World Labs Announces New World Model, Atlas

Michael Rubloff

Michael Rubloff

Email
Copy Link
Twitter
Linkedin
Reddit
Whatsapp
Atlas World Labs

World Labs has announced Atlas, its next generation world model, which outputs reconstructed scenes as 3D gaussian splats. RTFM, the model World Labs announced last October, generated each new frame directly from earlier frames and carried no explicit geometric representation. Atlas natively operates on both 2D image frames and 3D depth maps, which lets it write worlds out as point clouds or as splats.

Point clouds estimate a scene's geometry, and Atlas fills the remaining gaps to turn the point cloud into a complete splat scene that renders on device at high resolution and framerates. This is the same representation used in Marble, which reached version 1.1 in April. From a single input image, Atlas produces a full 3D world by jointly generating new views and estimating their geometry.

Atlas is an omni model pretrained from scratch to operate natively on text, images, video and 3D. The architecture is a multimodal autoregressive diffusion transformer, specifically a rectified flow model. Every input is folded into a shared spatial context in which each image is grounded at a 3D position, and generation is conditioned on that context.

Camera controlled generation takes camera geometry as a native input type and returns up to one minute of video at 1440p from one or more input images. World Labs claims faithful reconstruction from as few as two or three images, and says the spatial context can hold over a hundred. The Stanford Main Quad example was built from two to twenty-five ground level photographs, from which Atlas generated aerial camera paths.

The are also showcasing some dynamic work. Space time simulation covers two workflows. Atlas reframes video from three to five camera views shot on ordinary cell phones mounted on tripods and clamps, and for Real-to-Sim robotics it generates the RGB and depth a simulated robot's body mounted cameras would observe, with two large environments reconstructed from 24 frames of cell phone video each. Image generation, including 360 panoramas from text, is presented in the post as a secondary capability.

Every published figure is World Labs' own measurement, and the company states it reproduced the baseline results itself. On camera-controlled generation, third party human raters chose Atlas over MiniMax H3 75 percent of the time and over Seedance 2.5 94 percent of the time.

World Labs published no paper, no arXiv entry, no model card and no code alongside the post. World Labs says Atlas will power future versions of Marble and other products. Atlas is entering early access with select partners, but you can request early access here. World Labs counts Ben Mildenhall among its cofounders, a name anyone interested in gaussian splatting, NeRF, or any type of radiance field must know. Mildenhall has been posting some sample outputs from Atlas through his X account.

I highly suggest spending some time looking at their project page. More to come.

Featured

Recents

Platforms

XGRIDS Turns LCC Scan Into a Standalone iPhone 3D Scanner in Version 2.0.0

XGRIDS LCC Scan 2.0.0 adds on-device 3D capture and reconstruction on iPhone, with three scan modes, Fast and High Quality processing, and PLY and LCC2 export.

Michael Rubloff

Sep 1, 2026

Platforms

XGRIDS Turns LCC Scan Into a Standalone iPhone 3D Scanner in Version 2.0.0

XGRIDS LCC Scan 2.0.0 adds on-device 3D capture and reconstruction on iPhone, with three scan modes, Fast and High Quality processing, and PLY and LCC2 export.

Michael Rubloff

XGRIDS Adds SPZ v2 Loading and NavMesh Pathfinding to LCC Unreal SDK v3.3.1

XGRIDS LCC Unreal SDK v3.3.1 adds SPZ v2 loading for Marble exports, NavMesh pathfinding over Gaussian splat scenes, and GPU-driven indirect draw rendering.

Michael Rubloff

Sep 1, 2026

XGRIDS Adds SPZ v2 Loading and NavMesh Pathfinding to LCC Unreal SDK v3.3.1

XGRIDS LCC Unreal SDK v3.3.1 adds SPZ v2 loading for Marble exports, NavMesh pathfinding over Gaussian splat scenes, and GPU-driven indirect draw rendering.

Michael Rubloff

Platforms

COLMAP 4.2.0 Adds Multi-Component Global Mapping and LoMa Learned Matching

COLMAP 4.2.0 makes the global mapper return every disconnected view-graph component as a separate model, and adds LoMa ONNX matching and AMD GPU dense stereo.

