
Autodesk
Autodesk supports 3D Gaussian Splatting natively in 3ds Max 2027.2, Arnold and VRED, and is pulling splats into ReCap, Revit and its AEC reality capture tools.
Location
San Francisco, CA
Size
14,000+ Employees
Total raised
Public (NASDAQ: ADSK)
Hiring?
Platform
Desktop applications on Windows and macOS, plus browser delivered services through Autodesk Platform Services and Autodesk Construction Cloud
GPU
Varies by product and Autodesk publishes no single figure. 3ds Max 2027.2 and Maya need a workstation GPU meeting each product's certified hardware list, Arnold GPU requires an NVIDIA GPU, and the APS Viewer runs in a WebGL2 capable browser
Pricing
Subscription per product, with free educational and student licences
License
Proprietary
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Best for
Moving reality capture scans into BIM, AEC and DCC production pipelines
Updated
July 2026
Autodesk is treating Gaussian Splatting as a first-class reality capture format for AEC. Their approach combines splats with traditional photogrammetry and laser-scan point clouds, mapping splat scenes into the BIM and digital twin ecosystems alongside Bentley and Esri. The result is faster, cheaper as-built documentation: handheld captures from a job site can be turned into shareable, lightweight splat scenes without tripods or formal setup.
3ds Max 2027.2 makes Gaussian splats an editable native object type, released 22 July 2026, importing PLY, SPZ and LCC into a polymorphic Points object that creates Gaussian Splat, Editable Point and Point Sphere objects, with no third party plugin. It adds the Turn to Point, Point Select and Point Instance modifiers and lets the Array modifier output points. Rendering runs through Arnold for 3ds Max 5.9.3.0, which ships with 3ds Max, and Autodesk says the same splat data also renders in V-Ray and exports as PLY. Arnold 7.5.2 had added splat rendering and relighting through the points node in June, introducing a Gaussian Splat shape node and the gaussian_splat_shader, and MtoA 5.6.2 carried that node into Maya with Viewport 2.0 display as bounding box, point cloud and a 3DGS preview. Arnold 7.5.3.0 with MtoA 5.6.3 followed on 22 July 2026, moving that preview onto the GPU under MTOA-2947 and feeding it spherical harmonic coefficient data under MTOA-2958, so view dependent color and lighting stay accurate while the camera orbits. MtoA 5.6.4, built on Arnold 7.5.4.0, lets any Arnold shader drive a Gaussian splat, with aiStandardSurface and a toon shader as Autodesk's examples, and an aiGaussianSplat with no shader assigned falls back to the built-in Gaussian splat shader so existing scenes render as before.
Recently Autodesk VRED for automotive visualization began supporting gaussian splatting.
For Autodesk's AEC customers, the near-term value of splatting lies in rapid documentation, stakeholder communication, and early-stage visualization. Combined with Trimble survey-grade LiDAR or Esri ArcGIS Reality outputs, splats slot into a hybrid pipeline rather than replacing legacy reality-capture formats.
Frequently Asked Questions
Does Autodesk 3ds Max support Gaussian splats natively?
Autodesk 3ds Max supports Gaussian splats natively from 3ds Max 2027.2, released on 22 July 2026. 3ds Max 2027.2 imports PLY, SPZ and LCC files into a Points object that creates Gaussian Splat, Editable Point and Point Sphere objects, with no third party plugin.
Which Autodesk renderer renders Gaussian splats?
Autodesk Arnold renders Gaussian splats. Arnold 7.5.2 added splat rendering and relighting in June 2026 through a Gaussian Splat shape node and the gaussian_splat_shader, and Arnold for 3ds Max ships with 3ds Max 2027.2. Autodesk says the same splat data also renders in V-Ray.
Can Autodesk Maya display Gaussian splats?
Autodesk Maya displays Gaussian splats through Arnold for Maya. MtoA 5.6.2 carried Arnold's Gaussian Splat node into Maya with Viewport 2.0 display as a bounding box, a point cloud or a 3DGS preview. Since MtoA 5.6.4, any Arnold shader, such as aiStandardSurface or a toon shader, can be assigned to a Gaussian splat in Maya.
Does Autodesk VRED support Gaussian splatting?
Autodesk VRED supports Gaussian splatting from VRED 2027, bringing splats into Autodesk's automotive visualization tool.
How much does Autodesk's Gaussian splatting software cost?
Autodesk sells 3ds Max, Maya, Arnold and VRED as per product subscriptions, with free educational and student licences.
Alternatives
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