360 Splat Pro v1.4.0 Adds 360 Plus Perspective Camera Fusion for Gaussian Splatting

Michael Rubloff

Michael Rubloff

360 Splat Pro

Ronski has released 360 Splat Pro v1.4.0, and now it is possible to combine a single 360 capture with ordinary perspective cameras, phones, DSLRs, drones, into one reconstruction. The 360 footage supplies full spherical coverage while the perspective cameras drop sharp, high resolution detail wherever it is wanted, and the tool now ships two distinct workflows for getting there, chosen entirely by the format the 360 footage arrives in.

This builds directly on the COLMAP based 360 to 3DGS preparation pipeline the tool launched with and extended through RealityScan meshing in v1.2 and GPU friendly alignment plus raw Insta360 photo support in v1.2.5.

Raw Fisheye Fusion takes raw dual fisheye footage straight off the camera. It solves the raw fisheye frames on their own first, then projects each frame into five cube faces, declares those faces a locked rig, and lets every perspective camera join as its own free camera, using exhaustive matching. It is a two stage process. Reconstruct the 360, then fuse the ground cameras. Equirect Fusion handles equirectangular (2:1) footage. It renders each panorama into twelve perspective views and reconstructs everything in a single pass, with the twelve views forming the rig and the perspective cameras again joining as free cameras, using sequential plus vocabulary matching.

The technical reason both workflows refuse to match a fisheye frame directly against a phone photo is the geometry is too different and feature matching falls apart, so each 360 frame’s views are declared a zero-baseline rig and each ground camera becomes a free camera, with a single rig constrained solve tying everything together. Ronski reports the latest test fused six cameras at once at 100 percent registration.

The rest of v1.4.0 is workflow polish. The release adds notifications via ntfy (sound, mobile, or email, configurable per single run, batch, or error state), a Skip AI Masking checkbox for cases where only shape or paint masks are needed and a fix for multi camera RealityScan import, which previously let only the first of several videos through and now imports and solves them all.

This is the plugin I use most often for my 360 work and I’m excited to see its development continued. The plugin can be purchased here.

Featured

Recents

Platforms

D5 Render 3.1 Adds Ray-Traced Gaussian Splatting and .sog XR Tour Pipeline

D5 Render 3.1 lets imported Gaussian splats receive ray-traced GI, reflections, and shadows, and moves its XR Tour capture pipeline to a compact .sog format.

Michael Rubloff

Jul 14, 2026

Platforms

D5 Render 3.1 Adds Ray-Traced Gaussian Splatting and .sog XR Tour Pipeline

D5 Render 3.1 lets imported Gaussian splats receive ray-traced GI, reflections, and shadows, and moves its XR Tour capture pipeline to a compact .sog format.

Michael Rubloff

Platforms

SuperSplat 2.30 Adds LCC2 Import With Format-Agnostic LOD

SuperSplat 2.30 adds XGRIDS LCC2 import with a format-agnostic LOD selection dialog, an intersect selection modifier, and PNG and JPEG image render output.

Michael Rubloff

Jul 14, 2026

Platforms

SuperSplat 2.30 Adds LCC2 Import With Format-Agnostic LOD

SuperSplat 2.30 adds XGRIDS LCC2 import with a format-agnostic LOD selection dialog, an intersect selection modifier, and PNG and JPEG image render output.

Michael Rubloff

Platforms

3DF Zephyr 9.0 Adds Gaussian Splatting Support

3DF Zephyr 9.0 brings Gaussian splatting generation directly into 3Dflow's photogrammetry suite, producing splats in-app and reaching down to the Lite tier.

Michael Rubloff

Jul 14, 2026

Platforms

3DF Zephyr 9.0 Adds Gaussian Splatting Support

3DF Zephyr 9.0 brings Gaussian splatting generation directly into 3Dflow's photogrammetry suite, producing splats in-app and reaching down to the Lite tier.

Michael Rubloff

Guest Article

From Gaussian Splat Captures to Interactive XR Experiences

The first time you orbit a good 3DGS capture your brain starts treating it like something you stepped into. This is called the "Wow" effect.

João Melo Rodrigues

Jul 13, 2026

Guest Article

From Gaussian Splat Captures to Interactive XR Experiences

The first time you orbit a good 3DGS capture your brain starts treating it like something you stepped into. This is called the "Wow" effect.

João Melo Rodrigues

Trending Articles
  1. TRENDING
    Loading...
  2. TRENDING
    Loading...
  3. TRENDING
    Loading...
Michael Rubloff

Written by Michael Rubloff

Michael is the Founder and Managing Editor of Radiancefields.com

More from Michael Rubloff

More from Michael Rubloff

Platforms

D5 Render 3.1 Adds Ray-Traced Gaussian Splatting and .sog XR Tour Pipeline

D5 Render 3.1 lets imported Gaussian splats receive ray-traced GI, reflections, and shadows, and moves its XR Tour capture pipeline to a compact .sog format.

Michael Rubloff

Jul 14, 2026

D5 Render 3.1

Platforms

D5 Render 3.1 Adds Ray-Traced Gaussian Splatting and .sog XR Tour Pipeline

Michael Rubloff

Jul 14, 2026

D5 Render 3.1

Platforms

D5 Render 3.1 Adds Ray-Traced Gaussian Splatting and .sog XR Tour Pipeline

D5 Render 3.1 lets imported Gaussian splats receive ray-traced GI, reflections, and shadows, and moves its XR Tour capture pipeline to a compact .sog format.

Michael Rubloff

Jul 14, 2026

D5 Render 3.1

Platforms

SuperSplat 2.30 Adds LCC2 Import With Format-Agnostic LOD

SuperSplat 2.30 adds XGRIDS LCC2 import with a format-agnostic LOD selection dialog, an intersect selection modifier, and PNG and JPEG image render output.

Michael Rubloff

Jul 14, 2026

PlayCanvas

Platforms

SuperSplat 2.30 Adds LCC2 Import With Format-Agnostic LOD

Michael Rubloff

Jul 14, 2026

PlayCanvas

Platforms

SuperSplat 2.30 Adds LCC2 Import With Format-Agnostic LOD

SuperSplat 2.30 adds XGRIDS LCC2 import with a format-agnostic LOD selection dialog, an intersect selection modifier, and PNG and JPEG image render output.

Michael Rubloff

Jul 14, 2026

PlayCanvas

Platforms

3DF Zephyr 9.0 Adds Gaussian Splatting Support

3DF Zephyr 9.0 brings Gaussian splatting generation directly into 3Dflow's photogrammetry suite, producing splats in-app and reaching down to the Lite tier.

Michael Rubloff

Jul 14, 2026

3DF Zephyr

Platforms

3DF Zephyr 9.0 Adds Gaussian Splatting Support

Michael Rubloff

Jul 14, 2026

3DF Zephyr

Platforms

3DF Zephyr 9.0 Adds Gaussian Splatting Support

3DF Zephyr 9.0 brings Gaussian splatting generation directly into 3Dflow's photogrammetry suite, producing splats in-app and reaching down to the Lite tier.

Michael Rubloff

Jul 14, 2026

3DF Zephyr