Voluma Releases v1.20.0

The update brings XGRIDS LOD integration, SOG compression, and a host of real time visualization tools.

The update brings XGRIDS LOD integration, SOG compression, and a host of real time visualization tools.

Michael Rubloff

Michael Rubloff

Michael is the Founder and Managing Editor of Radiancefields.com

Voluma AI

Voluma AI has been on a steady climb since opening its public beta earlier this year. What began as a streamlined viewer for 3D Gaussian Splatting has quietly evolved into a feature rich browser platforms for exploring, editing, and presenting splat based reconstructions. Their latest update builds on that foundation with several new capabilities, many of which deepen the integration with XGRIDS and push the boundaries of what’s possible inside a browser window.

The biggest headline is that Voluma now fully supports native XGRIDS scans, complete with the platform’s proprietary level of detail system. That means larger and more complex environments can be viewed and navigated smoothly, without conversion. Users can simply drag and drop their LCC_Results folder directly into Voluma’s upload interface. The system handles everything automatically, making the transition from XGRIDS capture to browser based presentation practically seamless. It’s a meaningful step for anyone using XGRIDS devices like the PortalCam, since there’s no longer a need to convert data into PLY before uploading. This appears to be the trend lately, with both SuperSplat and Arrival Space also adding the .lcc format.

The platform also introduces support for SOG compression, powered by the excellent work from the PlayCanvas Supersplat team. This feature dramatically reduces file sizes, while preserving visual fidelity. It also maintains up to three levels of spherical harmonics, which allows for rich, dynamic lighting and smooth rendering even with millions of points on screen.

Performance is clearly a priority for the Voluma team, but so is immersion. A new first person navigation mode brings game like controls to splat exploration, complete with collision detection for realistic movement. You can toggle between orbit and first person camera modes, move around with standard WASD or an on screen joystick, and use your mouse or touch gestures to look around. It works surprisingly well on mobile, transforming static reconstructions into explorable spaces.

Another addition that’s sure to be useful for industrial, architectural, and digital twin applications is the new measurement tool. Users can now take precise distance readings directly within their 3D Gaussian splats, accurate down to the centimeter depending on capture quality. The feature is currently available in Voluma’s streaming and XGRIDS viewers, with plans to extend it to area and volume measurements in the future. For field verification or project reviews, being able to confirm dimensions inside the same viewer used for presentation is a practical and welcome addition.

Voluma has also leaned into visual storytelling with animatable clipboxes, which can be used to peel away roofs, walls, or other parts of a model for interior reveals. Combined with the new splat reveal effects by Pablo “Kali” Andrioli for Spark.js, scenes can now transition between states with six unique styles such as Magic, Spread, Twister, and Burn. Each can be tuned for duration, direction, and scale, making splat-based animation feel expressive rather than purely technical.

Beyond the headliners, this update brings an assortment of refinements across the platform. The asset manager has been redesigned for easier handling of uploads, subscription tiers now offer higher limits across the board, and skydome uploads can be customized directly within the scene editor. XR mode has been tuned for smoother headset tracking, and marker labels now render properly in mixed reality. Smaller quality of life touches, from persistent project sessions to improved marker cloning, make everyday use feel smoother and more predictable.

Voluma also added a new Templates tab with a collection of ready to use scenes. These are practical examples of how different features work together, ranging from architectural showcases to outdoor captures. They’re a great starting point for new users who want to experiment before uploading their own data, or for professionals who need a quick baseline for client demos.

For now, you can test everything yourself directly in the browser. Just upload a scan, toggle into first-person mode, and you’ll see what the Voluma team has been up to. More info about Voluma can be found on their website.

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Written by Michael Rubloff

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