Chaos Vantage 3.3.0 Brings Gaussian Splat Relighting to Its Real Time Ray Tracer

Chaos Vantage 3.3.0 adds gaussian splat relighting to the real time ray tracer.

Chaos Vantage 3.3.0 adds gaussian splat relighting to the real time ray tracer.

Michael Rubloff

Michael Rubloff

Michael is the Founder and Managing Editor of Radiancefields.com

Tags

Vantage

Chaos Vantage 3.3.0 adds gaussian splat relighting to the real time ray tracer, addressing the most common complaint architects and visualization artists have raised since the tool gained initial GS import support in version 3.0. Scanned splat environments bake their illumination into the representation at capture time, making them clash with the custom lighting rigs that dominate professional rendering projects.

The relighting implementation in Vantage 3.3.0 allows 3DGS captures to respond to scene lights placed or adjusted inside Vantage. The capability mirrors what Chaos delivered to its offline renderer earlier, where V-Ray 7 Update 3 added GS relighting for batch renders. Vantage 3.3.0 brings the same capability to real time interactive review, completing the pipeline from offline to interactive.

Vantage 3.0 introduced Gaussian splat import alongside USD and MaterialX support in October 2025. At that point, splats could be loaded and ray-traced inside Vantage but only with their baked lighting intact. Other additions in the update include DLSS Frame Generation support, generating two to four frames per rendered frame for smoother interactive playback.

With relighting available in 3.3.0, a single Vantage session can now contain both procedurally built geometry and scanned Gaussian splat environments, all responding to the same light sources.

Vantage 3.3.0 is available through the Chaos licensing portal. Full release notes are posted on the Chaos forums.

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Written by Michael Rubloff

Michael is the Founder and Managing Editor of Radiancefields.com

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