NavVis Adds Gaussian Splats to IVION 12

Michael Rubloff

Michael Rubloff

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D5 Render 3.1

NavVis has added Gaussian splats to IVION 12 as a third visualization mode beside point clouds and panoramas. Panoramas show a site from the fixed positions where it was captured, and the Splats view lets a user move continuously through the space and look at it from any angle. NavVis is the latest major industry player to ship gaussian splatting capabilities.

Splats is gated. NavVis is shipping it as a beta program, and sign-up is open to NavVis MLX customers. Whether Splats capture extends to VLX or any other NavVis hardware is not yet known.

Automatic level of detail adjusts the rendered detail as a user moves through the scene. Mark & Measure and points of interest work directly in the Splats view, with measurement backed by the underlying point cloud. A direct link sends the same perspective to a colleague or client, who opens it in a browser. The demo scenes NavVis published are of the Hofgarten in Munich.

NavVis does not state the format the splats are stored or delivered in. No SPZ, SOG, PLY or glTF extension is named, and neither is the renderer or viewer technology. Splat counts, file sizes and training times are also absent.

The other half of the release is generally available. The unified workflow brings browsing, navigation, Mark & Measure, Crop & Download, Model Management, and POIs into one environment, so a user can crop an area and measure inside it, or change the view and inspect a POI, without the scene reloading. A refreshed interface, which NavVis attributes to customer feedback, ships alongside it.

The unified workflow is live in IVION 12. The Splats beta is open to NavVis MLX customers. Learn more here.

Featured

Recents

Platforms

LocalMesh Opens Its Beta, Turning One Photo Into a Gaussian Splat and a Textured Mesh on a Local GPU

LocalMesh opens its beta, turning one photo into a Gaussian splat with TripoSplat, then meshing it by carving 60 gsplat depth maps into a 768-cubed TSDF volume.

Michael Rubloff

Aug 19, 2026

Platforms

LocalMesh Opens Its Beta, Turning One Photo Into a Gaussian Splat and a Textured Mesh on a Local GPU

LocalMesh opens its beta, turning one photo into a Gaussian splat with TripoSplat, then meshing it by carving 60 gsplat depth maps into a 768-cubed TSDF volume.

Michael Rubloff

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Streamed Reality Generates Gaussian Splats Inside the Unity Editor

Streamed Reality 3D Gaussian Splatting generates 3DGS models inside the Unity editor, optimizing at runtime and exporting to PLY on Windows and CUDA GPUs.

Michael Rubloff

Aug 19, 2026

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Streamed Reality Generates Gaussian Splats Inside the Unity Editor

Streamed Reality 3D Gaussian Splatting generates 3DGS models inside the Unity editor, optimizing at runtime and exporting to PLY on Windows and CUDA GPUs.

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PlayCanvas Opens SuperSplat to Third Party Tools With a REST Publishing API

PlayCanvas opens SuperSplat with a REST publishing API, letting third-party scanners and trainers upload Gaussian splats straight to superspl.at hosting.

Michael Rubloff

Aug 19, 2026

Platforms

PlayCanvas Opens SuperSplat to Third Party Tools With a REST Publishing API

PlayCanvas opens SuperSplat with a REST publishing API, letting third-party scanners and trainers upload Gaussian splats straight to superspl.at hosting.

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I Tried to Make Gaussian Splatting 1,000× Faster 

How my first 3.5-hour MacBook experiment ended up training Splats in about a minute on an iPhone 

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Aug 18, 2026

I Tried to Make Gaussian Splatting 1,000× Faster 

How my first 3.5-hour MacBook experiment ended up training Splats in about a minute on an iPhone 

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Michael Rubloff

Written by Michael Rubloff

Michael is the Founder and Managing Editor of Radiancefields.com

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More from Michael Rubloff

More from Michael Rubloff

Platforms

NavVis Adds Gaussian Splats to IVION 12

NavVis adds Gaussian splats to IVION 12 as a third visualization mode beside point clouds and panoramas, shipping as a beta gated to NavVis MLX customers.

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NavVis Adds Gaussian Splats to IVION 12

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Platforms

NavVis Adds Gaussian Splats to IVION 12

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Platforms

LocalMesh Opens Its Beta, Turning One Photo Into a Gaussian Splat and a Textured Mesh on a Local GPU

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LocalMesh Opens Its Beta, Turning One Photo Into a Gaussian Splat and a Textured Mesh on a Local GPU

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Streamed Reality Generates Gaussian Splats Inside the Unity Editor

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