World Labs Announces New World Model, Atlas

World Labs has announced Atlas, an omni world model that reconstructs scenes as 3D Gaussian splats and generates 1440p video, now entering early access.

World Labs has announced Atlas, an omni world model that reconstructs scenes as 3D Gaussian splats and generates 1440p video, now entering early access.

Michael Rubloff

Michael Rubloff

Michael is the Founder and Managing Editor of Radiancefields.com

Atlas World Labs

World Labs has announced Atlas, its next generation world model, which outputs reconstructed scenes as 3D gaussian splats. RTFM, the model World Labs announced last October, generated each new frame directly from earlier frames and carried no explicit geometric representation. Atlas natively operates on both 2D image frames and 3D depth maps, which lets it write worlds out as point clouds or as splats.

Point clouds estimate a scene's geometry, and Atlas fills the remaining gaps to turn the point cloud into a complete splat scene that renders on device at high resolution and framerates. This is the same representation used in Marble, which reached version 1.1 in April. From a single input image, Atlas produces a full 3D world by jointly generating new views and estimating their geometry.

Atlas is an omni model pretrained from scratch to operate natively on text, images, video and 3D. The architecture is a multimodal autoregressive diffusion transformer, specifically a rectified flow model. Every input is folded into a shared spatial context in which each image is grounded at a 3D position, and generation is conditioned on that context.

Camera controlled generation takes camera geometry as a native input type and returns up to one minute of video at 1440p from one or more input images. World Labs claims faithful reconstruction from as few as two or three images, and says the spatial context can hold over a hundred. The Stanford Main Quad example was built from two to twenty-five ground level photographs, from which Atlas generated aerial camera paths.

The are also showcasing some dynamic work. Space time simulation covers two workflows. Atlas reframes video from three to five camera views shot on ordinary cell phones mounted on tripods and clamps, and for Real-to-Sim robotics it generates the RGB and depth a simulated robot's body mounted cameras would observe, with two large environments reconstructed from 24 frames of cell phone video each. Image generation, including 360 panoramas from text, is presented in the post as a secondary capability.

Every published figure is World Labs' own measurement, and the company states it reproduced the baseline results itself. On camera-controlled generation, third party human raters chose Atlas over MiniMax H3 75 percent of the time and over Seedance 2.5 94 percent of the time.

World Labs published no paper, no arXiv entry, no model card and no code alongside the post. World Labs says Atlas will power future versions of Marble and other products. Atlas is entering early access with select partners, but you can request early access here. World Labs counts Ben Mildenhall among its cofounders, a name anyone interested in gaussian splatting, NeRF, or any type of radiance field must know. Mildenhall has been posting some sample outputs from Atlas through his X account.

I highly suggest spending some time looking at their project page. More to come.

Featured

Recents

Platforms

TACTYC Gaussian Splat v2.0 Renders and Relights Gaussian Splats in Cinema 4D With Redshift

TACTYC Gaussian Splat v2.0 renders and relights Gaussian splats in Cinema 4D with Redshift, building one textured card per splat with SH view-dependent color.

Michael Rubloff

Oct 10, 2026

Platforms

TACTYC Gaussian Splat v2.0 Renders and Relights Gaussian Splats in Cinema 4D With Redshift

TACTYC Gaussian Splat v2.0 renders and relights Gaussian splats in Cinema 4D with Redshift, building one textured card per splat with SH view-dependent color.

Michael Rubloff

Platforms

WebODM 3.3.0 Brings Gaussian Splatting to Open-Source Drone Mapping

WebODM 3.3.0 adds Gaussian splatting support, exporting COLMAP training sets for OpenSplat or Brush and tiling uploaded splats into Spark's RAD format.

Michael Rubloff

Oct 9, 2026

Platforms

WebODM 3.3.0 Brings Gaussian Splatting to Open-Source Drone Mapping

WebODM 3.3.0 adds Gaussian splatting support, exporting COLMAP training sets for OpenSplat or Brush and tiling uploaded splats into Spark's RAD format.

Michael Rubloff

Platforms

WallGS Pro Brings Gaussian Splat Relighting to Unreal Engine 5

WallGS Pro adds Gaussian splat relighting to Unreal Engine 5, along with Lumen screen-traced reflections, runtime import and culling volumes for 3DGS and 4DGS.

