Streamed Reality Generates Gaussian Splats Inside the Unity Editor

Michael Rubloff

Michael Rubloff

Tags

Email
Copy Link
Twitter
Linkedin
Reddit
Whatsapp
Streamed Reality

Streamed Reality has released Streamed Reality 3D Gaussian Splatting, a Unity asset that generates gaussian splats inside the editor and exports them to PLY.

Unity's existing gaussian splat packages consume splats trained elsewhere. UnityGaussianCapture came closest to running the other direction, exporting dome and volume camera rigs from a Unity scene as SfM data ready to drop into Postshot or Nerfstudio, and Aras Pranckevicius's Unity plugin imports finished PLY assets for editing and rendering.

Streamed Reality 3D Gaussian Splatting takes a running Unity scene as its input. The asset captures scene information, optimizes the model at runtime while the scene is active, and writes the finished result to .ply for use in external 3DGS workflows. Sample scenes ship with the package, along with configurable optimization and debug options.

Streamed Reality states that the current use case is tested with relatively small tabletop scenes. Larger scenes, dynamic scenes, Linux and AMD HIP support, and streaming sit on the roadmap and have not shipped. Unity scenes can now run capture, optimization and export without leaving the editor.

The package requires Windows, DirectX 12, and a CUDA capable graphics card. Compatibility covers the Built-in Render Pipeline and URP, and HDRP is marked not compatible. Version 1.0 is an 8.1 MB download built against Unity 6000.3.10.

Streamed Reality publishes two other Unity packages, a Streamed Reality Server SDK at $19.99 and a free Streamed Reality Client SDK, and its own site presents the three as a Unity XR and gaussian splatting tool line. The 3DGS package is sold as an Extension Asset under the standard Unity Asset Store EULA.

Streamed Reality 3D Gaussian Splatting lists at $19.99 and currently sells at $9.99 under a 50 percent new release discount.

It is available now on the Unity Asset Store.

Featured

Recents

Platforms

LocalMesh Opens Its Beta, Turning One Photo Into a Gaussian Splat and a Textured Mesh on a Local GPU

LocalMesh opens its beta, turning one photo into a Gaussian splat with TripoSplat, then meshing it by carving 60 gsplat depth maps into a 768-cubed TSDF volume.

Michael Rubloff

Aug 19, 2026

Platforms

LocalMesh Opens Its Beta, Turning One Photo Into a Gaussian Splat and a Textured Mesh on a Local GPU

LocalMesh opens its beta, turning one photo into a Gaussian splat with TripoSplat, then meshing it by carving 60 gsplat depth maps into a 768-cubed TSDF volume.

Michael Rubloff

Platforms

PlayCanvas Opens SuperSplat to Third Party Tools With a REST Publishing API

PlayCanvas opens SuperSplat with a REST publishing API, letting third-party scanners and trainers upload Gaussian splats straight to superspl.at hosting.

Michael Rubloff

Aug 19, 2026

Platforms

PlayCanvas Opens SuperSplat to Third Party Tools With a REST Publishing API

PlayCanvas opens SuperSplat with a REST publishing API, letting third-party scanners and trainers upload Gaussian splats straight to superspl.at hosting.

Michael Rubloff

I Tried to Make Gaussian Splatting 1,000× Faster 

How my first 3.5-hour MacBook experiment ended up training Splats in about a minute on an iPhone 

Sebastian Beyer

Aug 18, 2026

I Tried to Make Gaussian Splatting 1,000× Faster 

How my first 3.5-hour MacBook experiment ended up training Splats in about a minute on an iPhone 

Sebastian Beyer

Platforms

GaussianSplatting.jl v2.0.0 Adds MCMC and Sky Dome Pass

GaussianSplatting.jl v2.0.0 adds MCMC densification, depth and geometry supervision, and a Sky Dome pass to the pure-Julia Gaussian splatting implementation.

Michael Rubloff

Aug 17, 2026

Platforms

GaussianSplatting.jl v2.0.0 Adds MCMC and Sky Dome Pass

GaussianSplatting.jl v2.0.0 adds MCMC densification, depth and geometry supervision, and a Sky Dome pass to the pure-Julia Gaussian splatting implementation.

Michael Rubloff

Michael Rubloff

Written by Michael Rubloff

Michael is the Founder and Managing Editor of Radiancefields.com

Email
Copy Link
Twitter
Linkedin
Reddit
Whatsapp

More from Michael Rubloff

More from Michael Rubloff

Platforms

LocalMesh Opens Its Beta, Turning One Photo Into a Gaussian Splat and a Textured Mesh on a Local GPU

LocalMesh opens its beta, turning one photo into a Gaussian splat with TripoSplat, then meshing it by carving 60 gsplat depth maps into a 768-cubed TSDF volume.

Michael Rubloff

Aug 19, 2026

LocalMesh

Platforms

LocalMesh Opens Its Beta, Turning One Photo Into a Gaussian Splat and a Textured Mesh on a Local GPU

Michael Rubloff

Aug 19, 2026

LocalMesh

Platforms

LocalMesh Opens Its Beta, Turning One Photo Into a Gaussian Splat and a Textured Mesh on a Local GPU

LocalMesh opens its beta, turning one photo into a Gaussian splat with TripoSplat, then meshing it by carving 60 gsplat depth maps into a 768-cubed TSDF volume.

Michael Rubloff

Aug 19, 2026

LocalMesh

Platforms

Streamed Reality Generates Gaussian Splats Inside the Unity Editor

Streamed Reality 3D Gaussian Splatting generates 3DGS models inside the Unity editor, optimizing at runtime and exporting to PLY on Windows and CUDA GPUs.

Michael Rubloff

Aug 19, 2026

Streamed Reality

Platforms

Streamed Reality Generates Gaussian Splats Inside the Unity Editor

Michael Rubloff

Aug 19, 2026

Streamed Reality

Platforms

Streamed Reality Generates Gaussian Splats Inside the Unity Editor

Streamed Reality 3D Gaussian Splatting generates 3DGS models inside the Unity editor, optimizing at runtime and exporting to PLY on Windows and CUDA GPUs.

Michael Rubloff

Aug 19, 2026

Streamed Reality

Platforms

PlayCanvas Opens SuperSplat to Third Party Tools With a REST Publishing API

PlayCanvas opens SuperSplat with a REST publishing API, letting third-party scanners and trainers upload Gaussian splats straight to superspl.at hosting.

Michael Rubloff

Aug 19, 2026

PlayCanvas

Platforms

PlayCanvas Opens SuperSplat to Third Party Tools With a REST Publishing API

Michael Rubloff

Aug 19, 2026

PlayCanvas

Platforms

PlayCanvas Opens SuperSplat to Third Party Tools With a REST Publishing API

PlayCanvas opens SuperSplat with a REST publishing API, letting third-party scanners and trainers upload Gaussian splats straight to superspl.at hosting.

Michael Rubloff

Aug 19, 2026

PlayCanvas