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Sony XYN

XYN™ (/zin/) is an integrated software and hardware solution that supports the creation of spatial content.

Location

San Diego, CA

Platform

Browser based service with the XYN Spatial Scan Navi capture app, plus an Unreal Engine plugin covering UE 5.4 to 5.7 with disguise and Aximmetry paths

GPU

No local GPU required for generation, which runs on Sony servers. Sony recommends an NVIDIA RTX 6000 Ada class GPU for the XYN Spatial Renderer Plugin, which renders at 4K 30 fps or Full HD 60 fps in Unreal Engine 5.4 to 5.7

Pricing

Free plan with no tokens granted (top-ups US$20 per 500 tokens). Creation 500 US$20/mo, Creation 2000 US$67.32/mo, Creation 2000 + Renderer US$209.05/mo before tax (Japan ¥3,300, ¥11,108, ¥34,494 incl. tax). Custom plans by quote

License

Proprietary

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Best for

Virtual production background and object asset capture

Updated

July 2026

XYN Spatial Scan is a browser based 3D model generation service that Sony operates as part of its XYN spatial content platform. It accepts JPEG or HEIF stills at Full HD resolution or larger, capped at 210 MB per image, and requires a minimum of 50 and a maximum of 500 images per project, with the supported range varying by generation method. The output, in Sony's own words, is PLY in splat format. Sony verifies the service against Microsoft Edge and Google Chrome at version 142 or later and does not guarantee operation elsewhere.

Two generation algorithms are available, Venus and Venus H. An update Sony released in Japan on October 27 2026 extended the Venus algorithm from environments to object assets, which Sony says reproduces surface qualities such as transparency and gloss, with quality settings that range from PC and smartphone viewing up to large LED walls. XYN Spatial Scan v1.1.0, released July 23 2026, extended Venus H to accept images captured in S-Log3 and S-Gamut3.Cine, which must be imported in HEIF format, bringing wider dynamic range and a broader color gamut into the reconstruction. The same version added camera alignment visualization, which draws the positions of the cameras used during generation directly into the model preview screen, and added coordinate system selection at export with two options, LUF for Y-up and RDF for Y-down. Sony also lists faster image upload, reduced preview loading times, an onboarding tutorial, uploaded image information review, project renaming, and project sorting and filtering.

Capture is handled by a separate application, XYN Spatial Scan Navi. Navi 1.1.0 added support for the alpha 7R VI, the FX2 and the FX3 and FX3A, and introduced Virtual Production Capture Presets in beta under the names Studio 3-Face Wide and Full Circle. Navi runs AR shooting guidance sized to the LED wall in use, displays capture positions in AR, produces a color coded coverage heatmap with a progress score, offers a bird's eye view of the capture area, automates shutter and exposure settings, and links camera, lens and SLAM metadata to the generation process so that assets arrive positioned rather than needing manual placement. A separate Object: Assisted navigation mode connects a smartphone to a Sony alpha camera and guides full surround shooting sized to the subject, showing a simple mesh and the capture status on screen.

Downstream, the XYN Spatial Renderer Plugin covers Unreal Engine 5.4, 5.5, 5.6 and 5.7 as of version 1.1.0. Sony recommends an NVIDIA RTX 6000 Ada class GPU and lists real time rendering at 4K and 30 fps or Full HD and 60 fps, with OCIO and ACES color management, non destructive editing and popping reduction. Sony also lists a disguise path for plugin versions 1.0.0 and 1.0.1, specifying Director GX 3, Renderer RX III and Disguise Designer r32.3.3 or later, and an Aximmetry path for version 1.1.0 in which the plugin runs as an external renderer, taking tracking data from Aximmetry and returning video for real time compositing, verified from Aximmetry 2024.3.0 on Unreal Engine 5.4.3, in Live Sync mode only for versions up to 2025.1.0, through Aximmetry 2026.3.1 on Unreal Engine 5.7.4. Sony PCL has used the pipeline to build virtual production background assets.

Across the XYN product, specification and support pages, Sony does not use the words gaussian splatting, radiance field or NeRF anywhere. The output is described only as PLY in splat format. Sony's usage notes also set two hard boundaries that its marketing does not, stating that the service is designed for stationary subjects and does not support moving ones including people, animals, vehicles and plants moving in wind, and that it is not intended for measurement or surveying.

Anyone who creates an XYN account with a Sony ID, Google Account or Microsoft Account starts on the Free plan, though organizational sign in through Microsoft Entra ID or Google Workspace is not supported. Generation is paid for in tokens. Sony's pricing page lists Free at no charge with no tokens granted, though tokens can be bought separately, Creation 500 at US$20 a month with 500 tokens, Creation 2000 at US$67.32 a month with 2,000 tokens and Creation 2000 + Renderer at US$209.05 a month, the only plan that includes the full Spatial Renderer Plugin with its disguise and Aximmetry support, all before tax, with discounted six month billing and a Custom plan quoted through sales. In Japan the same plans cost 0, 3,300, 11,108 and 34,494 yen a month including tax, and plans are sold to customers in Japan, the United States and Canada. Sony estimates about 150 tokens for a Basic quality generation from 110 images and about 2,000 for Extreme quality, tokens expire six months after issue, and the Free, Creation 500 and Creation 2000 plans receive a watermarked trial edition of the Unreal Engine plugin that cannot be used commercially.

XYN Spatial Scan is available through Sony's XYN plans.

Frequently Asked Questions

Does XYN Spatial Scan produce Gaussian splats?

XYN Spatial Scan outputs PLY files in splat format, which is Sony's own wording. Sony does not use the term gaussian splatting on any of its XYN pages. The 3D Gaussian Splatting description of this pipeline originates with disguise, whose media servers ingest the output.

How many photos does XYN Spatial Scan need?

XYN Spatial Scan requires a minimum of 50 and a maximum of 500 images per project, and the supported range can change depending on the generation method used.

What image formats and sizes does XYN Spatial Scan accept?

XYN Spatial Scan accepts JPEG and HEIF, at Full HD resolution or higher, with a ceiling of 210 MB per image. Images shot in S-Log3 or S-Gamut3.Cine must be imported as HEIF.

Who can use XYN Spatial Scan and what does it cost?

XYN Spatial Scan is available to anyone who creates an XYN account with a personal Sony ID, Google Account or Microsoft Account, and every new account starts on the Free plan, which grants no tokens but allows token purchases. Sony sells token plans to customers in Japan, the United States and Canada, listing Creation 500 at US$20 a month, Creation 2000 at US$67.32 a month and Creation 2000 + Renderer at US$209.05 a month before tax, with Custom plans quoted through sales.

Which engines and media servers can render XYN Spatial Scan output?

The XYN Spatial Renderer Plugin supports Unreal Engine 5.4, 5.5, 5.6 and 5.7 as of version 1.1.0. Sony also lists disguise for plugin versions 1.0.0 and 1.0.1, specifying Director GX 3, Renderer RX III and Disguise Designer r32.3.3 or later, and Aximmetry for version 1.1.0, verified from Aximmetry 2024.3.0 through 2026.3.1. The full plugin, including disguise and Aximmetry support, is included only in the Creation 2000 + Renderer plan, and the other plans get a watermarked, non-commercial Unreal Engine trial edition.

Alternatives

Gaussian Splatting News on YouTube

The week in radiance fields, every Monday.

Gaussian Splatting News on YouTube

The week in radiance fields, every Monday.

Gaussian Splatting News on YouTube

The week in radiance fields, every Monday.

Gaussian Splatting News on YouTube

The week in radiance fields, every Monday.