Postshot V1.1 Released: VR Preview, Photometric Compensation, and a Rebuilt Selection Toolkit

Postshot V1.1 ships VR headset preview, formal Photometric Compensation, a lasso + rectangle selection system, and expanded format support including Pix4D OPF and SPZ sequences.

Postshot V1.1 ships VR headset preview, formal Photometric Compensation, a lasso + rectangle selection system, and expanded format support including Pix4D OPF and SPZ sequences.

Michael Rubloff

Michael Rubloff

Michael is the Founder and Managing Editor of Radiancefields.com

Postshot

Postshot just released their V1.1. When we covered Postshot V1.0.324 last month, many of the final features were being implemented, such as expanding format compatibility and addressing edge cases in the capture stack. V1.1 makes the jump from incremental updates to a genuine feature release. Three additions in particular stand out as changing what Postshot can actually do, not just how well it does it.

Postshot now supports previewing scenes directly in a connected VR or XR headset without leaving the application. Postshot has also added an Observer Scale preference, letting you control the physical scale relationship between the viewer and the scene.

The selection system has been substantially expanded. The previous depth-brush approach has been supplemented, and for most workflows probably superseded, by a lasso select and rectangle select tool, plus explicit Add, Subtract, and Intersect selection modes accessible via toolbar buttons. The Escape key behavior has also been refined so it aborts only the current drag operation rather than wiping the entire selection. For scene editing and crop/cleanup work, this brings Postshot’s selection toolkit closer to what you’d expect from a dedicated 3D application.

Photometric Compensation, which we noted as an emerging feature in March, is now formally shipped in V1.1. The implementation handles auto exposure, white point correction, and vignetting, all of which affect how the reconstruction interprets input imagery. Scenes captured under varying exposure conditions or with significant lens vignetting have historically been harder to reconstruct cleanly; the compensation step allows Postshot to account for these photometric artifacts as part of training rather than relying on inputs to be already normalized. The result should be better color consistency and fewer floaters in scenes that would previously have required external preprocessing.

The SfM pipeline gains a Pose Quality option in the training configuration, giving users control over how aggressively the system filters camera poses during reconstruction. This is meaningful for challenging capture scenarios — sequences with motion blur, partially occluded cameras, or difficult lighting — where the default pose estimation may include unreliable cameras that degrade the final splat quality.

On the format side, V1.1 adds the ability to load sequences of SPZ files. Combined with support for Pix4D OPF data, RealityScan 2.1, and improved COLMAP database handling, the import surface continues to expand. Unreal Engine 5.7 is now supported on the plugin side, alongside a series of depth compositing and asset path improvements that make the UE integration more reliable in production configurations.

The V1.1 build is available for Windows now at jawset.com.

Thumbnail for Gaussian Splatting News episode 12

11:38

Watch · New every Monday

Splats Come to Fortnite, Nike Shoots in 4D, Splats on a Nintendo 3DS

Episode 12 · Nov 9, 2026

Epic’s UEFN 43.00 brings Gaussian splats into the Unreal Editor for Fortnite, importing PLY and SPZ files that render on every platform UEFN supports, mobile included.

Featured

Recents

Artwork

Do Baskets Dream Enters BurnerSphere by Day and Night

Do Baskets Dream of Shores or Sea, seven Vietnamese basket boats adrift in lanterns at Burning Man 2026, is in BurnerSphere as day and night Gaussian splats.

Michael Rubloff

Nov 10, 2026

Artwork

Do Baskets Dream Enters BurnerSphere by Day and Night

Do Baskets Dream of Shores or Sea, seven Vietnamese basket boats adrift in lanterns at Burning Man 2026, is in BurnerSphere as day and night Gaussian splats.

Michael Rubloff

Platforms

Blender 5.3 Ships With Native Gaussian Splat Support

Blender 5.3 adds native 3D Gaussian splat import from PLY, SPZ, USD and glTF, with rendering in Workbench, EEVEE and Cycles. Splat export is not yet supported.

Michael Rubloff

Nov 10, 2026

Platforms

Blender 5.3 Ships With Native Gaussian Splat Support

Blender 5.3 adds native 3D Gaussian splat import from PLY, SPZ, USD and glTF, with rendering in Workbench, EEVEE and Cycles. Splat export is not yet supported.

