Radiance Field Association, ARC3D Launches

I am proud to be joining forces to help launch the first Association to advocate for Radiance Field adoption.

I am proud to be joining forces to help launch the first Association to advocate for Radiance Field adoption.

Michael Rubloff

Michael Rubloff

Michael is the Founder and Managing Editor of Radiancefields.com

Tags

ARC3D

I increasingly speak with and observe companies of all sizes and industries whose curiosity has been piqued by radiance field representations. One of the most common questions I hear is: What are the real use cases of this technology?

Today, the most frequent applications I see span AEC/GIS, real estate and hospitality, autonomous vehicles, robotics, eCommerce, telecommunications, federal agencies, and insurance. But even this list feels like a narrow slice of what’s possible. I believe we’re only scratching the surface of where radiance field representations will ultimately be used.

While Gaussian Splatting is emerging as the first bridge to the adoption of radiance field representations, it certainly won’t be the last. Novel representations such as ray traced and voxel based, among several others continue to be published. 

At a time when the conversation around artificial intelligence is unrelenting and omnipresent, I believe it’s critical to have a focused association that champions technologies like radiance fields. Technologies that are not only compelling, but capable of making a large-scale, lasting impact on how consumers, professionals, and robotic systems create, document, and interact with the world.

That’s why I’m proud to help launch ARC3D, the Alliance for Radiance and Computation, alongside Nitin, Steffanie, and Arvin. ARC3D will serve as the first association dedicated to advancing, educating, and supporting the community around radiance field representations and other emerging lifelike 3D technologies.

Over the next three years, I believe we’ll see rapid progress in this space. Progress that will spill over into the broader world of imaging and visual computing. This foundational point marks the beginning of a new era, one that will reshape our daily expectations of how we experience the world around us.

To help foster and accelerate this movement, we are forming an Association whose primary mission is to educate and make these technologies approachable for everyone. Our first initiative will be a free webinar featuring myself and advisor Jonathan Stephens, offering a high-level introduction to radiance field representations. The webinar will take place Thursday at 2pm EST and will be free to join. I hope you’ll consider joining us for this conversation — and following along with the work of ARC.

I’m incredibly excited about the future of imaging, and I hope we’ll all benefit from richer, more lifelike digital representations of the world. Join us, and help shape what comes next.

Featured

Recents

Platforms

PlayCanvas Engine v2.23.0 Returns Gaussian Splat LOD to Distance-Only Selection

PlayCanvas Engine v2.23.0 makes Gaussian splat LOD distance-only again, adds target or limit splat budgets, and adds sort-free stochastic rendering on WebGPU.

Michael Rubloff

Oct 2, 2026

Platforms

PlayCanvas Engine v2.23.0 Returns Gaussian Splat LOD to Distance-Only Selection

PlayCanvas Engine v2.23.0 makes Gaussian splat LOD distance-only again, adds target or limit splat budgets, and adds sort-free stochastic rendering on WebGPU.

Michael Rubloff

Platforms

Esri Adds Georeferenced Gaussian Splat Layers to ArcGIS Earth 3.0

ArcGIS Earth 3.0 adds georeferenced Gaussian splat layers to the free desktop globe app, shown in new local scenes beside basemaps, terrain and scene layers.

Michael Rubloff

Oct 2, 2026

Platforms

Esri Adds Georeferenced Gaussian Splat Layers to ArcGIS Earth 3.0

ArcGIS Earth 3.0 adds georeferenced Gaussian splat layers to the free desktop globe app, shown in new local scenes beside basemaps, terrain and scene layers.

Michael Rubloff

Platforms

gsplat-talkinghead Brings Lip-Synced Gaussian Splat Avatars to AI Voice Agents in the Browser

gsplat-talkinghead is an MIT React library that renders lip-synced Gaussian splat avatars in the browser for OpenAI, Qwen, ElevenLabs, Vapi and LiveKit agents.

