Volinga Adds 4D Gaussian Splatting to Unreal Engine

Volinga adds 4D Gaussian splatting to its Unreal Engine pipeline, converting per-frame PLY sequences into one optimized NVOL asset for Sequencer playback.

Volinga adds 4D Gaussian splatting to its Unreal Engine pipeline, converting per-frame PLY sequences into one optimized NVOL asset for Sequencer playback.

Michael Rubloff

Michael Rubloff

Michael is the Founder and Managing Editor of Radiancefields.com

Volinga 4D Gaussian Splatting

Volinga has released 4D gaussian splatting support across a coordinated update to its Volinga Suite and Volinga Plugin for Unreal Engine, extending a pipeline that until now handled only static 3DGS scenes to dynamic, animated splats played back in real time through the Unreal Sequencer. The workflow begins outside Volinga, with dynamic captures exported as per-frame PLY sequences from tools such as Gracia or Houdini. They are imported into Volinga Suite, which converts what can be thousands of individual per-frame PLYs into a single optimized NVOL asset with near lossless compression. That NVOL is then imported into a scene through the Volinga Plugin, where playback is driven by the Sequencer rather than a bespoke player, so a 4D splat behaves like any other timeline addressable element. Each 4DGS asset supports lighting interactions, Cull Volumes, and OCIO color management alongside standard Sequencer controls, and there is no cap on the number of 4DGS assets a scene can hold.

Volinga's earlier work introducing gaussian splatting to the engine and the subsequent Volinga Plugin Pro brought trained 3DGS scenes into Unreal as renderable, lightable actors, and the Suite and UE Plugin v0.5 release formalized the round trip between the cloud training service and the engine, but none of that content moved. Playing back an animated capture meant streaming or scripting around a static importer. Folding thousands of per frame PLYs into one compressed NVOL and handing timeline control to the Sequencer replaces that with a single asset governed by the engine's native animation system, and the absence of a per-scene asset limit means multiple dynamic captures can be composited into the same shot.

The same Plugin release carries a set of changes that reach beyond 4D. It adds Unreal Engine 5.8 support, ingestion of the SPZ and SOG splat formats alongside PLY, large file support past the previous 4 GB ceiling. DLSS, Sublevel Streaming, and it exposes Radiance Fields actor properties to the Sequencer for keyframing. On the Suite side, User-Provided Masks are new.

Volumetric performance capture and other dynamic splat content now lands in Unreal as a compressed, lightable, Sequencer-driven asset with no per-scene count limit, while the added SPZ and SOG ingestion lets captures produced outside the PLY world enter the same pipeline. It is available now from the Volinga website.

Featured

Recents

Platforms

ComfyUI-InfiniSplat Brings the InfiniSplat Single-Image Gaussian Splatting Model to ComfyUI

ComfyUI-InfiniSplat 0.1.3 brings the InfiniSplat single-image Gaussian splatting model to ComfyUI, with native Preview Splat output and Gaussian PLY export.

Michael Rubloff

Oct 12, 2026

Platforms

ComfyUI-InfiniSplat Brings the InfiniSplat Single-Image Gaussian Splatting Model to ComfyUI

ComfyUI-InfiniSplat 0.1.3 brings the InfiniSplat single-image Gaussian splatting model to ComfyUI, with native Preview Splat output and Gaussian PLY export.

Michael Rubloff

Platforms

CHCNAV Releases CoViewer, a Free Desktop Viewer for Gaussian Splats

CHCNAV CoViewer is a free Windows desktop 3DGS viewer that opens PLY, 3D Tiles, and HSC models, with elevation clipping and offline access to CoCloud projects.

Michael Rubloff

Oct 10, 2026

Platforms

CHCNAV Releases CoViewer, a Free Desktop Viewer for Gaussian Splats

CHCNAV CoViewer is a free Windows desktop 3DGS viewer that opens PLY, 3D Tiles, and HSC models, with elevation clipping and offline access to CoCloud projects.

Michael Rubloff

Platforms

Artec 3D Launches Artec Twins, Its First Software to Generate and Render Gaussian Splats

Artec Twins is the first Artec 3D software to generate and render Gaussian splats, built from Artec Jet LiDAR or photos alongside point clouds and meshes.