Michael Rubloff

Platforms

Niantic Spatial Makes Splat Objects Movable in Simulation

Niantic Spatial object interaction, a scene variation beta, separates movable objects from Gaussian splat scenes with collision data and estimated physics.

Michael Rubloff

Nov 10, 2026

Platforms

Niantic Spatial Makes Splat Objects Movable in Simulation

Niantic Spatial object interaction, a scene variation beta, separates movable objects from Gaussian splat scenes with collision data and estimated physics.

Michael Rubloff

Platforms

LCC Studio V2.7.0 Exports Fusion Results to USD and 3D Tiles

XGRIDS LCC Studio V2.7.0 exports Map Fusion, Aerial-Ground Map Fusion and Aerial Reconstruction results as USD and 3D Tiles, and drops the 3D Tiles v1 profile.

Michael Rubloff

Nov 10, 2026

Platforms

LCC Studio V2.7.0 Exports Fusion Results to USD and 3D Tiles

XGRIDS LCC Studio V2.7.0 exports Map Fusion, Aerial-Ground Map Fusion and Aerial Reconstruction results as USD and 3D Tiles, and drops the 3D Tiles v1 profile.

Michael Rubloff

Trending Articles
  1. TRENDING
    Loading...
  2. TRENDING
    Loading...
  3. TRENDING
    Loading...
Michael Rubloff

Written by Michael Rubloff

Michael is the Founder and Managing Editor of Radiancefields.com

More from Michael Rubloff

More from Michael Rubloff

Artwork

Do Baskets Dream Enters BurnerSphere by Day and Night

Do Baskets Dream of Shores or Sea, seven Vietnamese basket boats adrift in lanterns at Burning Man 2026, is in BurnerSphere as day and night Gaussian splats.

Michael Rubloff

Nov 10, 2026

Burning Man

Artwork

Do Baskets Dream Enters BurnerSphere by Day and Night

Michael Rubloff

Nov 10, 2026

Burning Man

Artwork

Do Baskets Dream Enters BurnerSphere by Day and Night

Do Baskets Dream of Shores or Sea, seven Vietnamese basket boats adrift in lanterns at Burning Man 2026, is in BurnerSphere as day and night Gaussian splats.

Michael Rubloff

Nov 10, 2026

Burning Man

Platforms

Blender 5.3 Ships With Native Gaussian Splat Support

Blender 5.3 adds native 3D Gaussian splat import from PLY, SPZ, USD and glTF, with rendering in Workbench, EEVEE and Cycles. Splat export is not yet supported.

Michael Rubloff

Nov 10, 2026

Blender 5.3 gaussian splatting

Platforms

Blender 5.3 Ships With Native Gaussian Splat Support

Michael Rubloff

Nov 10, 2026

Blender 5.3 gaussian splatting

Platforms

Blender 5.3 Ships With Native Gaussian Splat Support

Blender 5.3 adds native 3D Gaussian splat import from PLY, SPZ, USD and glTF, with rendering in Workbench, EEVEE and Cycles. Splat export is not yet supported.

Michael Rubloff

Nov 10, 2026

Blender 5.3 gaussian splatting

Platforms

Niantic Spatial Makes Splat Objects Movable in Simulation

Niantic Spatial object interaction, a scene variation beta, separates movable objects from Gaussian splat scenes with collision data and estimated physics.

Michael Rubloff

Nov 10, 2026

Niantic Spatial

Platforms

Niantic Spatial Makes Splat Objects Movable in Simulation

Michael Rubloff

Nov 10, 2026

Niantic Spatial

Platforms

Niantic Spatial Makes Splat Objects Movable in Simulation

Niantic Spatial object interaction, a scene variation beta, separates movable objects from Gaussian splat scenes with collision data and estimated physics.

Michael Rubloff

Nov 10, 2026

Niantic Spatial

New to Gaussian Splatting? Start here

Radiance fields, explained from the ground up: what a Gaussian splat is, how to capture one, and which tools and gear to start with.

Newsletter

Keep up with the field.

New research, tools and captures from the Radiance Fields newsroom, in your inbox. Free, no spam.

Gaussian Splatting News on YouTube

The week in radiance fields, every Monday.

Gaussian Splatting News on YouTube

The week in radiance fields, every Monday.

Gaussian Splatting News on YouTube

The week in radiance fields, every Monday.

Gaussian Splatting News on YouTube

The week in radiance fields, every Monday.