Splatworld's Autonomous Generation of Gaussian Splat Environments

Michael Rubloff

Michael Rubloff

Splatworld

A new platform called Splatworld is facilitating an easier way to create worlds composed of gaussian splatting. Splatworld positions itself less as a single product and more as a small ecosystem built around Gaussian splats. 

The most hands on entry point is the Splatworld code extension. Designed to run directly inside developer’s workflows, it allows users to generate Gaussian splats interactively rather than as a detached batch process. The extension emphasizes creative iteration, making it possible to move from a prompt or reference image to a 3D splat in a tight feedback loop, while gradually learning a user’s aesthetic preferences around lighting, composition, and mood. It draws on external generative systems such as Nano Banana for panoramic image creation and World Lab’s Marble API for converting those images into 3D Gaussian splats. The intent is to give users a relatively fast, iterative loop.

That same tooling connects to the Splatworld Agent, which represents the project’s more experimental side. The agent maintains a persistent “taste profile,” learning preferences around lighting, composition, density, and overall mood as it generates new content. On splatworld.io, a version of this agent runs continuously, autonomously creating new splat-based worlds and refining its own aesthetic judgments. Prompting, decision making, and reflection are handled through large language models such as Claude, which the system uses to reason about what to generate next and why.

For users who want to operate at scale, Splatworld also provides an open source Python toolkit for bulk generation of Gaussian splat datasets. The framework formalizes the pipeline from prompt generation, to image synthesis, to splat conversion, with optional auto labeling and export. Depending on configuration, outputs can be targeted at creative workflows, game prototyping, or robotics research, with exports into tools like Isaac Sim, MuJoCo, or Gazebo. Recently we have seen an explosion of gaussian splatting applications within the robotic and simulation field, with Ligthwheel demonstrating how they are using World Labs to aid simulation

The final layer is the community facing side of the platform. The Explore section on splatworld.io acts as a shared space where autonomously generated splats and eventually user generated ones can be browsed and compared. It provides visibility into what the agent is producing, while also setting expectations about the kinds of environments and visual quality the pipeline currently supports.

Splatworld is best understood as lowering the friction around generating, iterating on, and sharing Gaussian splat worlds. It is MIT Licensed and can be accessed both on their website and through GitHub

Featured

Recents

Platforms

Marble x Nuke Loads World Labs Marble Splats Straight Into Nuke's 3D Viewport

Marble x Nuke is a free Nuke 17 toolset that turns World Labs Marble text or image prompts into Gaussian splats loaded straight into Nuke's native 3D viewport.

Michael Rubloff

Jul 15, 2026

Platforms

Marble x Nuke Loads World Labs Marble Splats Straight Into Nuke's 3D Viewport

Marble x Nuke is a free Nuke 17 toolset that turns World Labs Marble text or image prompts into Gaussian splats loaded straight into Nuke's native 3D viewport.

Michael Rubloff

Platforms

Houdini 22 Ships, Making Native Gaussian Splats Generally Available

Houdini 22 is now generally available, making SideFX's native Gaussian splatting pipeline, PDG training and Copernicus compositing, production ready today.

Michael Rubloff

Jul 15, 2026

Platforms

Houdini 22 Ships, Making Native Gaussian Splats Generally Available

Houdini 22 is now generally available, making SideFX's native Gaussian splatting pipeline, PDG training and Copernicus compositing, production ready today.

Michael Rubloff

360 Gaussian v1.4.5 Adds Per-Clip Extraction Settings

360 Gaussian v1.4.5 updates the 360 video to 3DGS tool with per-clip extraction settings and fixes swapped GPS coordinates for accurate scale.

Michael Rubloff

Jul 15, 2026

360 Gaussian v1.4.5 Adds Per-Clip Extraction Settings

360 Gaussian v1.4.5 updates the 360 video to 3DGS tool with per-clip extraction settings and fixes swapped GPS coordinates for accurate scale.

Michael Rubloff

News

VoxelKei's Spatialography Selected for Venice Immersive 2026 Best of Worlds

VoxelKei's Spatialography, a Gaussian splatting VRChat world, is selected for Venice Immersive 2026's Best of Worlds, bringing 3DGS to an A-list film festival.

Michael Rubloff

Jul 15, 2026

News

VoxelKei's Spatialography Selected for Venice Immersive 2026 Best of Worlds

VoxelKei's Spatialography, a Gaussian splatting VRChat world, is selected for Venice Immersive 2026's Best of Worlds, bringing 3DGS to an A-list film festival.

Michael Rubloff

Michael Rubloff

Written by Michael Rubloff

Michael is the Founder and Managing Editor of Radiancefields.com

More from Michael Rubloff

More from Michael Rubloff

Platforms

Marble x Nuke Loads World Labs Marble Splats Straight Into Nuke's 3D Viewport

Marble x Nuke is a free Nuke 17 toolset that turns World Labs Marble text or image prompts into Gaussian splats loaded straight into Nuke's native 3D viewport.

Michael Rubloff

Jul 15, 2026

Marble Nuke

Platforms

Marble x Nuke Loads World Labs Marble Splats Straight Into Nuke's 3D Viewport

Michael Rubloff

Jul 15, 2026

Marble Nuke

Platforms

Marble x Nuke Loads World Labs Marble Splats Straight Into Nuke's 3D Viewport

Marble x Nuke is a free Nuke 17 toolset that turns World Labs Marble text or image prompts into Gaussian splats loaded straight into Nuke's native 3D viewport.

Michael Rubloff

Jul 15, 2026

Marble Nuke

Platforms

Houdini 22 Ships, Making Native Gaussian Splats Generally Available

Houdini 22 is now generally available, making SideFX's native Gaussian splatting pipeline, PDG training and Copernicus compositing, production ready today.

Michael Rubloff

Jul 15, 2026

Houdini 22

Platforms

Houdini 22 Ships, Making Native Gaussian Splats Generally Available

Michael Rubloff

Jul 15, 2026

Houdini 22

Platforms

Houdini 22 Ships, Making Native Gaussian Splats Generally Available

Houdini 22 is now generally available, making SideFX's native Gaussian splatting pipeline, PDG training and Copernicus compositing, production ready today.

Michael Rubloff

Jul 15, 2026

Houdini 22

360 Gaussian v1.4.5 Adds Per-Clip Extraction Settings

360 Gaussian v1.4.5 updates the 360 video to 3DGS tool with per-clip extraction settings and fixes swapped GPS coordinates for accurate scale.

Michael Rubloff

Jul 15, 2026

360 Gaussian

360 Gaussian v1.4.5 Adds Per-Clip Extraction Settings

Michael Rubloff

Jul 15, 2026

360 Gaussian

360 Gaussian v1.4.5 Adds Per-Clip Extraction Settings

360 Gaussian v1.4.5 updates the 360 video to 3DGS tool with per-clip extraction settings and fixes swapped GPS coordinates for accurate scale.

Michael Rubloff

Jul 15, 2026

360 Gaussian