Nuke Adds Native Gaussian Splatting Support in 17.0 Open Beta

Michael Rubloff

Michael Rubloff

Email
Copy Link
Twitter
Linkedin
Reddit
Whatsapp
Nuke gaussian splatting

In the newest Nuke 17.0 open beta, Foundry is rolling out full native support for Gaussian Splats, marking another major film industry platform bringing splats to be a first class citizen. Earlier in the year, developer Irrealix had added gaussian splatting support for Nuke, but now we are seeing the direct addition from Foundry.

It’s an exciting milestone that could reshape how environment work, set extensions, and plate plus 3D integration happen in real productions.

Nuke can now read both .ply and .splat files using the revamped GeoImport node, with GeoReference offering the same familiar anchoring and alignment behavior artists rely on for photogrammetry, lidar, and traditional geometry. Once inside the scene, the GPU accelerated Hydra viewer picks up the heavy lifting, displaying and rendering the splats natively so they behave like any other 3D element in the composite.

Foundry has introduced a dedicated subset of Field nodes aimed at non destructive masking workflows—FieldConstant, FieldCrop, FieldRamp, FieldImage, signed distance field shapes, field math, blending, inverting, modifying shapes, and transforming them.

On top of field driven masking, Nuke now exposes color correction and point level manipulation for splats. GeoGrade helps color correct splats and includes masking support, while GeoDeletePoints introduces a clean, non destructive way to remove unwanted splats.

The pipeline closes with SplatRender, a new node that turns a radiance field into full 2D pixels, complete with motion blur and depth outputs. Instead of baking splats into other renderers or relying on screen space hacks, compositors can now generate images and mattes directly from the splat itself and blend them into traditional plates or CG renders.

There’s an inevitability to this kind of update. Gaussian Splatting has been advancing so quickly on the capture, reconstruction, and real time side of the world that it was only a matter of time before high end compositing tools acknowledged it as a production ready asset type. With Nuke’s new open beta, even more entertainment professionals can incorporate splats into their workflows.

More to come still!

Featured

Recents

Splatlight Generates Gaussian Splats From Blender Scenes Without a COLMAP Solve

Splatlight adds a scene generator to its Blender add-on, rendering auto-generated camera rigs and feeding known poses to a splat trainer with no COLMAP solve.

Michael Rubloff

Aug 25, 2026

Splatlight Generates Gaussian Splats From Blender Scenes Without a COLMAP Solve

Splatlight adds a scene generator to its Blender add-on, rendering auto-generated camera rigs and feeding known poses to a splat trainer with no COLMAP solve.

Michael Rubloff

PCD Splatter Turns E57 Laser Scans Into Gaussian Splats Inside Blender

PCD Splatter is a Blender add-on that reads E57 laser scans in pure Python and turns them into density-sized Gaussian splats rendered in Eevee and Cycles.

Michael Rubloff

Aug 25, 2026

PCD Splatter Turns E57 Laser Scans Into Gaussian Splats Inside Blender

PCD Splatter is a Blender add-on that reads E57 laser scans in pure Python and turns them into density-sized Gaussian splats rendered in Eevee and Cycles.

Michael Rubloff

Olli Huttunen Releases Point Cloud Merger for Blender

Olli Huttunen's Point Cloud Merger imports, aligns and merges multiple COLMAP reconstructions in Blender into one package for Gaussian Splatting training.

Michael Rubloff

Aug 24, 2026

Olli Huttunen Releases Point Cloud Merger for Blender

Olli Huttunen's Point Cloud Merger imports, aligns and merges multiple COLMAP reconstructions in Blender into one package for Gaussian Splatting training.

Michael Rubloff

Platforms

luma.gl 9.4.0 Beta Adds a GPU Gaussian Splat Renderer

vis.gl publishes @luma.gl/splats as a 9.4.0 beta, a GPU-native Gaussian splat renderer with WebGPU hierarchy traversal, bounded residency, and Spark RAD paging.

Michael Rubloff

Aug 24, 2026

Platforms

luma.gl 9.4.0 Beta Adds a GPU Gaussian Splat Renderer

vis.gl publishes @luma.gl/splats as a 9.4.0 beta, a GPU-native Gaussian splat renderer with WebGPU hierarchy traversal, bounded residency, and Spark RAD paging.

Michael Rubloff

Trending Articles
  1. TRENDING
    Loading...
  2. TRENDING
    Loading...
  3. TRENDING
    Loading...
Michael Rubloff

Written by Michael Rubloff

Michael is the Founder and Managing Editor of Radiancefields.com

Email
Copy Link
Twitter
Linkedin
Reddit
Whatsapp

More from Michael Rubloff

More from Michael Rubloff

Splatlight Generates Gaussian Splats From Blender Scenes Without a COLMAP Solve

Splatlight adds a scene generator to its Blender add-on, rendering auto-generated camera rigs and feeding known poses to a splat trainer with no COLMAP solve.

Michael Rubloff

Aug 25, 2026

Splatlight

Splatlight Generates Gaussian Splats From Blender Scenes Without a COLMAP Solve

Michael Rubloff

Aug 25, 2026

Splatlight

Splatlight Generates Gaussian Splats From Blender Scenes Without a COLMAP Solve

Splatlight adds a scene generator to its Blender add-on, rendering auto-generated camera rigs and feeding known poses to a splat trainer with no COLMAP solve.

Michael Rubloff

Aug 25, 2026

Splatlight

PCD Splatter Turns E57 Laser Scans Into Gaussian Splats Inside Blender

PCD Splatter is a Blender add-on that reads E57 laser scans in pure Python and turns them into density-sized Gaussian splats rendered in Eevee and Cycles.

Michael Rubloff

Aug 25, 2026

PCD Splatter

PCD Splatter Turns E57 Laser Scans Into Gaussian Splats Inside Blender

Michael Rubloff

Aug 25, 2026

PCD Splatter

PCD Splatter Turns E57 Laser Scans Into Gaussian Splats Inside Blender

PCD Splatter is a Blender add-on that reads E57 laser scans in pure Python and turns them into density-sized Gaussian splats rendered in Eevee and Cycles.

Michael Rubloff

Aug 25, 2026

PCD Splatter

Olli Huttunen Releases Point Cloud Merger for Blender

Olli Huttunen's Point Cloud Merger imports, aligns and merges multiple COLMAP reconstructions in Blender into one package for Gaussian Splatting training.

Michael Rubloff

Aug 24, 2026

Point Cloud Merger for Blender

Olli Huttunen Releases Point Cloud Merger for Blender

Michael Rubloff

Aug 24, 2026

Point Cloud Merger for Blender

Olli Huttunen Releases Point Cloud Merger for Blender

Olli Huttunen's Point Cloud Merger imports, aligns and merges multiple COLMAP reconstructions in Blender into one package for Gaussian Splatting training.

Michael Rubloff

Aug 24, 2026

Point Cloud Merger for Blender