Michael Rubloff

Oct 2, 2026

Platforms

gsplat-talkinghead Brings Lip-Synced Gaussian Splat Avatars to AI Voice Agents in the Browser

gsplat-talkinghead is an MIT React library that renders lip-synced Gaussian splat avatars in the browser for OpenAI, Qwen, ElevenLabs, Vapi and LiveKit agents.

Michael Rubloff

Platforms

Gausser Brings MoGraph-Driven Gaussian Splat Animation to Cinema 4D

Gausser 1.0.0 brings 3D Gaussian splatting to Cinema 4D, driving imported PLY, SPLAT and SPZ splats with MoGraph Fields, Effectors, Deformers and Forces.

Michael Rubloff

Oct 1, 2026

Platforms

Gausser Brings MoGraph-Driven Gaussian Splat Animation to Cinema 4D

Gausser 1.0.0 brings 3D Gaussian splatting to Cinema 4D, driving imported PLY, SPLAT and SPZ splats with MoGraph Fields, Effectors, Deformers and Forces.

Michael Rubloff

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Michael Rubloff

Written by Michael Rubloff

Michael is the Founder and Managing Editor of Radiancefields.com

More from Michael Rubloff

More from Michael Rubloff

Platforms

PlayCanvas Engine v2.23.0 Returns Gaussian Splat LOD to Distance-Only Selection

PlayCanvas Engine v2.23.0 makes Gaussian splat LOD distance-only again, adds target or limit splat budgets, and adds sort-free stochastic rendering on WebGPU.

Michael Rubloff

Oct 2, 2026

PlayCanvas

Platforms

PlayCanvas Engine v2.23.0 Returns Gaussian Splat LOD to Distance-Only Selection

Michael Rubloff

Oct 2, 2026

PlayCanvas

Platforms

PlayCanvas Engine v2.23.0 Returns Gaussian Splat LOD to Distance-Only Selection

PlayCanvas Engine v2.23.0 makes Gaussian splat LOD distance-only again, adds target or limit splat budgets, and adds sort-free stochastic rendering on WebGPU.

Michael Rubloff

Oct 2, 2026

PlayCanvas

Platforms

Esri Adds Georeferenced Gaussian Splat Layers to ArcGIS Earth 3.0

ArcGIS Earth 3.0 adds georeferenced Gaussian splat layers to the free desktop globe app, shown in new local scenes beside basemaps, terrain and scene layers.

Michael Rubloff

Oct 2, 2026

ArcGIS Earth

Platforms

Esri Adds Georeferenced Gaussian Splat Layers to ArcGIS Earth 3.0

Michael Rubloff

Oct 2, 2026

ArcGIS Earth

Platforms

Esri Adds Georeferenced Gaussian Splat Layers to ArcGIS Earth 3.0

ArcGIS Earth 3.0 adds georeferenced Gaussian splat layers to the free desktop globe app, shown in new local scenes beside basemaps, terrain and scene layers.

Michael Rubloff

Oct 2, 2026

ArcGIS Earth

Platforms

gsplat-talkinghead Brings Lip-Synced Gaussian Splat Avatars to AI Voice Agents in the Browser

gsplat-talkinghead is an MIT React library that renders lip-synced Gaussian splat avatars in the browser for OpenAI, Qwen, ElevenLabs, Vapi and LiveKit agents.

Michael Rubloff

Oct 2, 2026

gsplat avatar

Platforms

gsplat-talkinghead Brings Lip-Synced Gaussian Splat Avatars to AI Voice Agents in the Browser

Michael Rubloff

Oct 2, 2026

gsplat avatar

Platforms

gsplat-talkinghead Brings Lip-Synced Gaussian Splat Avatars to AI Voice Agents in the Browser

gsplat-talkinghead is an MIT React library that renders lip-synced Gaussian splat avatars in the browser for OpenAI, Qwen, ElevenLabs, Vapi and LiveKit agents.

Michael Rubloff

Oct 2, 2026

gsplat avatar

New to Gaussian Splatting? Start here

Radiance fields, explained from the ground up: what a Gaussian splat is, how to capture one, and which tools and gear to start with.

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