360 Splat Pro 1.3.0 Adds Multicam Fisheye Alignment & COLMAP Quality Report

Processing 360 data for gaussian splatting continues to get easier with this plugin.

Processing 360 data for gaussian splatting continues to get easier with this plugin.

Michael Rubloff

Michael Rubloff

Michael is the Founder and Managing Editor of Radiancefields.com

360 Splat Pro

360 Splat Pro 1.3.0 introduces a Multicam Raw Fisheye workflow that aligns two or more matching 360 cameras as a single reconstruction. Each camera’s footage goes in, COLMAP‘s fisheye solver registers them together, and the output is one unified cubemap dataset ready for splat training. For now the workflow requires the same camera model across every unit, with mixed camera rigs flagged as coming later. It headlines a release from Ronski that otherwise concentrates on raw capture paths and the external processing queue.

Raw Insta360 photos also have become first class inputs in this build. .insp files can be dragged in as a folder and run through the standard Insta raw workflow, copied into the project and ingested much like video frames. That extends the raw still support 360 Splat Pro added at v1.2.5, which first moved the tool past stitched equirectangular video into camera-native files.

The external COLMAP path gains an A–F alignment report covering registration rate, reprojection error, and point count, surfaced behind a “Open Report” button. This is something I personally have been requesting and am so glad it’s been added. The external queue itself now shows live status, lighting the running step green and any failed step orange, and it keeps targeting the correct project’s files if the operator switches cameras mid-run rather than losing the job.

Masking picks up “Living Person” and “Person Walking” presets that skip statues, paintings, and other artwork so they aren’t removed by mistake. I have also run into this issue often and have been surprised how often statues appear in the real world. Mask export adds a custom naming option using {name} and {ext} tokens, defaulting to {name}_mask.png, the convention Metashape’s importer expects and RealityCapture matches, and masks from mixed-resolution image folders now export at each source image’s own resolution instead of being forced to the first frame’s size.

Color handling expands as well. The D-Log M (DJI Osmo/Avata), K-Log (Qoocam), and I-Log (Insta360 X5) LUTs now apply to stitched equirectangular footage in addition to raw sources, with the three toggles made mutually exclusive. The workflow dropdown was reorganized, renaming all 26 presets to a consistent [Input] – [Method] > [Output] format grouped under section headers.

360 Splat Pro remains purchasable through Gumroad with a lifetime license that covers v1.x updates through 2026.

Featured

Recents

Guest Article

Stepping Inside an AI-Generated Film With Gaussian Splats

Marzena Milowska turned AI-generated images into Gaussian splat scenes for Through the Depths of Time, her SVA thesis film and VR journey through history.

Marzena Milowska

Oct 27, 2026

Guest Article

Stepping Inside an AI-Generated Film With Gaussian Splats

Marzena Milowska turned AI-generated images into Gaussian splat scenes for Through the Depths of Time, her SVA thesis film and VR journey through history.

Marzena Milowska

Platforms

SpAItial's Echo-3 Turns iPhone Scans into 3D Worlds

SpAItial Echo-3 reconstructs metric-scale Gaussian splat scenes from a few minutes of iPhone capture, filling in missed regions, with SPZ, SOG and mesh export.

Michael Rubloff

Oct 27, 2026

Platforms

SpAItial's Echo-3 Turns iPhone Scans into 3D Worlds

SpAItial Echo-3 reconstructs metric-scale Gaussian splat scenes from a few minutes of iPhone capture, filling in missed regions, with SPZ, SOG and mesh export.

Michael Rubloff

Platforms

KIRI Engine 4.3 Speeds Up Gaussian Splat Training

KIRI Engine 4.3 improves 3DGS training speed and quality on iOS and Android, redesigns in-app capture, and folds Featureless Object Scan into 3DGS Scan.

Michael Rubloff

Oct 27, 2026

Platforms

KIRI Engine 4.3 Speeds Up Gaussian Splat Training

KIRI Engine 4.3 improves 3DGS training speed and quality on iOS and Android, redesigns in-app capture, and folds Featureless Object Scan into 3DGS Scan.

Michael Rubloff

Platforms

Nuke 18.0 Open Beta Adds Gaussian Splat Isolation

Nuke 18.0 open beta adds Gaussian splat viewport optimization, a FieldThreshold node for procedural splat isolation, and splat selection and snapping.

Michael Rubloff

Oct 27, 2026

Platforms

Nuke 18.0 Open Beta Adds Gaussian Splat Isolation

Nuke 18.0 open beta adds Gaussian splat viewport optimization, a FieldThreshold node for procedural splat isolation, and splat selection and snapping.

Michael Rubloff

Trending Articles
  1. TRENDING
    Loading...
  2. TRENDING
    Loading...
  3. TRENDING
    Loading...
Michael Rubloff

Written by Michael Rubloff

Michael is the Founder and Managing Editor of Radiancefields.com

More from Michael Rubloff

More from Michael Rubloff

Platforms

SpAItial's Echo-3 Turns iPhone Scans into 3D Worlds

SpAItial Echo-3 reconstructs metric-scale Gaussian splat scenes from a few minutes of iPhone capture, filling in missed regions, with SPZ, SOG and mesh export.

Michael Rubloff

Oct 27, 2026

Echo-3

Platforms

SpAItial's Echo-3 Turns iPhone Scans into 3D Worlds

Michael Rubloff

Oct 27, 2026

Echo-3

Platforms

SpAItial's Echo-3 Turns iPhone Scans into 3D Worlds

SpAItial Echo-3 reconstructs metric-scale Gaussian splat scenes from a few minutes of iPhone capture, filling in missed regions, with SPZ, SOG and mesh export.

Michael Rubloff

Oct 27, 2026

Echo-3

Platforms

KIRI Engine 4.3 Speeds Up Gaussian Splat Training

KIRI Engine 4.3 improves 3DGS training speed and quality on iOS and Android, redesigns in-app capture, and folds Featureless Object Scan into 3DGS Scan.

Michael Rubloff

Oct 27, 2026

KIRI Engine 4.3

Platforms

KIRI Engine 4.3 Speeds Up Gaussian Splat Training

Michael Rubloff

Oct 27, 2026

KIRI Engine 4.3

Platforms

KIRI Engine 4.3 Speeds Up Gaussian Splat Training

KIRI Engine 4.3 improves 3DGS training speed and quality on iOS and Android, redesigns in-app capture, and folds Featureless Object Scan into 3DGS Scan.

Michael Rubloff

Oct 27, 2026

KIRI Engine 4.3

Platforms

Nuke 18.0 Open Beta Adds Gaussian Splat Isolation

Nuke 18.0 open beta adds Gaussian splat viewport optimization, a FieldThreshold node for procedural splat isolation, and splat selection and snapping.

Michael Rubloff

Oct 27, 2026

Nuke 18 Gaussian Splatting

Platforms

Nuke 18.0 Open Beta Adds Gaussian Splat Isolation

Michael Rubloff

Oct 27, 2026

Nuke 18 Gaussian Splatting

Platforms

Nuke 18.0 Open Beta Adds Gaussian Splat Isolation

Nuke 18.0 open beta adds Gaussian splat viewport optimization, a FieldThreshold node for procedural splat isolation, and splat selection and snapping.

Michael Rubloff

Oct 27, 2026

Nuke 18 Gaussian Splatting

New to Gaussian Splatting? Start here

Radiance fields, explained from the ground up: what a Gaussian splat is, how to capture one, and which tools and gear to start with.

Newsletter

Keep up with the field.

New research, tools and captures from the Radiance Fields newsroom, in your inbox. Free, no spam.