

Streamed Reality has released Streamed Reality 3D Gaussian Splatting, a Unity asset that generates gaussian splats inside the editor and exports them to PLY.
Unity's existing gaussian splat packages consume splats trained elsewhere. UnityGaussianCapture came closest to running the other direction, exporting dome and volume camera rigs from a Unity scene as SfM data ready to drop into Postshot or Nerfstudio, and Aras Pranckevicius's Unity plugin imports finished PLY assets for editing and rendering.
Streamed Reality 3D Gaussian Splatting takes a running Unity scene as its input. The asset captures scene information, optimizes the model at runtime while the scene is active, and writes the finished result to .ply for use in external 3DGS workflows. Sample scenes ship with the package, along with configurable optimization and debug options.
Streamed Reality states that the current use case is tested with relatively small tabletop scenes. Larger scenes, dynamic scenes, Linux and AMD HIP support, and streaming sit on the roadmap and have not shipped. Unity scenes can now run capture, optimization and export without leaving the editor.
The package requires Windows, DirectX 12, and a CUDA capable graphics card. Compatibility covers the Built-in Render Pipeline and URP, and HDRP is marked not compatible. Version 1.0 is an 8.1 MB download built against Unity 6000.3.10.
Streamed Reality publishes two other Unity packages, a Streamed Reality Server SDK at $19.99 and a free Streamed Reality Client SDK, and its own site presents the three as a Unity XR and gaussian splatting tool line. The 3DGS package is sold as an Extension Asset under the standard Unity Asset Store EULA.
Streamed Reality 3D Gaussian Splatting lists at $19.99 and currently sells at $9.99 under a 50 percent new release discount.
It is available now on the Unity Asset Store.
New to Gaussian Splatting? Start here






