Houdini 22 Ships, Making Native Gaussian Splats Generally Available

Houdini 22 is now generally available, making SideFX's native Gaussian splatting pipeline, PDG training and Copernicus compositing, production ready today.

Houdini 22 is now generally available, making SideFX's native Gaussian splatting pipeline, PDG training and Copernicus compositing, production ready today.

Michael Rubloff

Michael Rubloff

Michael is the Founder and Managing Editor of Radiancefields.com

Houdini 22

SideFX has shipped Houdini 22, making its native Gaussian Splat pipeline generally available in a stable, production build of the DCC. The toolset itself arrived with the version's launch and keynote. The feature set SideFX bills as production ready Gaussian Splats moves out of preview and into a release studios can install and begin using.

The native pipeline trains 3DGS through PDG/TOPs so an optimization can be partitioned and parallelized across a farm the way a simulation or render wedge would be, with procedural nodes handling cleanup of the resulting splat set. It adds Copernicus rasterization nodes that turn a splat cloud into color and depth for compositing against conventional CG, and it lets splats deform and rig through the existing Bone Deform and Surface Deform SOPs. It also reconstructs Karma rendered imagery back into 3DGS, closing a synthetic to splat loop, and ships a SideFX Labs prototype for spherical-harmonic / normal-based relighting. One note is that SfM is currently not handled within Houdini, so initial alignment will have to occur elsewhere.

Native Gaussian splatting now lives inside a shipping build of a major DCC, alongside the same SOP, TOP, and compositing contexts a studio already runs. With H22 generally available, training, cleanup, deform, compositing, and reconstruction are all first-party and installable in one build. It is available now.

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Recents

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Gaussian Splat Patch Brings Clone Stamp and Healing Brushes to Gaussian Splats in Blender

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Michael Rubloff

Michael Rubloff

Written by Michael Rubloff

Michael is the Founder and Managing Editor of Radiancefields.com

More from Michael Rubloff

More from Michael Rubloff

Platforms

Niantic Spatial Launches the Places Library of 100 Simulation-Ready Real-World Environments

Niantic Spatial launches the Places Library, 100 real-world environments shipped as USDZ packages pairing a Gaussian splat with a collision mesh for Isaac Sim.

Michael Rubloff

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Niantic Spatial

Platforms

Niantic Spatial Launches the Places Library of 100 Simulation-Ready Real-World Environments

Michael Rubloff

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Platforms

Niantic Spatial Launches the Places Library of 100 Simulation-Ready Real-World Environments

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Michael Rubloff

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Platforms

Ronski Adds Source Trimming and Keyframe Extraction to 360 Splat Pro v1.5.0

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Platforms

Ronski Adds Source Trimming and Keyframe Extraction to 360 Splat Pro v1.5.0

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Michael Rubloff

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PlayCanvas Speeds Up SOG Compression and Fixes PLY Reading in splat-transform v3.9.0

PlayCanvas splat-transform v3.9.0 speeds up GPU k-means for SOG compression on devices without shader-f16 and decodes big-endian PLY while rejecting ASCII.

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New to Gaussian Splatting? Start here

Radiance fields, explained from the ground up: what a Gaussian splat is, how to capture one, and which tools and gear to start with.

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