RealityScan 2.2 Adds 360 and AMD GPU Support

Michael Rubloff

Michael Rubloff

Email
Copy Link
Twitter
Linkedin
Reddit
Whatsapp
RealityScan 360 Support

RealityScan 2.2 delivers what Epic calls one of the most requested features in the application’s history. Full AMD GPU support. For a tool that has sat at the front of so many gaussian splatting and NeRF pipelines as the Structure from Motion stage, the change rapidly expands the potential user base. Every stage is equally accelerated on Radeon and Radeon PRO, with Epic stating it is the same pipeline at the same speed.

RealityScan can now mix AMD and NVIDIA cards in the same machine, splitting the workload across every supported GPU in parallel. A rig with a GeForce and a Radeon installed side by side will put both to work on the same job. Support spans the modern AMD desktop and workstation lineup, from RDNA 4 gaming cards through RDNA 3 PRO workstation GPUs. AMD support is Windows only at launch, with Linux noted as coming later.

The release also formalizes a 360 camera workflow through a new tutorial and a small companion web app. The appeal of 360 capture for reconstruction obvious, since a single shot covers an entire scene. Epic’s PanoToViews web app, hosted on its public GitHub, converts equirectangular stills into cube-face views and writes XMP sidecars carrying the calibration metadata RealityScan needs. Because equirectangulars are undistorted by nature and the app can calculate focal length, RealityScan can skip lens correction during alignment, which both speeds up processing and makes 360 hardware a reader may already own into a viable input.

The tool defaults to a 90-degree field of view per cube face, and can be widened up to 120 degrees to introduce overlap between faces and give sparse views, such as a wall against empty sky, more to align against.

The rest of 2.2 is the usual stability pass. On the import side, two separate “end of physical tape” errors during COLMAP ingestion were fixed, one tied to the 3D Maker Pro Eagle SLAM scanner and one caused by a trailing space in the input. Alignment received several fixes covering a hang that never completed on specific datasets, a crash with locked camera positions, incorrectly produced single-camera components, and bad camera rotation in browser-viewable sparse reconstruction reports. The CLI saw corrections to the -addImageWithCalibration and -importLaserScanFolder commands, alongside editor and texturing fixes.

This continues a steady year of iteration on the platform, following version 2.1.1’s COLMAP interchange work, the automation and remote-execution push in 2.1, and the 2.0 milestone that first arrived at UnrealFest with alignment, AI masking, and LiDAR ingestion improvements. RealityScan remains free for individuals and companies under Epic’s revenue threshold.

Learn more here.

Featured

Recents

Platforms

ANNX Studio v1.1.11 Adds 360 Photo Project Creation

ANNX Studio v1.1.11 rebuilds its 360 panorama modeling pipeline as 2.0 and adds project creation from 360 still images, previously limited to 360 video.

Michael Rubloff

Sep 11, 2026

Platforms

ANNX Studio v1.1.11 Adds 360 Photo Project Creation

ANNX Studio v1.1.11 rebuilds its 360 panorama modeling pipeline as 2.0 and adds project creation from 360 still images, previously limited to 360 video.

Michael Rubloff

Platforms

NVIDIA Names 20+ Robotaxi Programs on Its 3-Computer Stack

NVIDIA names over twenty robotaxi programs building on its three-computer stack, from Uber and Mercedes-Benz to Zoox and Zeekr, with NuRec in the simulation tier.

Michael Rubloff

Sep 11, 2026

Platforms

NVIDIA Names 20+ Robotaxi Programs on Its 3-Computer Stack

NVIDIA names over twenty robotaxi programs building on its three-computer stack, from Uber and Mercedes-Benz to Zoox and Zeekr, with NuRec in the simulation tier.

Michael Rubloff

SplatBridge Brings Streamed Gaussian Splats and Splat Colliders to Unity 6

SplatBridge 1.0.4 imports SOG, SPZ and 3DGS PLY into Unity 6, streaming city-scale captures under a fixed GPU budget and baking splats into a MeshCollider.

Michael Rubloff

Sep 10, 2026

SplatBridge Brings Streamed Gaussian Splats and Splat Colliders to Unity 6

SplatBridge 1.0.4 imports SOG, SPZ and 3DGS PLY into Unity 6, streaming city-scale captures under a fixed GPU budget and baking splats into a MeshCollider.

Michael Rubloff

Platforms

NVIDIA NCore v19.6.0 Opens Sensor Model Construction

NVIDIA NCore v19.6.0 replaces its from_parameters static methods with free camera, lidar and external distortion model factories carrying an open registry.

Michael Rubloff

Sep 10, 2026

Platforms

NVIDIA NCore v19.6.0 Opens Sensor Model Construction

NVIDIA NCore v19.6.0 replaces its from_parameters static methods with free camera, lidar and external distortion model factories carrying an open registry.

Michael Rubloff

Trending Articles
  1. TRENDING
    Loading...
  2. TRENDING
    Loading...
  3. TRENDING
    Loading...
Michael Rubloff

Written by Michael Rubloff

Michael is the Founder and Managing Editor of Radiancefields.com

Email
Copy Link
Twitter
Linkedin
Reddit
Whatsapp

More from Michael Rubloff

More from Michael Rubloff

Platforms

ANNX Studio v1.1.11 Adds 360 Photo Project Creation

ANNX Studio v1.1.11 rebuilds its 360 panorama modeling pipeline as 2.0 and adds project creation from 360 still images, previously limited to 360 video.

Michael Rubloff

Sep 11, 2026

AnnxStudio

Platforms

ANNX Studio v1.1.11 Adds 360 Photo Project Creation

Michael Rubloff

Sep 11, 2026

AnnxStudio

Platforms

ANNX Studio v1.1.11 Adds 360 Photo Project Creation

ANNX Studio v1.1.11 rebuilds its 360 panorama modeling pipeline as 2.0 and adds project creation from 360 still images, previously limited to 360 video.

Michael Rubloff

Sep 11, 2026

AnnxStudio

Platforms

NVIDIA Names 20+ Robotaxi Programs on Its 3-Computer Stack

NVIDIA names over twenty robotaxi programs building on its three-computer stack, from Uber and Mercedes-Benz to Zoox and Zeekr, with NuRec in the simulation tier.

Michael Rubloff

Sep 11, 2026

NVIDIA Logo

Platforms

NVIDIA Names 20+ Robotaxi Programs on Its 3-Computer Stack

Michael Rubloff

Sep 11, 2026

NVIDIA Logo

Platforms

NVIDIA Names 20+ Robotaxi Programs on Its 3-Computer Stack

NVIDIA names over twenty robotaxi programs building on its three-computer stack, from Uber and Mercedes-Benz to Zoox and Zeekr, with NuRec in the simulation tier.

Michael Rubloff

Sep 11, 2026

NVIDIA Logo

SplatBridge Brings Streamed Gaussian Splats and Splat Colliders to Unity 6

SplatBridge 1.0.4 imports SOG, SPZ and 3DGS PLY into Unity 6, streaming city-scale captures under a fixed GPU budget and baking splats into a MeshCollider.

Michael Rubloff

Sep 10, 2026

SplatBridge

SplatBridge Brings Streamed Gaussian Splats and Splat Colliders to Unity 6

Michael Rubloff

Sep 10, 2026

SplatBridge

SplatBridge Brings Streamed Gaussian Splats and Splat Colliders to Unity 6

SplatBridge 1.0.4 imports SOG, SPZ and 3DGS PLY into Unity 6, streaming city-scale captures under a fixed GPU budget and baking splats into a MeshCollider.

Michael Rubloff

Sep 10, 2026

SplatBridge