360 Gaussian v1.4.5 Adds Per-Clip Extraction Settings

360 Gaussian v1.4.5 updates the 360 video to 3DGS tool with per-clip extraction settings and fixes swapped GPS coordinates for accurate scale.

360 Gaussian v1.4.5 updates the 360 video to 3DGS tool with per-clip extraction settings and fixes swapped GPS coordinates for accurate scale.

Michael Rubloff

Michael Rubloff

Michael is the Founder and Managing Editor of Radiancefields.com

360 Gaussian

Laskos has updated 360 Gaussian to v1.4.5, adding per-clip extraction settings to the 360 video to Gaussian Splatting capture and preparation tool while fixing SphereSFM batch import, GPS alignment, and mid processing cancellation. 360 Gaussian sits at the front of the spherical video to splat pipeline. It ingests 360°/spherical footage, extracts frames at a chosen interval, and prepares them for structure from motion, before the images move on to Gaussian Splatting training. The queue based batch workflow of v1.4 is unchanged here. v1.4.5 is a bug fix heavy release.

Double clicking any queued clip now opens settings scoped to that clip alone, where its own trim range and frame extraction interval can be set. Within a batch, each clip can use a different extraction rate, applied individually as it is processed. Per clip control lets a mixed source batch of clips shot at different speeds be tuned once and processed together rather than split into separate jobs.

Batch import for SphereSFM GUT workflows is fixed so that multiple clips are combined into a single project with indexed frame names (V1_, V2_, and so on), keeping frames from different source clips from colliding when they reach SfM. A GPS alignment bug is resolved as well. Coordinates were previously imported swapped, throwing off GPS matching and real world scale, and are now read correctly so geolocated captures align and scale accurately. Stopping or cancelling a job mid processing is also more reliable.

For where the tool fits among the wider set of 360° to 3DGS options, our tools guide maps the current landscape.

It is available now through Gumroad.

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Splats Come to Fortnite, Nike Shoots in 4D, Splats on a Nintendo 3DS

Episode 12 · Nov 9, 2026

Epic’s UEFN 43.00 brings Gaussian splats into the Unreal Editor for Fortnite, importing PLY and SPZ files that render on every platform UEFN supports, mobile included.

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Michael Rubloff

Written by Michael Rubloff

Michael is the Founder and Managing Editor of Radiancefields.com

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Radiance fields, explained from the ground up: what a Gaussian splat is, how to capture one, and which tools and gear to start with.

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Gaussian Splatting News on YouTube

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Gaussian Splatting News on YouTube

The week in radiance fields, every Monday.

Gaussian Splatting News on YouTube

The week in radiance fields, every Monday.

Gaussian Splatting News on YouTube

The week in radiance fields, every Monday.