
The data appears to be rendered locally, so it is not being uploaded to Polycam, meaning that you are not consenting to use it for research purposes or be publicly available. In order to try it out, all you need is a .ply splat file and drag it onto the window, as shown below.
Barriers continue to fall. More to come.
Featured
Recents
Platforms
RhinoGaussianSplatting Brings 3DGS Import, Editing, Meshing, and Baking to Rhino 8
RhinoGaussianSplatting is a free, MIT-licensed Rhino 8 plugin that imports, edits, meshes, and bakes 3D Gaussian splatting datasets as native, editable objects.
Michael Rubloff
Jul 12, 2026
Platforms
RhinoGaussianSplatting Brings 3DGS Import, Editing, Meshing, and Baking to Rhino 8
RhinoGaussianSplatting is a free, MIT-licensed Rhino 8 plugin that imports, edits, meshes, and bakes 3D Gaussian splatting datasets as native, editable objects.
Michael Rubloff
Platforms
PlayCanvas Releases splat-transform v3.0.0, Bringing 7X Speed Up
splat-transform v3.0.0 rewrites PlayCanvas's 3DGS command-line tool to stream splats in chunks, converting and building LODs for scenes larger than memory.
Michael Rubloff
Jul 10, 2026
Platforms
PlayCanvas Releases splat-transform v3.0.0, Bringing 7X Speed Up
splat-transform v3.0.0 rewrites PlayCanvas's 3DGS command-line tool to stream splats in chunks, converting and building LODs for scenes larger than memory.
Michael Rubloff
Platforms
aiMotive Brings Relightable Gaussian Splatting to aiSim 6 With PBR Splatting
aiMotive is bringing relightable Gaussian splatting to aiSim 6, using PBR splatting to dynamically relight 3DGS digital twins for automotive simulation without retraining.
Michael Rubloff
Jul 8, 2026
Platforms
aiMotive Brings Relightable Gaussian Splatting to aiSim 6 With PBR Splatting
aiMotive is bringing relightable Gaussian splatting to aiSim 6, using PBR splatting to dynamically relight 3DGS digital twins for automotive simulation without retraining.
Michael Rubloff
Platforms
Arrival.Space Version 2026.6 Composites Gaussian Splats into Google 3D Tiles
Arrival.Space 2026.6 adds Google Photorealistic 3D Tiles and a Splat/Tile Cropper to composite Gaussian splats into streamed map data, plus opt-in WebGPU.
Michael Rubloff
Jul 7, 2026
Platforms
Arrival.Space Version 2026.6 Composites Gaussian Splats into Google 3D Tiles
Arrival.Space 2026.6 adds Google Photorealistic 3D Tiles and a Splat/Tile Cropper to composite Gaussian splats into streamed map data, plus opt-in WebGPU.
Michael Rubloff
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Platforms
RhinoGaussianSplatting Brings 3DGS Import, Editing, Meshing, and Baking to Rhino 8
RhinoGaussianSplatting is a free, MIT-licensed Rhino 8 plugin that imports, edits, meshes, and bakes 3D Gaussian splatting datasets as native, editable objects.
Michael Rubloff
Jul 12, 2026

Platforms
RhinoGaussianSplatting Brings 3DGS Import, Editing, Meshing, and Baking to Rhino 8
Michael Rubloff
Jul 12, 2026

Platforms
RhinoGaussianSplatting Brings 3DGS Import, Editing, Meshing, and Baking to Rhino 8
RhinoGaussianSplatting is a free, MIT-licensed Rhino 8 plugin that imports, edits, meshes, and bakes 3D Gaussian splatting datasets as native, editable objects.
Michael Rubloff
Jul 12, 2026

Platforms
PlayCanvas Releases splat-transform v3.0.0, Bringing 7X Speed Up
splat-transform v3.0.0 rewrites PlayCanvas's 3DGS command-line tool to stream splats in chunks, converting and building LODs for scenes larger than memory.
Michael Rubloff
Jul 10, 2026

Platforms
PlayCanvas Releases splat-transform v3.0.0, Bringing 7X Speed Up
Michael Rubloff
Jul 10, 2026

Platforms
PlayCanvas Releases splat-transform v3.0.0, Bringing 7X Speed Up
splat-transform v3.0.0 rewrites PlayCanvas's 3DGS command-line tool to stream splats in chunks, converting and building LODs for scenes larger than memory.
Michael Rubloff
Jul 10, 2026

Platforms
aiMotive Brings Relightable Gaussian Splatting to aiSim 6 With PBR Splatting
aiMotive is bringing relightable Gaussian splatting to aiSim 6, using PBR splatting to dynamically relight 3DGS digital twins for automotive simulation without retraining.
Michael Rubloff
Jul 8, 2026

Platforms
aiMotive Brings Relightable Gaussian Splatting to aiSim 6 With PBR Splatting
Michael Rubloff
Jul 8, 2026

Platforms
aiMotive Brings Relightable Gaussian Splatting to aiSim 6 With PBR Splatting
aiMotive is bringing relightable Gaussian splatting to aiSim 6, using PBR splatting to dynamically relight 3DGS digital twins for automotive simulation without retraining.
Michael Rubloff
Jul 8, 2026

New to Gaussian Splatting? Start here
Featured
Platforms
PlayCanvas Announces SuperSplat Studio
The biggest update to SuperSplat since 2.0 just arrived!
Michael Rubloff
Feb 11, 2026

Platforms
PlayCanvas Announces SuperSplat Studio
The biggest update to SuperSplat since 2.0 just arrived!
Michael Rubloff
Feb 11, 2026

Platforms
PlayCanvas Announces SuperSplat Studio
Michael Rubloff
Feb 11, 2026

Platforms
Instant NGP 2.0 Released
A long awaited day is here.
Michael Rubloff
Jul 8, 2025

Platforms
Instant NGP 2.0 Released
A long awaited day is here.
Michael Rubloff
Jul 8, 2025

Platforms
Instant NGP 2.0 Released
Michael Rubloff
Jul 8, 2025

Research
Radiant Foam: Radfoam
Another novel Radiance Field representation is here with interesting capabilities.
Michael Rubloff
Feb 3, 2025

Research
Radiant Foam: Radfoam
Another novel Radiance Field representation is here with interesting capabilities.
Michael Rubloff
Feb 3, 2025

Research
Radiant Foam: Radfoam
Michael Rubloff
Feb 3, 2025

Recent articles
Platforms
RhinoGaussianSplatting Brings 3DGS Import, Editing, Meshing, and Baking to Rhino 8
RhinoGaussianSplatting is a free, MIT-licensed Rhino 8 plugin that imports, edits, meshes, and bakes 3D Gaussian splatting datasets as native, editable objects.
Michael Rubloff
Jul 12, 2026

Platforms
PlayCanvas Releases splat-transform v3.0.0, Bringing 7X Speed Up
splat-transform v3.0.0 rewrites PlayCanvas's 3DGS command-line tool to stream splats in chunks, converting and building LODs for scenes larger than memory.
Michael Rubloff
Jul 10, 2026

Platforms
aiMotive Brings Relightable Gaussian Splatting to aiSim 6 With PBR Splatting
aiMotive is bringing relightable Gaussian splatting to aiSim 6, using PBR splatting to dynamically relight 3DGS digital twins for automotive simulation without retraining.
Michael Rubloff
Jul 8, 2026


