Terrasolid Adds Cut, Copy and Paste Point Tools to TerraScan for Gaussian Splat Editing

TerraScan 026.008 adds Cut, Copy and Paste point tools for manual Gaussian Splat scene editing, and TerraSplat renders the result inside Bentley and Spatix CAD.

TerraScan 026.008 adds Cut, Copy and Paste point tools for manual Gaussian Splat scene editing, and TerraSplat renders the result inside Bentley and Spatix CAD.

Michael Rubloff

Michael Rubloff

Michael is the Founder and Managing Editor of Radiancefields.com

TerraSplat

TerraScan 026.008 added Cut points, Copy points and Paste points tools, documented as mainly intended for manual scene editing with Gaussian Splat data.

The three tools sit in the Copy toolbox of the TerraScan toolbox, with Terrasolid extracting a set of points and placing that set at another location in the scene. Cut points picks points to the TerraScan clipboard and removes the originals, Copy points picks them and keeps the originals, and Paste points adds points from the clipboard into the scene.

TerraScan 025.020 added Merge splats, a File pulldown command that loads gaussian splat parameters from separate splat files onto an active point cloud. The same build let Read points accept a single DJI metadata.xml file to read gaussian splats generated by DJI Terra, taking the projection system coordinates from the xml and transforming the splats into them.

Merge splats pairs points and splats by position, so the active points and the input splats have to share a coordinate system, and a Max distance value in the dialog bounds the pairing. Splats that pair with no point are either ignored or added as points under a chosen Class, Line and Scanner. Terrasolid notes that good quality gaussian splat visualization usually requires splats sitting away from the true geometry, and recommends adding those separated splats as points. The fused result is stored in point cloud formats capable of carrying extra attributes.

TerraSplat is the display layer for that data. It is a plugin that brings Gaussian Splat visualization into Bentley and Spatix CAD environments, reads .ply files containing gaussian splats, and displays them in their correct spatial projection. A merged point cloud is viewed by activating TerraSplat or TerraStereo and selecting the Splat display mode. TerraSplat reached its first full release at 025.007, and the current 026.004 build adds support for 2D splats.

TerraSplat costs 350 euros a year and is the only product on the Terrasolid price list with no perpetual option. TerraStereo is 3,200 euros perpetual with 480 euros maintenance, and TerraScan is 5,700 euros perpetual with 855 euros maintenance. Terrasolid prices are net, at VAT 0 percent.

A survey crew already running TerraScan can cut a set of points out of one location in a scene and paste it into another without leaving the CAD environment. It is available now.

Thumbnail for Gaussian Splatting News episode 12

11:38

Watch · New every Monday

Splats Come to Fortnite, Nike Shoots in 4D, Splats on a Nintendo 3DS

Episode 12 · Nov 9, 2026

Epic’s UEFN 43.00 brings Gaussian splats into the Unreal Editor for Fortnite, importing PLY and SPZ files that render on every platform UEFN supports, mobile included.

Featured

Recents

Platforms

Spirula Studio v2026.11.12 Adds Calibration Correction

Spirula Studio v2026.11.12 corrects rolling shutter and other camera calibration residuals during training and adds an experimental GLOMAP-style SfM mapper.

Michael Rubloff

Nov 12, 2026

Platforms

Spirula Studio v2026.11.12 Adds Calibration Correction

Spirula Studio v2026.11.12 corrects rolling shutter and other camera calibration residuals during training and adds an experimental GLOMAP-style SfM mapper.

Michael Rubloff

Platforms

Unreal Engine 5.9 Preview Adds Experimental Gaussian Splats

Unreal Engine 5.9 MegaJam Preview lists experimental Gaussian splat import on its roadmap, bringing PLY and SPZ splats into the world with Niagara integration.

Michael Rubloff

Nov 11, 2026

Platforms

Unreal Engine 5.9 Preview Adds Experimental Gaussian Splats

Unreal Engine 5.9 MegaJam Preview lists experimental Gaussian splat import on its roadmap, bringing PLY and SPZ splats into the world with Niagara integration.

