and open-source Android app that syncs up to eight phones and cameras and can fire only when every phone holds still, for 3DGS capture.

Michael Rubloff

News

Tommy Oshima Turns Kenji Kohiyama's Macro Insect Photogrammetry Into Gaussian Splats

Tommy Oshima rebuilt Kenji Kohiyama's macro insect photogrammetry as Gaussian splats, recovering hairs and wings, now showing at the Okayama Prefectural Museum.

Michael Rubloff

Oct 23, 2026

News

Tommy Oshima Turns Kenji Kohiyama's Macro Insect Photogrammetry Into Gaussian Splats

Tommy Oshima rebuilt Kenji Kohiyama's macro insect photogrammetry as Gaussian splats, recovering hairs and wings, now showing at the Okayama Prefectural Museum.

Michael Rubloff

News

CHCNAV CoCloud Adds a New Gaussian Splat Renderer

CHCNAV CoCloud adds a 3DGS rendering engine that CHCNAV says preloads models up to 5 GB in seconds, plus 20% faster processing and AI pedestrian filtering.

Michael Rubloff

Oct 23, 2026

News

CHCNAV CoCloud Adds a New Gaussian Splat Renderer

CHCNAV CoCloud adds a 3DGS rendering engine that CHCNAV says preloads models up to 5 GB in seconds, plus 20% faster processing and AI pedestrian filtering.

Michael Rubloff

Trending Articles
  1. TRENDING
    Loading...
  2. TRENDING
    Loading...
  3. TRENDING
    Loading...
Michael Rubloff

Written by Michael Rubloff

Michael is the Founder and Managing Editor of Radiancefields.com

More from Michael Rubloff

More from Michael Rubloff

News

Framestore Details Its Superman 4D Splatting Pipeline

Framestore's Superman talk details its 4D Gaussian splatting pipeline, from a 192-camera, 88-second take trained in Postshot to per-shot PLY files in Houdini.

Michael Rubloff

Oct 23, 2026

Superman splats

News

Framestore Details Its Superman 4D Splatting Pipeline

Michael Rubloff

Oct 23, 2026

Superman splats

News

Framestore Details Its Superman 4D Splatting Pipeline

Framestore's Superman talk details its 4D Gaussian splatting pipeline, from a 192-camera, 88-second take trained in Postshot to per-shot PLY files in Houdini.

Michael Rubloff

Oct 23, 2026

Superman splats

Platforms

TuttiCam Syncs Up to 8 Cameras for Gaussian Splat Capture

TuttiCam is a free iOS and open-source Android app that syncs up to eight phones and cameras and can fire only when every phone holds still, for 3DGS capture.

Michael Rubloff

Oct 23, 2026

TuttiCam

Platforms

TuttiCam Syncs Up to 8 Cameras for Gaussian Splat Capture

Michael Rubloff

Oct 23, 2026

TuttiCam

Platforms

TuttiCam Syncs Up to 8 Cameras for Gaussian Splat Capture

TuttiCam is a free iOS and open-source Android app that syncs up to eight phones and cameras and can fire only when every phone holds still, for 3DGS capture.

Michael Rubloff

Oct 23, 2026

TuttiCam

News

Tommy Oshima Turns Kenji Kohiyama's Macro Insect Photogrammetry Into Gaussian Splats

Tommy Oshima rebuilt Kenji Kohiyama's macro insect photogrammetry as Gaussian splats, recovering hairs and wings, now showing at the Okayama Prefectural Museum.

Michael Rubloff

Oct 23, 2026

News

Tommy Oshima Turns Kenji Kohiyama's Macro Insect Photogrammetry Into Gaussian Splats

Michael Rubloff

Oct 23, 2026

News

Tommy Oshima Turns Kenji Kohiyama's Macro Insect Photogrammetry Into Gaussian Splats

Tommy Oshima rebuilt Kenji Kohiyama's macro insect photogrammetry as Gaussian splats, recovering hairs and wings, now showing at the Okayama Prefectural Museum.

Michael Rubloff

Oct 23, 2026

New to Gaussian Splatting? Start here

Radiance fields, explained from the ground up: what a Gaussian splat is, how to capture one, and which tools and gear to start with.

Newsletter

Keep up with the field.

New research, tools and captures from the Radiance Fields newsroom, in your inbox. Free, no spam.