Chaos Vantage 3.3.0 Brings Gaussian Splat Relighting to Its Real Time Ray Tracer

Michael Rubloff

Michael Rubloff

Tags

Email
Copy Link
Twitter
Linkedin
Reddit
Whatsapp
Vantage

Chaos Vantage 3.3.0 adds gaussian splat relighting to the real time ray tracer, addressing the most common complaint architects and visualization artists have raised since the tool gained initial GS import support in version 3.0. Scanned splat environments bake their illumination into the representation at capture time, making them clash with the custom lighting rigs that dominate professional rendering projects.

The relighting implementation in Vantage 3.3.0 allows 3DGS captures to respond to scene lights placed or adjusted inside Vantage. The capability mirrors what Chaos delivered to its offline renderer earlier, where V-Ray 7 Update 3 added GS relighting for batch renders. Vantage 3.3.0 brings the same capability to real time interactive review, completing the pipeline from offline to interactive.

Vantage 3.0 introduced Gaussian splat import alongside USD and MaterialX support in October 2025. At that point, splats could be loaded and ray-traced inside Vantage but only with their baked lighting intact. Other additions in the update include DLSS Frame Generation support, generating two to four frames per rendered frame for smoother interactive playback.

With relighting available in 3.3.0, a single Vantage session can now contain both procedurally built geometry and scanned Gaussian splat environments, all responding to the same light sources.

Vantage 3.3.0 is available through the Chaos licensing portal. Full release notes are posted on the Chaos forums.

Featured

Recents

Platforms

Volinga Adds 4D Gaussian Splatting to Unreal Engine

Volinga adds 4D Gaussian splatting to its Unreal Engine pipeline, converting per-frame PLY sequences into one optimized NVOL asset for Sequencer playback.

Michael Rubloff

Jul 24, 2026

Platforms

Volinga Adds 4D Gaussian Splatting to Unreal Engine

Volinga adds 4D Gaussian splatting to its Unreal Engine pipeline, converting per-frame PLY sequences into one optimized NVOL asset for Sequencer playback.

Michael Rubloff

Platforms

Autodesk Makes 3D Gaussian Splats an Editable Native Object Type in 3ds Max 2027.2

3ds Max 2027.2 makes 3D Gaussian splats an editable native point object, deformable in the modifier stack and rendered natively in Arnold for Max 5.9.3.

Michael Rubloff

Jul 24, 2026

Platforms

Autodesk Makes 3D Gaussian Splats an Editable Native Object Type in 3ds Max 2027.2

3ds Max 2027.2 makes 3D Gaussian splats an editable native point object, deformable in the modifier stack and rendered natively in Arnold for Max 5.9.3.

Michael Rubloff

4DV.ai, Dell Technologies, and Radiancefields.com Launch Complete 4DGS Video

Michael Rubloff

Jul 21, 2026

4DV.ai, Dell Technologies, and Radiancefields.com Launch Complete 4DGS Video

Michael Rubloff

Platforms

VRChat Gaussian Splatting v4 Adds LOD Pyramid

VRChat Gaussian Splatting v4 adds an import time LOD pyramid and per platform splat budget, scaling real-time 3DGS scenes to tens of millions of splats in Udon.

Michael Rubloff

Jul 20, 2026

Platforms

VRChat Gaussian Splatting v4 Adds LOD Pyramid

VRChat Gaussian Splatting v4 adds an import time LOD pyramid and per platform splat budget, scaling real-time 3DGS scenes to tens of millions of splats in Udon.

Michael Rubloff

Trending Articles
  1. TRENDING
    Loading...
  2. TRENDING
    Loading...
  3. TRENDING
    Loading...
Michael Rubloff

Written by Michael Rubloff

Michael is the Founder and Managing Editor of Radiancefields.com

Email
Copy Link
Twitter
Linkedin
Reddit
Whatsapp

More from Michael Rubloff

More from Michael Rubloff

Platforms

Volinga Adds 4D Gaussian Splatting to Unreal Engine

Volinga adds 4D Gaussian splatting to its Unreal Engine pipeline, converting per-frame PLY sequences into one optimized NVOL asset for Sequencer playback.

Michael Rubloff

Jul 24, 2026

Volinga 4D Gaussian Splatting

Platforms

Volinga Adds 4D Gaussian Splatting to Unreal Engine

Michael Rubloff

Jul 24, 2026

Volinga 4D Gaussian Splatting

Platforms

Volinga Adds 4D Gaussian Splatting to Unreal Engine

Volinga adds 4D Gaussian splatting to its Unreal Engine pipeline, converting per-frame PLY sequences into one optimized NVOL asset for Sequencer playback.

Michael Rubloff

Jul 24, 2026

Volinga 4D Gaussian Splatting

Platforms

Autodesk Makes 3D Gaussian Splats an Editable Native Object Type in 3ds Max 2027.2

3ds Max 2027.2 makes 3D Gaussian splats an editable native point object, deformable in the modifier stack and rendered natively in Arnold for Max 5.9.3.

Michael Rubloff

Jul 24, 2026

Autodesk 3DS Max Gaussian Splatting

Platforms

Autodesk Makes 3D Gaussian Splats an Editable Native Object Type in 3ds Max 2027.2

Michael Rubloff

Jul 24, 2026

Autodesk 3DS Max Gaussian Splatting

Platforms

Autodesk Makes 3D Gaussian Splats an Editable Native Object Type in 3ds Max 2027.2

3ds Max 2027.2 makes 3D Gaussian splats an editable native point object, deformable in the modifier stack and rendered natively in Arnold for Max 5.9.3.

Michael Rubloff

Jul 24, 2026

Autodesk 3DS Max Gaussian Splatting

4DV.ai, Dell Technologies, and Radiancefields.com Launch Complete 4DGS Video

Michael Rubloff

Jul 21, 2026

4DV.ai, Dell Technologies, and Radiancefields.com Launch Complete 4DGS Video

Michael Rubloff

Jul 21, 2026

4DV.ai, Dell Technologies, and Radiancefields.com Launch Complete 4DGS Video

Michael Rubloff

Jul 21, 2026