RhinoGaussianSplatting Brings 3DGS Import, Editing, Meshing, and Baking to Rhino 8

Michael Rubloff

Michael Rubloff

Rhino gaussian splatting

A developer seghier has released RhinoGaussianSplatting, a free, MIT-licensed C# plugin that turns Rhino 8 for Windows into a native environment for 3D Gaussian splatting. This adds support for importing, visualizing, editing, cropping, meshing, and even synthesizing splat datasets as Rhino document objects.

A custom SplatDisplayConduit pushes millions of splats through Rhino's native display pipeline instead of drawing them as static geometry, while a lightweight proxy point cloud living inside the Rhino document acts as a coordinate handle. The whole dataset can be moved, rotated, scaled, and edited with the standard toolset, including the Gumball, and the splats follow. That design is what lets a radiance field reconstructions behave like any other CAD object instead of an opaque overlay pinned in space.

The importer covers many of the splat and point cloud formats now in circulation. It reads 3DGS .ply, .las LiDAR clouds with their offsets, scales, and color or grayscale intensity, the compact uncompressed .splat format at its 32-byte stride, .ksplat, and .sog. It goes further with .ssog/.zip Streamed SOG, parsing the lod-meta.json spatial-hierarchy octree to allow selective import of specific Levels of Detail from LOD 0 through LOD 3, so fidelity can be traded against viewport performance and VRAM, and with Niantic and Scaniverse's Gzip-compressed .spz.

Export formats including writing gaussian splat .ply, .splat, and .ksplat. Keep in mind that tools like Splat Transform can help you convert to additional file types.

Until now, getting 3DGS files into Rhino meant either using the Veesus or Chaos pipelines. Veesus added Rhino support back in May of 2025 and Chaos brought splats in on the renderer side with V-Ray 7. RhinoGaussianSplatting is the first free, open source native plugin to treat splats as editable Rhino objects. It lands as a Rhino-native counterpart to the wider set of engine integrations tracked in our roundup of where Gaussian splatting works across Blender, Unreal, Unity and more.

It is available now on Food4Rhino.

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Michael Rubloff

Written by Michael Rubloff

Michael is the Founder and Managing Editor of Radiancefields.com

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