SuperSplat Ships Compute-Based WebGPU Rendering and Automatic Streamed LOD

Michael Rubloff

Michael Rubloff

Email
Copy Link
Twitter
Linkedin
Reddit
Whatsapp
PlayCanvas

A 35 million splat scene that ran at 13 fps in PlayCanvas’s WebGL 2 renderer now runs at 76 fps under its new WebGPU path. It’s a 5.7x speedup, achieved by moving the entire splat preparation pipeline onto the GPU. That number headlines today’s PlayCanvas Engine v2.19.0 release and a pair of SuperSplat platform upgrades announced by CEO Will Eastcott. It’s a compute-based WebGPU renderer and automatic streamed levels of detail for every uploaded scene.

For those who have been following PlayCanvas‘s GitHub libraries, they’ll know that this is the culmination of a large scale initiative. The work extends the unified gsplat rendering system the engine has been building since 2.13. The renderer change is architectural. Where the WebGL 2 path sorts splats on a CPU worker thread, the new renderer runs culling, projection, and a GPU radix sort entirely in compute shaders, leaving only lightweight vertex and fragment work to rasterize from pre-projected data.

The gains scale with splat count, with parity at 1 million splats on an M4 Max, 2.6x at 10 million, 5.7x at 35 million. Additionally mobile benefits at every size tested. An iPhone 13 Pro Max roughly doubles its frame rate from 1 to 4 million splats, hitting 78 fps where WebGL 2 managed 38. PlayCanvas cites caniuse.com figures putting WebGPU at roughly 85% of end users, and the engine falls back to WebGL 2 automatically with identical visual output.

The second upgrade attacks load times. SuperSplat now automatically processes every upload into Streamed SOG, an extension of the compressed SOG format in which splat-transform decimates a scene into a series of LODs and chunks them into small streamable pieces. The viewer fetches the lowest detail levels first, putting a complete stable image on screen almost immediately, then progressively refines toward a per-device Gaussian budget. The demo scene attached to the announcement, Guy Middleton’s scan of the Lokwelt Freilassing railway museum in Bavaria, carries 24 million Gaussians at its top LOD, more than any phone could hold in memory, yet appears near instantly and sharpens during exploration.

The pieces have been landing in public all week. Splat-transform 2.5.1 shipped the documented streamed SOG production workflow for anyone who wants to generate the format outside the platform, and v2.19.0 also carries the splat shadow and PCSS work merged earlier in the release cycle. Everything involved, engine, SuperSplat editor and viewer, SplatTransform, remains MIT-licensed open source.

Featured

Recents

KIRI Engine Releases a Free MIT Licensed Gaussian Splat Renderer for After Effects

KIRI Engine releases a free, MIT licensed Gaussian splat renderer for After Effects, rendering PLY captures through the AE 3D camera with no depth output.

Michael Rubloff

Jul 30, 2026

KIRI Engine Releases a Free MIT Licensed Gaussian Splat Renderer for After Effects

KIRI Engine releases a free, MIT licensed Gaussian splat renderer for After Effects, rendering PLY captures through the AE 3D camera with no depth output.

Michael Rubloff

Platforms

XGRIDS Brings 2D Photo Support and Drone RTK Optional in LCC Studio 2.2

XGRIDS LCC Studio V2.2.0 makes drone RTK optional for aerial and aerial-ground fusion reconstruction, and adds 3DGS models from a folder of local images.

Michael Rubloff

Jul 30, 2026

Platforms

XGRIDS Brings 2D Photo Support and Drone RTK Optional in LCC Studio 2.2

XGRIDS LCC Studio V2.2.0 makes drone RTK optional for aerial and aerial-ground fusion reconstruction, and adds 3DGS models from a folder of local images.

Michael Rubloff

ReconWorldLab Adds Relighting to Godot Gaussian Splats in GDGS 3.3.0

GDGS 3.3.0 adds relighting to Godot Gaussian splats, baking per-splat normals and ambient occlusion from a voxel proxy for +4.7% frame time with one light.

