
360 Splat Pro 1.3.0 introduces a Multicam Raw Fisheye workflow that aligns two or more matching 360 cameras as a single reconstruction. Each camera's footage goes in, COLMAP's fisheye solver registers them together, and the output is one unified cubemap dataset ready for splat training. For now the workflow requires the same camera model across every unit, with mixed camera rigs flagged as coming later. It headlines a release from Ronski that otherwise concentrates on raw capture paths and the external processing queue.
Raw Insta360 photos also have become first class inputs in this build. .insp files can be dragged in as a folder and run through the standard Insta raw workflow, copied into the project and ingested much like video frames. That extends the raw still support 360 Splat Pro added at v1.2.5, which first moved the tool past stitched equirectangular video into camera-native files.
The external COLMAP path gains an A–F alignment report covering registration rate, reprojection error, and point count, surfaced behind a "Open Report" button. This is something I personally have been requesting and am so glad it's been added. The external queue itself now shows live status, lighting the running step green and any failed step orange, and it keeps targeting the correct project's files if the operator switches cameras mid-run rather than losing the job.
Masking picks up "Living Person" and "Person Walking" presets that skip statues, paintings, and other artwork so they aren't removed by mistake. I have also run into this issue often and have been surprised how often statues appear in the real world. Mask export adds a custom naming option using {name} and {ext} tokens, defaulting to {name}_mask.png, the convention Metashape's importer expects and RealityCapture matches, and masks from mixed-resolution image folders now export at each source image's own resolution instead of being forced to the first frame's size.
Color handling expands as well. The D-Log M (DJI Osmo/Avata), K-Log (Qoocam), and I-Log (Insta360 X5) LUTs now apply to stitched equirectangular footage in addition to raw sources, with the three toggles made mutually exclusive. The workflow dropdown was reorganized, renaming all 26 presets to a consistent [Input] – [Method] > [Output] format grouped under section headers.
360 Splat Pro remains purchasable through Gumroad with a lifetime license that covers v1.x updates through 2026.