Michael Rubloff

Oct 9, 2026

Platforms

WallGS Pro Brings Gaussian Splat Relighting to Unreal Engine 5

WallGS Pro adds Gaussian splat relighting to Unreal Engine 5, along with Lumen screen-traced reflections, runtime import and culling volumes for 3DGS and 4DGS.

Michael Rubloff

Platforms

LichtFeld Studio 0.5.4 Adds a .licht Project Format, Normal-Guided Training, and Gallery Publishing

LichtFeld Studio 0.5.4 adds a .licht project format, normal-guided training, lower training VRAM, and direct publishing to the Gallery from inside the app.

Michael Rubloff

Oct 8, 2026

Platforms

LichtFeld Studio 0.5.4 Adds a .licht Project Format, Normal-Guided Training, and Gallery Publishing

LichtFeld Studio 0.5.4 adds a .licht project format, normal-guided training, lower training VRAM, and direct publishing to the Gallery from inside the app.

Michael Rubloff

Trending Articles
  1. TRENDING
    Loading...
  2. TRENDING
    Loading...
  3. TRENDING
    Loading...
Michael Rubloff

Written by Michael Rubloff

Michael is the Founder and Managing Editor of Radiancefields.com

More from Michael Rubloff

More from Michael Rubloff

Platforms

TACTYC Gaussian Splat v2.0 Renders and Relights Gaussian Splats in Cinema 4D With Redshift

TACTYC Gaussian Splat v2.0 renders and relights Gaussian splats in Cinema 4D with Redshift, building one textured card per splat with SH view-dependent color.

Michael Rubloff

Oct 10, 2026

TACTYC Gaussian Splat

Platforms

TACTYC Gaussian Splat v2.0 Renders and Relights Gaussian Splats in Cinema 4D With Redshift

Michael Rubloff

Oct 10, 2026

TACTYC Gaussian Splat

Platforms

TACTYC Gaussian Splat v2.0 Renders and Relights Gaussian Splats in Cinema 4D With Redshift

TACTYC Gaussian Splat v2.0 renders and relights Gaussian splats in Cinema 4D with Redshift, building one textured card per splat with SH view-dependent color.

Michael Rubloff

Oct 10, 2026

TACTYC Gaussian Splat

Platforms

WebODM 3.3.0 Brings Gaussian Splatting to Open-Source Drone Mapping

WebODM 3.3.0 adds Gaussian splatting support, exporting COLMAP training sets for OpenSplat or Brush and tiling uploaded splats into Spark's RAD format.

Michael Rubloff

Oct 9, 2026

WebODM

Platforms

WebODM 3.3.0 Brings Gaussian Splatting to Open-Source Drone Mapping

Michael Rubloff

Oct 9, 2026

WebODM

Platforms

WebODM 3.3.0 Brings Gaussian Splatting to Open-Source Drone Mapping

WebODM 3.3.0 adds Gaussian splatting support, exporting COLMAP training sets for OpenSplat or Brush and tiling uploaded splats into Spark's RAD format.

Michael Rubloff

Oct 9, 2026

WebODM

Platforms

WallGS Pro Brings Gaussian Splat Relighting to Unreal Engine 5

WallGS Pro adds Gaussian splat relighting to Unreal Engine 5, along with Lumen screen-traced reflections, runtime import and culling volumes for 3DGS and 4DGS.

Michael Rubloff

Oct 9, 2026

WallGS Pro

Platforms

WallGS Pro Brings Gaussian Splat Relighting to Unreal Engine 5

Michael Rubloff

Oct 9, 2026

WallGS Pro

Platforms

WallGS Pro Brings Gaussian Splat Relighting to Unreal Engine 5

WallGS Pro adds Gaussian splat relighting to Unreal Engine 5, along with Lumen screen-traced reflections, runtime import and culling volumes for 3DGS and 4DGS.

Michael Rubloff

Oct 9, 2026

WallGS Pro

New to Gaussian Splatting? Start here

Radiance fields, explained from the ground up: what a Gaussian splat is, how to capture one, and which tools and gear to start with.

Newsletter

Keep up with the field.

New research, tools and captures from the Radiance Fields newsroom, in your inbox. Free, no spam.