Michael Rubloff

Sep 1, 2026

Platforms

COLMAP 4.2.0 Adds Multi-Component Global Mapping and LoMa Learned Matching

COLMAP 4.2.0 makes the global mapper return every disconnected view-graph component as a separate model, and adds LoMa ONNX matching and AMD GPU dense stereo.

Michael Rubloff

KISS-GS Compresses 3DGS Scenes 228x, From 738 MB to 3.5 MB

KISS-GS is a modular 3DGS compression pipeline from Fraunhofer HHI that cuts scenes from 738 MB to 3.2 MB, decoded with nothing but ordinary browser images.

Michael Rubloff

Aug 31, 2026

KISS-GS Compresses 3DGS Scenes 228x, From 738 MB to 3.5 MB

KISS-GS is a modular 3DGS compression pipeline from Fraunhofer HHI that cuts scenes from 738 MB to 3.2 MB, decoded with nothing but ordinary browser images.

Michael Rubloff

Trending Articles
  1. TRENDING
    Loading...
  2. TRENDING
    Loading...
  3. TRENDING
    Loading...
Michael Rubloff

Written by Michael Rubloff

Michael is the Founder and Managing Editor of Radiancefields.com

Email
Copy Link
Twitter
Linkedin
Reddit
Whatsapp

More from Michael Rubloff

More from Michael Rubloff

Platforms

World Labs Announces New World Model, Atlas

World Labs has announced Atlas, an omni world model that reconstructs scenes as 3D Gaussian splats and generates 1440p video, now entering early access.

Michael Rubloff

Sep 1, 2026

Atlas World Labs

Platforms

World Labs Announces New World Model, Atlas

Michael Rubloff

Sep 1, 2026

Atlas World Labs

Platforms

World Labs Announces New World Model, Atlas

World Labs has announced Atlas, an omni world model that reconstructs scenes as 3D Gaussian splats and generates 1440p video, now entering early access.

Michael Rubloff

Sep 1, 2026

Atlas World Labs

Platforms

XGRIDS Turns LCC Scan Into a Standalone iPhone 3D Scanner in Version 2.0.0

XGRIDS LCC Scan 2.0.0 adds on-device 3D capture and reconstruction on iPhone, with three scan modes, Fast and High Quality processing, and PLY and LCC2 export.

Michael Rubloff

Sep 1, 2026

XGRIDS

Platforms

XGRIDS Turns LCC Scan Into a Standalone iPhone 3D Scanner in Version 2.0.0

Michael Rubloff

Sep 1, 2026

XGRIDS

Platforms

XGRIDS Turns LCC Scan Into a Standalone iPhone 3D Scanner in Version 2.0.0

XGRIDS LCC Scan 2.0.0 adds on-device 3D capture and reconstruction on iPhone, with three scan modes, Fast and High Quality processing, and PLY and LCC2 export.

Michael Rubloff

Sep 1, 2026

XGRIDS

XGRIDS Adds SPZ v2 Loading and NavMesh Pathfinding to LCC Unreal SDK v3.3.1

XGRIDS LCC Unreal SDK v3.3.1 adds SPZ v2 loading for Marble exports, NavMesh pathfinding over Gaussian splat scenes, and GPU-driven indirect draw rendering.

Michael Rubloff

Sep 1, 2026

XGRIDS Logo

XGRIDS Adds SPZ v2 Loading and NavMesh Pathfinding to LCC Unreal SDK v3.3.1

Michael Rubloff

Sep 1, 2026

XGRIDS Logo

XGRIDS Adds SPZ v2 Loading and NavMesh Pathfinding to LCC Unreal SDK v3.3.1

XGRIDS LCC Unreal SDK v3.3.1 adds SPZ v2 loading for Marble exports, NavMesh pathfinding over Gaussian splat scenes, and GPU-driven indirect draw rendering.

Michael Rubloff

Sep 1, 2026

XGRIDS Logo