Houdini 22 Ships, Making Native Gaussian Splats Generally Available

Houdini 22 is now generally available, making SideFX's native Gaussian splatting pipeline, PDG training and Copernicus compositing, production ready today.

Houdini 22 is now generally available, making SideFX's native Gaussian splatting pipeline, PDG training and Copernicus compositing, production ready today.

Michael Rubloff

Michael Rubloff

Michael is the Founder and Managing Editor of Radiancefields.com

Houdini 22

SideFX has shipped Houdini 22, making its native Gaussian Splat pipeline generally available in a stable, production build of the DCC. The toolset itself arrived with the version's launch and keynote. The feature set SideFX bills as production ready Gaussian Splats moves out of preview and into a release studios can install and begin using.

The native pipeline trains 3DGS through PDG/TOPs so an optimization can be partitioned and parallelized across a farm the way a simulation or render wedge would be, with procedural nodes handling cleanup of the resulting splat set. It adds Copernicus rasterization nodes that turn a splat cloud into color and depth for compositing against conventional CG, and it lets splats deform and rig through the existing Bone Deform and Surface Deform SOPs. It also reconstructs Karma rendered imagery back into 3DGS, closing a synthetic to splat loop, and ships a SideFX Labs prototype for spherical-harmonic / normal-based relighting. One note is that SfM is currently not handled within Houdini, so initial alignment will have to occur elsewhere.

Native Gaussian splatting now lives inside a shipping build of a major DCC, alongside the same SOP, TOP, and compositing contexts a studio already runs. With H22 generally available, training, cleanup, deform, compositing, and reconstruction are all first-party and installable in one build. It is available now.

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Splats Come to Fortnite, Nike Shoots in 4D, Splats on a Nintendo 3DS

Episode 12 · Nov 9, 2026

Epic’s UEFN 43.00 brings Gaussian splats into the Unreal Editor for Fortnite, importing PLY and SPZ files that render on every platform UEFN supports, mobile included.

Featured

Recents

Platforms

World Labs Opens Atlas World Model to Everyone

World Labs has opened Atlas to everyone, launching Viewfinder, Chisel, Splats to Mesh and Relight alongside a developer API that outputs SPZ Gaussian splats.

Michael Rubloff

Nov 13, 2026

Platforms

World Labs Opens Atlas World Model to Everyone

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Platforms

OfflineTools' Frankensplat Trains Splats in the Browser

Frankensplat from OfflineTools trains Gaussian splats locally in the browser on WebGPU from images and a COLMAP reconstruction, with live PSNR and PLY export.

Michael Rubloff

Platforms

Evergine Moves Gaussian Splat Processing to the GPU

Evergine's November 2026 release moves its Gaussian Splatting add-on to GPU compute shaders and adds PLY, SPZ, KSplat, LCC and LCC2 loading with auto-detection.

Michael Rubloff

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Platforms

Evergine Moves Gaussian Splat Processing to the GPU

Evergine's November 2026 release moves its Gaussian Splatting add-on to GPU compute shaders and adds PLY, SPZ, KSplat, LCC and LCC2 loading with auto-detection.

Michael Rubloff

Platforms

Spirula Studio v2026.11.12 Adds Calibration Correction

Spirula Studio v2026.11.12 corrects rolling shutter and other camera calibration residuals during training and adds an experimental GLOMAP-style SfM mapper.

Michael Rubloff

Nov 12, 2026

Platforms

Spirula Studio v2026.11.12 Adds Calibration Correction

Spirula Studio v2026.11.12 corrects rolling shutter and other camera calibration residuals during training and adds an experimental GLOMAP-style SfM mapper.

Michael Rubloff

Michael Rubloff

Written by Michael Rubloff

Michael is the Founder and Managing Editor of Radiancefields.com

More from Michael Rubloff

More from Michael Rubloff

Platforms

World Labs Opens Atlas World Model to Everyone

World Labs has opened Atlas to everyone, launching Viewfinder, Chisel, Splats to Mesh and Relight alongside a developer API that outputs SPZ Gaussian splats.

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Atlas World Labs

Platforms

World Labs Opens Atlas World Model to Everyone

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Nov 13, 2026

Atlas World Labs

Platforms

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Platforms

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OfflineTools' Frankensplat Trains Splats in the Browser

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OfflineTools' Frankensplat Trains Splats in the Browser

Frankensplat from OfflineTools trains Gaussian splats locally in the browser on WebGPU from images and a COLMAP reconstruction, with live PSNR and PLY export.

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Platforms

Evergine Moves Gaussian Splat Processing to the GPU

Evergine's November 2026 release moves its Gaussian Splatting add-on to GPU compute shaders and adds PLY, SPZ, KSplat, LCC and LCC2 loading with auto-detection.

Michael Rubloff

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Evergine Gaussian Splatting

Platforms

Evergine Moves Gaussian Splat Processing to the GPU

Michael Rubloff

Nov 12, 2026

Evergine Gaussian Splatting

Platforms

Evergine Moves Gaussian Splat Processing to the GPU

Evergine's November 2026 release moves its Gaussian Splatting add-on to GPU compute shaders and adds PLY, SPZ, KSplat, LCC and LCC2 loading with auto-detection.

Michael Rubloff

Nov 12, 2026

Evergine Gaussian Splatting

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Radiance fields, explained from the ground up: what a Gaussian splat is, how to capture one, and which tools and gear to start with.

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Gaussian Splatting News on YouTube

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Gaussian Splatting News on YouTube

The week in radiance fields, every Monday.

Gaussian Splatting News on YouTube

The week in radiance fields, every Monday.

Gaussian Splatting News on YouTube

The week in radiance fields, every Monday.