Michael Rubloff

Oct 10, 2026

Platforms

Artec 3D Launches Artec Twins, Its First Software to Generate and Render Gaussian Splats

Artec Twins is the first Artec 3D software to generate and render Gaussian splats, built from Artec Jet LiDAR or photos alongside point clouds and meshes.

Michael Rubloff

Platforms

TACTYC Gaussian Splat v2.0 Renders and Relights Gaussian Splats in Cinema 4D With Redshift

TACTYC Gaussian Splat v2.0 renders and relights Gaussian splats in Cinema 4D with Redshift, building one textured card per splat with SH view-dependent color.

Michael Rubloff

Oct 10, 2026

Platforms

TACTYC Gaussian Splat v2.0 Renders and Relights Gaussian Splats in Cinema 4D With Redshift

TACTYC Gaussian Splat v2.0 renders and relights Gaussian splats in Cinema 4D with Redshift, building one textured card per splat with SH view-dependent color.

Michael Rubloff

Trending Articles
  1. TRENDING
    Loading...
  2. TRENDING
    Loading...
  3. TRENDING
    Loading...
Michael Rubloff

Written by Michael Rubloff

Michael is the Founder and Managing Editor of Radiancefields.com

More from Michael Rubloff

More from Michael Rubloff

Platforms

ComfyUI-InfiniSplat Brings the InfiniSplat Single-Image Gaussian Splatting Model to ComfyUI

ComfyUI-InfiniSplat 0.1.3 brings the InfiniSplat single-image Gaussian splatting model to ComfyUI, with native Preview Splat output and Gaussian PLY export.

Michael Rubloff

Oct 12, 2026

ComfyUI

Platforms

ComfyUI-InfiniSplat Brings the InfiniSplat Single-Image Gaussian Splatting Model to ComfyUI

Michael Rubloff

Oct 12, 2026

ComfyUI

Platforms

ComfyUI-InfiniSplat Brings the InfiniSplat Single-Image Gaussian Splatting Model to ComfyUI

ComfyUI-InfiniSplat 0.1.3 brings the InfiniSplat single-image Gaussian splatting model to ComfyUI, with native Preview Splat output and Gaussian PLY export.

Michael Rubloff

Oct 12, 2026

ComfyUI

Platforms

CHCNAV Releases CoViewer, a Free Desktop Viewer for Gaussian Splats

CHCNAV CoViewer is a free Windows desktop 3DGS viewer that opens PLY, 3D Tiles, and HSC models, with elevation clipping and offline access to CoCloud projects.

Michael Rubloff

Oct 10, 2026

CoViewer

Platforms

CHCNAV Releases CoViewer, a Free Desktop Viewer for Gaussian Splats

Michael Rubloff

Oct 10, 2026

CoViewer

Platforms

CHCNAV Releases CoViewer, a Free Desktop Viewer for Gaussian Splats

CHCNAV CoViewer is a free Windows desktop 3DGS viewer that opens PLY, 3D Tiles, and HSC models, with elevation clipping and offline access to CoCloud projects.

Michael Rubloff

Oct 10, 2026

CoViewer

Platforms

Artec 3D Launches Artec Twins, Its First Software to Generate and Render Gaussian Splats

Artec Twins is the first Artec 3D software to generate and render Gaussian splats, built from Artec Jet LiDAR or photos alongside point clouds and meshes.

Michael Rubloff

Oct 10, 2026

Artec

Platforms

Artec 3D Launches Artec Twins, Its First Software to Generate and Render Gaussian Splats

Michael Rubloff

Oct 10, 2026

Artec

Platforms

Artec 3D Launches Artec Twins, Its First Software to Generate and Render Gaussian Splats

Artec Twins is the first Artec 3D software to generate and render Gaussian splats, built from Artec Jet LiDAR or photos alongside point clouds and meshes.

Michael Rubloff

Oct 10, 2026

Artec

New to Gaussian Splatting? Start here

Radiance fields, explained from the ground up: what a Gaussian splat is, how to capture one, and which tools and gear to start with.

Newsletter

Keep up with the field.

New research, tools and captures from the Radiance Fields newsroom, in your inbox. Free, no spam.