Polycam adds drag and drop .ply Viewer for Gaussian Splatting

The data appears to be rendered locally, so it is not being uploaded to Polycam, meaning that you are not consenting to use it for research purposes or be publicly available. In order to try it out, all you need is a .ply splat file and drag it onto the window, as shown below.

The data appears to be rendered locally, so it is not being uploaded to Polycam, meaning that you are not consenting to use it for research purposes or be publicly available. In order to try it out, all you need is a .ply splat file and drag it onto the window, as shown below.

Michael Rubloff

Michael Rubloff

Michael is the Founder and Managing Editor of Radiancefields.com

Polycam

The data appears to be rendered locally, so it is not being uploaded to Polycam, meaning that you are not consenting to use it for research purposes or be publicly available. In order to try it out, all you need is a .ply splat file and drag it onto the window, as shown below.

Barriers continue to fall. More to come.


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Oct 27, 2026

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Xangle Grows Orbit Into a Multi-Camera Splat Pipeline

Xangle Orbit adds Xangle Cloud splat processing, render farm workers, a Splat Player assistant and new splat effects across its October releases through v26.10.27.

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Michael Rubloff

Written by Michael Rubloff

Michael is the Founder and Managing Editor of Radiancefields.com

More from Michael Rubloff

More from Michael Rubloff

Platforms

SplatXR Brings Interactive Gaussian Splats to Quest 3

SplatXR v0.1.0 is an open-source Unity toolkit from Princeton for Gaussian splats on standalone XR headsets, adding splat physics, shadows and portals.

Michael Rubloff

Oct 29, 2026

SplatXR

Platforms

SplatXR Brings Interactive Gaussian Splats to Quest 3

Michael Rubloff

Oct 29, 2026

SplatXR

Platforms

SplatXR Brings Interactive Gaussian Splats to Quest 3

SplatXR v0.1.0 is an open-source Unity toolkit from Princeton for Gaussian splats on standalone XR headsets, adding splat physics, shadows and portals.

Michael Rubloff

Oct 29, 2026

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Platforms

Spark Radix Brings WebGPU Splat Rendering to three.js

Spark Radix 0.0.1 is an experimental WebGPU renderer for Gaussian splats in three.js, sorting every object on the GPU and drawing them in a single draw call.

Michael Rubloff

Oct 29, 2026

Spark.js

Platforms

Spark Radix Brings WebGPU Splat Rendering to three.js

Michael Rubloff

Oct 29, 2026

Spark.js

Platforms

Spark Radix Brings WebGPU Splat Rendering to three.js

Spark Radix 0.0.1 is an experimental WebGPU renderer for Gaussian splats in three.js, sorting every object on the GPU and drawing them in a single draw call.

Michael Rubloff

Oct 29, 2026

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Platforms

Sony Opens XYN to Individual Creators With Public Pricing

Sony opens XYN to individual creators with Free and Creation token plans and card payment, as its Venus algorithm now turns objects into Gaussian splat assets.

Michael Rubloff

Oct 28, 2026

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Platforms

Sony Opens XYN to Individual Creators With Public Pricing

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Oct 28, 2026

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Sony Opens XYN to Individual Creators With Public Pricing

Sony opens XYN to individual creators with Free and Creation token plans and card payment, as its Venus algorithm now turns objects into Gaussian splat assets.

Michael Rubloff

Oct 28, 2026

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New to Gaussian Splatting? Start here

Radiance fields, explained from the ground up: what a Gaussian splat is, how to capture one, and which tools and gear to start with.

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