Radiance Fields at NAB 2025 Guide

With NAB 2025 around the corner, there are plenty of Radiance Field related sessions!

With NAB 2025 around the corner, there are plenty of Radiance Field related sessions!

Michael Rubloff

Michael Rubloff

Michael is the Founder and Managing Editor of Radiancefields.com

Miris

As AI and radiance field technologies continue to reshape the future of media production, NAB 2025 is packed with talks that push the frontier of real-time 3D, Gaussian Splatting, virtual production, and AI-powered storytelling. To help you navigate it all, we’ve curated the must-attend sessions that touch on NeRFs, Gaussian Splats, 3D scanning, and AI-enhanced workflows.

🔥 Sunday, April 6

🕥 10:40 AM – 11:00 AM
🗣 Revolutionizing Film & Video Production with 3D Gaussian Splatting and Mobile Scanning
Creator Lab Theater A (SL9823)

The rise of 3D Gaussian Splatting (3DGS) and mobile scanning is transforming the way films, TV, and digital content are produced. From virtual production and VFX previsualization to game engine-based content creation, real-world environments can now be captured, processed, and integrated into digital workflows faster than ever.

🕞 3:30 PM – 4:00 PM
🗣 NextGen TV: The New Frontier for Content Interactivity and Immersive Experiences
W222–W223

Dives into ATSC 3.0, but more importantly showcases how NeRFs, Holoportation, and FVV are redefining broadcast XR and immersive content pipelines.

🚀 Monday, April 7

🕑 2:00 PM – 3:00 PM
🗣 3D Gaussian Splatting – Workflows and Applications in Virtual Production
Fernando Rivas-Manzaneque (Volinga)

3D Gaussian Splatting (3DGS) is redefining how we create and render 3D content. Based on AI, this breakthrough technique enables real-time, high-fidelity 3D reconstructions from images, offering unprecedented speed and flexibility. In this session, we’ll explore how 3DGS is transforming virtual production workflows, making photorealistic environments more accessible, efficient, and interactive than ever before. Join us to discover the potential of 3DGS and how it’s unlocking new creative possibilities for the Media & Entertainment industry.

🌐 Tuesday, April 8

🕝 2:00 PM – 3:00 PM
🗣 Splats and NeRFs, Oh My!
Andy Cochrane (The AV Club Productions)

Gaussian Splats and NeRFs are all the rage, but are they ready for real-world productions? How do they work in real workflows?

🕦 11:30 AM – 12:30 PM (Premium Conference)
🗣 Blueprints of the Digital Future: Scanning, Digital Twins, and World Building in Real-Time
Room W219

Covers the intersection of LiDAR, Radiance Fields, photogrammetry, and scene reconstruction.

🕔 5:00 PM – 6:00 PM
🗣 Virtual Pre-Production
Barnabas Csutak (Global Objects)

Global Object’s Virtual Pre-Production workflow transforms media production by enabling remote pre-production. Through high-quality photorealistic location scans accessible on multiple devices, creatives can supervise, collaborate, and provide real-time feedback remotely to crews. Our technology enhances efficiency, promotes sustainability, and reduces costs, ensuring that creatives only need to be on-site for principal photography.

🗓 Don’t forget to drop by booths like XGRIDS (North Hall N1773) and Lightcraft (West Hall W4143F) — both will be showcasing real-time 3DGS and radiance-field-powered pipelines.

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Michael Rubloff

Written by Michael Rubloff

Michael is the Founder and Managing Editor of Radiancefields.com

More from Michael Rubloff

More from Michael Rubloff

Platforms

Arrival.Space 2026.10 Lets Visitors Talk to AI Characters in Real Time

Arrival.Space 2026.10 adds real-time voice NPCs that answer aloud and act while visitors talk, plus click-aware Vibes and finer Gaussian splat detail.

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Arrival.Space 2026.10 Lets Visitors Talk to AI Characters in Real Time

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Arrival.Space 2026.10 Lets Visitors Talk to AI Characters in Real Time

Arrival.Space 2026.10 adds real-time voice NPCs that answer aloud and act while visitors talk, plus click-aware Vibes and finer Gaussian splat detail.

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Gauzilla Pro adds BIM import, overlaying design models on as-built Gaussian splats across its 4D time-lapse and rendering the scenes with AI-enhanced imaging.

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NVIDIA Isaac Sim 6.2.0 enables Gaussian accumulated depth and albedo by default for NuRec scenes, and NuRec replay no longer strips depth from its output.

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New to Gaussian Splatting? Start here

Radiance fields, explained from the ground up: what a Gaussian splat is, how to capture one, and which tools and gear to start with.

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