Houdini 22 Ships, Making Native Gaussian Splats Generally Available

Michael Rubloff

Michael Rubloff

Houdini 22

SideFX has shipped Houdini 22, making its native Gaussian Splat pipeline generally available in a stable, production build of the DCC. The toolset itself arrived with the version's launch and keynote. The feature set SideFX bills as production ready Gaussian Splats moves out of preview and into a release studios can install and begin using.

The native pipeline trains 3DGS through PDG/TOPs so an optimization can be partitioned and parallelized across a farm the way a simulation or render wedge would be, with procedural nodes handling cleanup of the resulting splat set. It adds Copernicus rasterization nodes that turn a splat cloud into color and depth for compositing against conventional CG, and it lets splats deform and rig through the existing Bone Deform and Surface Deform SOPs. It also reconstructs Karma rendered imagery back into 3DGS, closing a synthetic to splat loop, and ships a SideFX Labs prototype for spherical-harmonic / normal-based relighting. One note is that SfM is currently not handled within Houdini, so initial alignment will have to occur elsewhere.

Native Gaussian splatting now lives inside a shipping build of a major DCC, alongside the same SOP, TOP, and compositing contexts a studio already runs. With H22 generally available, training, cleanup, deform, compositing, and reconstruction are all first-party and installable in one build. It is available now.

Featured

Recents

360 Gaussian v1.4.5 Adds Per-Clip Extraction Settings

360 Gaussian v1.4.5 updates the 360 video to 3DGS tool with per-clip extraction settings and fixes swapped GPS coordinates for accurate scale.

Michael Rubloff

Jul 15, 2026

360 Gaussian v1.4.5 Adds Per-Clip Extraction Settings

360 Gaussian v1.4.5 updates the 360 video to 3DGS tool with per-clip extraction settings and fixes swapped GPS coordinates for accurate scale.

Michael Rubloff

News

VoxelKei's Spatialography Selected for Venice Immersive 2026 Best of Worlds

VoxelKei's Spatialography, a Gaussian splatting VRChat world, is selected for Venice Immersive 2026's Best of Worlds, bringing 3DGS to an A-list film festival.

Michael Rubloff

Jul 15, 2026

News

VoxelKei's Spatialography Selected for Venice Immersive 2026 Best of Worlds

VoxelKei's Spatialography, a Gaussian splatting VRChat world, is selected for Venice Immersive 2026's Best of Worlds, bringing 3DGS to an A-list film festival.

Michael Rubloff

Platforms

XGRIDS Ships LCC4Unreal v3.0 With DLSS, and an ACES/OCIO Pipeline

XGRIDS LCC4Unreal v3.0.0 adds PLY, SOG, and SPZ v3/v4 ingestion, NVIDIA DLSS, and an ACES/OCIO color pipeline for rendering Gaussian splatting in Unreal Engine.

Michael Rubloff

Jul 15, 2026

Platforms

XGRIDS Ships LCC4Unreal v3.0 With DLSS, and an ACES/OCIO Pipeline

XGRIDS LCC4Unreal v3.0.0 adds PLY, SOG, and SPZ v3/v4 ingestion, NVIDIA DLSS, and an ACES/OCIO color pipeline for rendering Gaussian splatting in Unreal Engine.

Michael Rubloff

Platforms

D5 Render 3.1 Adds Ray-Traced Gaussian Splatting and .sog XR Tour Pipeline

D5 Render 3.1 lets imported Gaussian splats receive ray-traced GI, reflections, and shadows, and moves its XR Tour capture pipeline to a compact .sog format.

Michael Rubloff

Jul 14, 2026

Platforms

D5 Render 3.1 Adds Ray-Traced Gaussian Splatting and .sog XR Tour Pipeline

D5 Render 3.1 lets imported Gaussian splats receive ray-traced GI, reflections, and shadows, and moves its XR Tour capture pipeline to a compact .sog format.

Michael Rubloff

Michael Rubloff

Written by Michael Rubloff

Michael is the Founder and Managing Editor of Radiancefields.com

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360 Gaussian v1.4.5 Adds Per-Clip Extraction Settings

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360 Gaussian v1.4.5 Adds Per-Clip Extraction Settings

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Michael Rubloff

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News

VoxelKei's Spatialography Selected for Venice Immersive 2026 Best of Worlds

VoxelKei's Spatialography, a Gaussian splatting VRChat world, is selected for Venice Immersive 2026's Best of Worlds, bringing 3DGS to an A-list film festival.

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Jul 15, 2026

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News

VoxelKei's Spatialography Selected for Venice Immersive 2026 Best of Worlds

Michael Rubloff

Jul 15, 2026

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News

VoxelKei's Spatialography Selected for Venice Immersive 2026 Best of Worlds

VoxelKei's Spatialography, a Gaussian splatting VRChat world, is selected for Venice Immersive 2026's Best of Worlds, bringing 3DGS to an A-list film festival.

Michael Rubloff

Jul 15, 2026

Venice Immersive