Michael Rubloff

Guest Article

Training Gaussian Splats From Renders, Not Photos

Most 3DGS pipelines start with a camera and end with a scene you look at. Mine starts with a mesh and ends with a boss you shoot apart. Here is what changes.

zakons

Nov 11, 2026

Guest Article

Training Gaussian Splats From Renders, Not Photos

Most 3DGS pipelines start with a camera and end with a scene you look at. Mine starts with a mesh and ends with a boss you shoot apart. Here is what changes.

zakons

Platforms

SpAItial Opens Its Echo-3 API to Every Developer Account

SpAItial's Echo-3 API is now open to every developer account, turning a ZIP of phone frames into a metric-scale Gaussian splat for 900 credits plus 1 per frame.

Michael Rubloff

Nov 11, 2026

Platforms

SpAItial Opens Its Echo-3 API to Every Developer Account

SpAItial's Echo-3 API is now open to every developer account, turning a ZIP of phone frames into a metric-scale Gaussian splat for 900 credits plus 1 per frame.

Michael Rubloff

Trending Articles
  1. TRENDING
    Loading...
  2. TRENDING
    Loading...
  3. TRENDING
    Loading...
Michael Rubloff

Written by Michael Rubloff

Michael is the Founder and Managing Editor of Radiancefields.com

More from Michael Rubloff

More from Michael Rubloff

Platforms

Spirula Studio v2026.11.12 Adds Calibration Correction

Spirula Studio v2026.11.12 corrects rolling shutter and other camera calibration residuals during training and adds an experimental GLOMAP-style SfM mapper.

Michael Rubloff

Nov 12, 2026

Spirula Studio

Platforms

Spirula Studio v2026.11.12 Adds Calibration Correction

Michael Rubloff

Nov 12, 2026

Spirula Studio

Platforms

Spirula Studio v2026.11.12 Adds Calibration Correction

Spirula Studio v2026.11.12 corrects rolling shutter and other camera calibration residuals during training and adds an experimental GLOMAP-style SfM mapper.

Michael Rubloff

Nov 12, 2026

Spirula Studio

Platforms

Unreal Engine 5.9 Preview Adds Experimental Gaussian Splats

Unreal Engine 5.9 MegaJam Preview lists experimental Gaussian splat import on its roadmap, bringing PLY and SPZ splats into the world with Niagara integration.

Michael Rubloff

Nov 11, 2026

Unreal Engine 5.9

Platforms

Unreal Engine 5.9 Preview Adds Experimental Gaussian Splats

Michael Rubloff

Nov 11, 2026

Unreal Engine 5.9

Platforms

Unreal Engine 5.9 Preview Adds Experimental Gaussian Splats

Unreal Engine 5.9 MegaJam Preview lists experimental Gaussian splat import on its roadmap, bringing PLY and SPZ splats into the world with Niagara integration.

Michael Rubloff

Nov 11, 2026

Unreal Engine 5.9

Platforms

SpAItial Opens Its Echo-3 API to Every Developer Account

SpAItial's Echo-3 API is now open to every developer account, turning a ZIP of phone frames into a metric-scale Gaussian splat for 900 credits plus 1 per frame.

Michael Rubloff

Nov 11, 2026

Echo-3

Platforms

SpAItial Opens Its Echo-3 API to Every Developer Account

Michael Rubloff

Nov 11, 2026

Echo-3

Platforms

SpAItial Opens Its Echo-3 API to Every Developer Account

SpAItial's Echo-3 API is now open to every developer account, turning a ZIP of phone frames into a metric-scale Gaussian splat for 900 credits plus 1 per frame.

Michael Rubloff

Nov 11, 2026

Echo-3

New to Gaussian Splatting? Start here

Radiance fields, explained from the ground up: what a Gaussian splat is, how to capture one, and which tools and gear to start with.

Newsletter

Keep up with the field.

New research, tools and captures from the Radiance Fields newsroom, in your inbox. Free, no spam.

Gaussian Splatting News on YouTube

The week in radiance fields, every Monday.

Gaussian Splatting News on YouTube

The week in radiance fields, every Monday.

Gaussian Splatting News on YouTube

The week in radiance fields, every Monday.

Gaussian Splatting News on YouTube

The week in radiance fields, every Monday.