Michael Rubloff

Jul 30, 2026

ReconWorldLab Adds Relighting to Godot Gaussian Splats in GDGS 3.3.0

GDGS 3.3.0 adds relighting to Godot Gaussian splats, baking per-splat normals and ambient occlusion from a voxel proxy for +4.7% frame time with one light.

Michael Rubloff

Platforms

Chronosplat Plays 4D Gaussian Splat Sequences From Static Files in the Browser

Chronosplat is a GPLv3 browser player for 4D Gaussian splat sequences, converting any PLY sequence to per-frame SOG and running as static files with no server.

Michael Rubloff

Jul 30, 2026

Platforms

Chronosplat Plays 4D Gaussian Splat Sequences From Static Files in the Browser

Chronosplat is a GPLv3 browser player for 4D Gaussian splat sequences, converting any PLY sequence to per-frame SOG and running as static files with no server.

Michael Rubloff

Trending Articles
  1. TRENDING
    Loading...
  2. TRENDING
    Loading...
  3. TRENDING
    Loading...
Michael Rubloff

Written by Michael Rubloff

Michael is the Founder and Managing Editor of Radiancefields.com

Email
Copy Link
Twitter
Linkedin
Reddit
Whatsapp

More from Michael Rubloff

More from Michael Rubloff

KIRI Engine Releases a Free MIT Licensed Gaussian Splat Renderer for After Effects

KIRI Engine releases a free, MIT licensed Gaussian splat renderer for After Effects, rendering PLY captures through the AE 3D camera with no depth output.

Michael Rubloff

Jul 30, 2026

After Effects Gaussian Splatting

KIRI Engine Releases a Free MIT Licensed Gaussian Splat Renderer for After Effects

Michael Rubloff

Jul 30, 2026

After Effects Gaussian Splatting

KIRI Engine Releases a Free MIT Licensed Gaussian Splat Renderer for After Effects

KIRI Engine releases a free, MIT licensed Gaussian splat renderer for After Effects, rendering PLY captures through the AE 3D camera with no depth output.

Michael Rubloff

Jul 30, 2026

After Effects Gaussian Splatting

Platforms

XGRIDS Brings 2D Photo Support and Drone RTK Optional in LCC Studio 2.2

XGRIDS LCC Studio V2.2.0 makes drone RTK optional for aerial and aerial-ground fusion reconstruction, and adds 3DGS models from a folder of local images.

Michael Rubloff

Jul 30, 2026

LCC Studio V2.2 XGRIDS

Platforms

XGRIDS Brings 2D Photo Support and Drone RTK Optional in LCC Studio 2.2

Michael Rubloff

Jul 30, 2026

LCC Studio V2.2 XGRIDS

Platforms

XGRIDS Brings 2D Photo Support and Drone RTK Optional in LCC Studio 2.2

XGRIDS LCC Studio V2.2.0 makes drone RTK optional for aerial and aerial-ground fusion reconstruction, and adds 3DGS models from a folder of local images.

Michael Rubloff

Jul 30, 2026

LCC Studio V2.2 XGRIDS

ReconWorldLab Adds Relighting to Godot Gaussian Splats in GDGS 3.3.0

GDGS 3.3.0 adds relighting to Godot Gaussian splats, baking per-splat normals and ambient occlusion from a voxel proxy for +4.7% frame time with one light.

Michael Rubloff

Jul 30, 2026

Godot Gaussian splatting

ReconWorldLab Adds Relighting to Godot Gaussian Splats in GDGS 3.3.0

Michael Rubloff

Jul 30, 2026

Godot Gaussian splatting

ReconWorldLab Adds Relighting to Godot Gaussian Splats in GDGS 3.3.0

GDGS 3.3.0 adds relighting to Godot Gaussian splats, baking per-splat normals and ambient occlusion from a voxel proxy for +4.7% frame time with one light.

Michael Rubloff

Jul 30, 2026

Godot Gaussian splatting