/

Autodesk

Autodesk

Autodesk

Social Media Links

Linkedin
Twitter
Github
YouTube
Instagram

Autodesk is pulling 3D Gaussian Splatting into its infrastructure and AEC toolchain — ReCap, Civil 3D, InfraWorks, Revit, and Autodesk Construction Cloud — so handheld and mobile reality-capture scans flow directly into BIM and digital-twin workflows as lightweight splat-based models.

Location

San Francisco, CA

Size

14,000+ Employees

Total raised

Public (NASDAQ: ADSK)

Hiring?

Yes

Platform

N/A

GPU

N/A

Pricing

N/A

License

N/A

Best for

N/A

Updated

July 2026

Autodesk is treating Gaussian Splatting as a first-class reality capture format for AEC. Their approach combines splats with traditional photogrammetry and laser-scan point clouds, mapping splat scenes into the BIM and digital twin ecosystems alongside Bentley and Esri. The result is faster, cheaper as-built documentation: handheld captures from a job site can be turned into shareable, lightweight splat scenes without tripods or formal setup.

3ds Max 2027.2 makes Gaussian splats an editable native object type, released 22 July 2026, importing PLY, SPZ and LCC into a polymorphic Points object and exposing four modifiers, Point Select, Turn to Point, Point Instance and Array. Rendering runs through Arnold for 3ds Max 5.9.3.0, and Arnold 7.5.3 with MtoA 5.6.3 added a GPU Accelerated Viewport with DLSS denoising in Maya on 23 July 2026. Arnold 7.5.2 had added splat rendering and relighting through the points node in June.

Recently Autodesk VRED for automotive visualization began supporting gaussian splatting.

For Autodesk's AEC customers, the near-term value of splatting lies in rapid documentation, stakeholder communication, and early-stage visualization. Combined with Trimble survey-grade LiDAR or Esri ArcGIS Reality outputs, splats slot into a hybrid pipeline rather than replacing legacy reality-capture formats.

Investors

Alternatives