Gaussian Splatting at Geo Week 2026

Michael Rubloff

Michael Rubloff

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With Geo Week 2026 less than a week away, I’m excited to be playing a small role in this year’s conference and to be part of two sessions focused on where radiance field representations are heading next across the AEC and geospatial industries.

On Tuesday, the 17th, I’ll be involved in two conversations surrounding the world of radiance fields, The Impact of Radiance Field Representations in the AEC and Geospatial Industries, and AI, Gaussian Splatting, and What Comes Next.

The roundtable session will take place Tuesday morning from 11:00–12:30pm in Bluebird Ballroom 2A. I’ll be facilitating a discussion centered on how gaussian splatting is beginning to meaningfully impact both AEC and GIS workflows. Rather than formal presentations, the emphasis will be on shared experiences, open questions, and where practitioners are seeing both traction and friction today.

The second session, AI, Gaussian Splatting, and What Comes Next, is a group discussion bringing together a set of speakers actively deploying these technologies in the field. This session will feature short, focused perspectives from Sean Young, Director of AEC, Geospatial, and Enterprise Industry Marketing at NVIDIA; Freya Chen, AEC Solutions Architect at XGRIDS; Dr. Konrad Wenzel, recently named CTO of Digital Twins at Esri; Alex Paulson, Director of Business Development at Cesium; and Ben Stocker, Senior Construction Technologist at Skender.

Each speaker will contribute a ten minute presentation, highlighting concrete applications of Gaussian splatting, digital twins, and physical AI across construction, mapping, simulation, and enterprise spatial workflows. The session will take place Tuesday from 4:30–5:30pm in Bluebird Ballroom 1C and is designed to surface where these technologies are delivering value today — and what the next phase of adoption is likely to look like.

If you’re attending Geo Week, please consider attending both sessions and I promise you will both see and learn amazing things!

Featured

Recents

Splatlight Gives Gaussian Splats Self-Shadowing Under Scene Lights in Blender

Splatlight brings Gaussian splats into Blender as scene objects that self-shadow from their own opacity, with a free relighter and a $35 Pro tier for rigging.

Michael Rubloff

Aug 10, 2026

Splatlight Gives Gaussian Splats Self-Shadowing Under Scene Lights in Blender

Splatlight brings Gaussian splats into Blender as scene objects that self-shadow from their own opacity, with a free relighter and a $35 Pro tier for rigging.

Michael Rubloff

NouerA's ".exe" Uses 4D Gaussian Splatting — With 21 Cameras in Seoul

I speak to Evercoast CEO, Ben Nunez, about the production.

Michael Rubloff

Aug 10, 2026

NouerA's ".exe" Uses 4D Gaussian Splatting — With 21 Cameras in Seoul

I speak to Evercoast CEO, Ben Nunez, about the production.

Michael Rubloff

Captures Studio Releases Multi Splat for Aligning, Comparing and Viewing 3DGS

Captures Studio's Multi Splat aligns Gaussian splat captures on control points, compares them across a draggable seam, and renders the set as a 4D timelapse.

Michael Rubloff

Aug 10, 2026

Captures Studio Releases Multi Splat for Aligning, Comparing and Viewing 3DGS

Captures Studio's Multi Splat aligns Gaussian splat captures on control points, compares them across a draggable seam, and renders the set as a 4D timelapse.

Michael Rubloff

Esri Adds Georeferenced Gaussian Splat Layers to the ArcGIS Maps SDK for Unreal Engine at 2.4

Esri ArcGIS Maps SDK for Unreal Engine 2.4.0 adds a georeferenced Gaussian splat layer type with C++ and Blueprint APIs, on desktop only, with opacity locked.

Michael Rubloff

Aug 10, 2026

Esri Adds Georeferenced Gaussian Splat Layers to the ArcGIS Maps SDK for Unreal Engine at 2.4

Esri ArcGIS Maps SDK for Unreal Engine 2.4.0 adds a georeferenced Gaussian splat layer type with C++ and Blueprint APIs, on desktop only, with opacity locked.

Michael Rubloff

Michael Rubloff

Written by Michael Rubloff

Michael is the Founder and Managing Editor of Radiancefields.com

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More from Michael Rubloff

More from Michael Rubloff

Splatlight Gives Gaussian Splats Self-Shadowing Under Scene Lights in Blender

Splatlight brings Gaussian splats into Blender as scene objects that self-shadow from their own opacity, with a free relighter and a $35 Pro tier for rigging.

Michael Rubloff

Aug 10, 2026

Splatlight

Splatlight Gives Gaussian Splats Self-Shadowing Under Scene Lights in Blender

Michael Rubloff

Aug 10, 2026

Splatlight

Splatlight Gives Gaussian Splats Self-Shadowing Under Scene Lights in Blender

Splatlight brings Gaussian splats into Blender as scene objects that self-shadow from their own opacity, with a free relighter and a $35 Pro tier for rigging.

Michael Rubloff

Aug 10, 2026

Splatlight

NouerA's ".exe" Uses 4D Gaussian Splatting — With 21 Cameras in Seoul

I speak to Evercoast CEO, Ben Nunez, about the production.

Michael Rubloff

Aug 10, 2026

Nouera .exe gaussian splatting

NouerA's ".exe" Uses 4D Gaussian Splatting — With 21 Cameras in Seoul

Michael Rubloff

Aug 10, 2026

Nouera .exe gaussian splatting

NouerA's ".exe" Uses 4D Gaussian Splatting — With 21 Cameras in Seoul

I speak to Evercoast CEO, Ben Nunez, about the production.

Michael Rubloff

Aug 10, 2026

Nouera .exe gaussian splatting

Captures Studio Releases Multi Splat for Aligning, Comparing and Viewing 3DGS

Captures Studio's Multi Splat aligns Gaussian splat captures on control points, compares them across a draggable seam, and renders the set as a 4D timelapse.

Michael Rubloff

Aug 10, 2026

Captures Studio

Captures Studio Releases Multi Splat for Aligning, Comparing and Viewing 3DGS

Michael Rubloff

Aug 10, 2026

Captures Studio

Captures Studio Releases Multi Splat for Aligning, Comparing and Viewing 3DGS

Captures Studio's Multi Splat aligns Gaussian splat captures on control points, compares them across a draggable seam, and renders the set as a 4D timelapse.

Michael Rubloff

Aug 10, 2026

Captures Studio