Blurry Adds Level of Detail Streaming and Revamps Pricing

Michael Rubloff

Michael Rubloff

Tags

Email
Copy Link
Twitter
Linkedin
Reddit
Whatsapp
useblurry.com

Blurry, the browser based platform for hosting and sharing 3D Gaussian Splatting models, has shipped two notable updates this month.

The bigger update is a new Level of Detail (LoD) rendering system designed to handle large scale Gaussian Splatting scenes. The system splits a model into smaller chunks and streams only the quality level each chunk requires on demand. Areas far from the camera or occluded are automatically reduced in detail, while the region being viewed stays at full quality. According to Blurry, a 40M+ splat scene can now be streamed directly in a browser with no downloads or plugins required.

Blurry recommends enabling LoD for any model over 2M splats. On the upload side, the platform handles compression and LoD generation automatically. Users drop in their 3DGS files and Blurry processes them. For optimal quality, users need to upload multiple resolution variants of the same model, though the team says they’re working to remove that requirement.

Blurry has also overhauled its pricing structure. The free tier has been increased from 1GB to 30GB of storage with no credit card required. A new Professional tier operates on a pay as you go basis at $1 per GB per month, and includes commercial use rights and priority support. An Enterprise tier is also available for custom features and dedicated support.

To give a sense of storage requirements, a 15M splat scene runs about 7.5GB, a 43M splat scene takes roughly 21GB, and a 1M splat scene comes in around 275MB.

You can try Blurry at useblurry.com.

Featured

Recents

Platforms

PlayCanvas Releases SuperSplat 3.0

SuperSplat 3.0 rewrites PlayCanvas's Gaussian splat editor on WebGPU only, removing the WebGL2 path, cutting peak memory, and adding sort-free Stochastic Alpha.

Michael Rubloff

Sep 8, 2026

Platforms

PlayCanvas Releases SuperSplat 3.0

SuperSplat 3.0 rewrites PlayCanvas's Gaussian splat editor on WebGPU only, removing the WebGL2 path, cutting peak memory, and adding sort-free Stochastic Alpha.

Michael Rubloff

XGRIDS Adds WebXR Support to the LCC Web SDK in v0.6.3

XGRIDS LCC Web SDK v0.6.3 adds WebXR support to its Three.js and Cesium renderer, bringing browser-based headset viewing to LCC and LCC2 Gaussian splat scenes.

Michael Rubloff

Sep 8, 2026

XGRIDS Adds WebXR Support to the LCC Web SDK in v0.6.3

XGRIDS LCC Web SDK v0.6.3 adds WebXR support to its Three.js and Cesium renderer, bringing browser-based headset viewing to LCC and LCC2 Gaussian splat scenes.

Michael Rubloff

Splat Box Editor for Unity Now Ships Full Source Code

Simulacrum's $199 Splat Box Editor for Unity now includes full source code, with PLY and SPZ import and export, real-time relighting, shadow mapping and SSAO.

Michael Rubloff

Sep 4, 2026

Splat Box Editor for Unity Now Ships Full Source Code

Simulacrum's $199 Splat Box Editor for Unity now includes full source code, with PLY and SPZ import and export, real-time relighting, shadow mapping and SSAO.

Michael Rubloff

Platforms

MipMap Desktop 3.2 Combines Aerial and Ground Capture

MipMap Desktop 3.2 adds air-ground data fusion without RTK or manual registration, multi-station laser-scanner fusion, and control over maximum Gaussian count.

Michael Rubloff

Sep 4, 2026

Platforms

MipMap Desktop 3.2 Combines Aerial and Ground Capture

MipMap Desktop 3.2 adds air-ground data fusion without RTK or manual registration, multi-station laser-scanner fusion, and control over maximum Gaussian count.

Michael Rubloff

Michael Rubloff

Written by Michael Rubloff

Michael is the Founder and Managing Editor of Radiancefields.com

Email
Copy Link
Twitter
Linkedin
Reddit
Whatsapp

More from Michael Rubloff

More from Michael Rubloff

Platforms

PlayCanvas Releases SuperSplat 3.0

SuperSplat 3.0 rewrites PlayCanvas's Gaussian splat editor on WebGPU only, removing the WebGL2 path, cutting peak memory, and adding sort-free Stochastic Alpha.

Michael Rubloff

Sep 8, 2026

Supersplat 3.0

Platforms

PlayCanvas Releases SuperSplat 3.0

Michael Rubloff

Sep 8, 2026

Supersplat 3.0

Platforms

PlayCanvas Releases SuperSplat 3.0

SuperSplat 3.0 rewrites PlayCanvas's Gaussian splat editor on WebGPU only, removing the WebGL2 path, cutting peak memory, and adding sort-free Stochastic Alpha.

Michael Rubloff

Sep 8, 2026

Supersplat 3.0

XGRIDS Adds WebXR Support to the LCC Web SDK in v0.6.3

XGRIDS LCC Web SDK v0.6.3 adds WebXR support to its Three.js and Cesium renderer, bringing browser-based headset viewing to LCC and LCC2 Gaussian splat scenes.

Michael Rubloff

Sep 8, 2026

XGRIDS

XGRIDS Adds WebXR Support to the LCC Web SDK in v0.6.3

Michael Rubloff

Sep 8, 2026

XGRIDS

XGRIDS Adds WebXR Support to the LCC Web SDK in v0.6.3

XGRIDS LCC Web SDK v0.6.3 adds WebXR support to its Three.js and Cesium renderer, bringing browser-based headset viewing to LCC and LCC2 Gaussian splat scenes.

Michael Rubloff

Sep 8, 2026

XGRIDS

Splat Box Editor for Unity Now Ships Full Source Code

Simulacrum's $199 Splat Box Editor for Unity now includes full source code, with PLY and SPZ import and export, real-time relighting, shadow mapping and SSAO.

Michael Rubloff

Sep 4, 2026

Gaussian splatting Unity

Splat Box Editor for Unity Now Ships Full Source Code

Michael Rubloff

Sep 4, 2026

Gaussian splatting Unity

Splat Box Editor for Unity Now Ships Full Source Code

Simulacrum's $199 Splat Box Editor for Unity now includes full source code, with PLY and SPZ import and export, real-time relighting, shadow mapping and SSAO.

Michael Rubloff

Sep 4, 2026

Gaussian splatting Unity