Gaussian Splatting at Geo Week 2026

If you're attending Geo Week 2026, please reach out!

If you're attending Geo Week 2026, please reach out!

Michael Rubloff

Michael Rubloff

Michael is the Founder and Managing Editor of Radiancefields.com

Miris

With Geo Week 2026 less than a week away, I’m excited to be playing a small role in this year’s conference and to be part of two sessions focused on where radiance field representations are heading next across the AEC and geospatial industries.

On Tuesday, the 17th, I’ll be involved in two conversations surrounding the world of radiance fields, The Impact of Radiance Field Representations in the AEC and Geospatial Industries, and AI, Gaussian Splatting, and What Comes Next.

The roundtable session will take place Tuesday morning from 11:00–12:30pm in Bluebird Ballroom 2A. I’ll be facilitating a discussion centered on how gaussian splatting is beginning to meaningfully impact both AEC and GIS workflows. Rather than formal presentations, the emphasis will be on shared experiences, open questions, and where practitioners are seeing both traction and friction today.

The second session, AI, Gaussian Splatting, and What Comes Next, is a group discussion bringing together a set of speakers actively deploying these technologies in the field. This session will feature short, focused perspectives from Sean Young, Director of AEC, Geospatial, and Enterprise Industry Marketing at NVIDIA; Freya Chen, AEC Solutions Architect at XGRIDS; Dr. Konrad Wenzel, recently named CTO of Digital Twins at Esri; Alex Paulson, Director of Business Development at Cesium; and Ben Stocker, Senior Construction Technologist at Skender.

Each speaker will contribute a ten minute presentation, highlighting concrete applications of Gaussian splatting, digital twins, and physical AI across construction, mapping, simulation, and enterprise spatial workflows. The session will take place Tuesday from 4:30–5:30pm in Bluebird Ballroom 1C and is designed to surface where these technologies are delivering value today — and what the next phase of adoption is likely to look like.

If you’re attending Geo Week, please consider attending both sessions and I promise you will both see and learn amazing things!

Featured

Recents

Platforms

TACTYC Gaussian Splat v2.0 Renders and Relights Gaussian Splats in Cinema 4D With Redshift

TACTYC Gaussian Splat v2.0 renders and relights Gaussian splats in Cinema 4D with Redshift, building one textured card per splat with SH view-dependent color.

Michael Rubloff

Oct 10, 2026

Platforms

TACTYC Gaussian Splat v2.0 Renders and Relights Gaussian Splats in Cinema 4D With Redshift

TACTYC Gaussian Splat v2.0 renders and relights Gaussian splats in Cinema 4D with Redshift, building one textured card per splat with SH view-dependent color.

Michael Rubloff

Platforms

WebODM 3.3.0 Brings Gaussian Splatting to Open-Source Drone Mapping

WebODM 3.3.0 adds Gaussian splatting support, exporting COLMAP training sets for OpenSplat or Brush and tiling uploaded splats into Spark's RAD format.

Michael Rubloff

Oct 9, 2026

Platforms

WebODM 3.3.0 Brings Gaussian Splatting to Open-Source Drone Mapping

WebODM 3.3.0 adds Gaussian splatting support, exporting COLMAP training sets for OpenSplat or Brush and tiling uploaded splats into Spark's RAD format.

Michael Rubloff

Platforms

WallGS Pro Brings Gaussian Splat Relighting to Unreal Engine 5

WallGS Pro adds Gaussian splat relighting to Unreal Engine 5, along with Lumen screen-traced reflections, runtime import and culling volumes for 3DGS and 4DGS.

Michael Rubloff

Oct 9, 2026

Platforms

WallGS Pro Brings Gaussian Splat Relighting to Unreal Engine 5

WallGS Pro adds Gaussian splat relighting to Unreal Engine 5, along with Lumen screen-traced reflections, runtime import and culling volumes for 3DGS and 4DGS.

Michael Rubloff

Platforms

LichtFeld Studio 0.5.4 Adds a .licht Project Format, Normal-Guided Training, and Gallery Publishing

LichtFeld Studio 0.5.4 adds a .licht project format, normal-guided training, lower training VRAM, and direct publishing to the Gallery from inside the app.

Michael Rubloff

Oct 8, 2026

Platforms

LichtFeld Studio 0.5.4 Adds a .licht Project Format, Normal-Guided Training, and Gallery Publishing

LichtFeld Studio 0.5.4 adds a .licht project format, normal-guided training, lower training VRAM, and direct publishing to the Gallery from inside the app.

Michael Rubloff

Michael Rubloff

Written by Michael Rubloff

Michael is the Founder and Managing Editor of Radiancefields.com

More from Michael Rubloff

More from Michael Rubloff

Platforms

TACTYC Gaussian Splat v2.0 Renders and Relights Gaussian Splats in Cinema 4D With Redshift

TACTYC Gaussian Splat v2.0 renders and relights Gaussian splats in Cinema 4D with Redshift, building one textured card per splat with SH view-dependent color.

Michael Rubloff

Oct 10, 2026

TACTYC Gaussian Splat

Platforms

TACTYC Gaussian Splat v2.0 Renders and Relights Gaussian Splats in Cinema 4D With Redshift

Michael Rubloff

Oct 10, 2026

TACTYC Gaussian Splat

Platforms

TACTYC Gaussian Splat v2.0 Renders and Relights Gaussian Splats in Cinema 4D With Redshift

TACTYC Gaussian Splat v2.0 renders and relights Gaussian splats in Cinema 4D with Redshift, building one textured card per splat with SH view-dependent color.

Michael Rubloff

Oct 10, 2026

TACTYC Gaussian Splat

Platforms

WebODM 3.3.0 Brings Gaussian Splatting to Open-Source Drone Mapping

WebODM 3.3.0 adds Gaussian splatting support, exporting COLMAP training sets for OpenSplat or Brush and tiling uploaded splats into Spark's RAD format.

Michael Rubloff

Oct 9, 2026

WebODM

Platforms

WebODM 3.3.0 Brings Gaussian Splatting to Open-Source Drone Mapping

Michael Rubloff

Oct 9, 2026

WebODM

Platforms

WebODM 3.3.0 Brings Gaussian Splatting to Open-Source Drone Mapping

WebODM 3.3.0 adds Gaussian splatting support, exporting COLMAP training sets for OpenSplat or Brush and tiling uploaded splats into Spark's RAD format.

Michael Rubloff

Oct 9, 2026

WebODM

Platforms

WallGS Pro Brings Gaussian Splat Relighting to Unreal Engine 5

WallGS Pro adds Gaussian splat relighting to Unreal Engine 5, along with Lumen screen-traced reflections, runtime import and culling volumes for 3DGS and 4DGS.

Michael Rubloff

Oct 9, 2026

WallGS Pro

Platforms

WallGS Pro Brings Gaussian Splat Relighting to Unreal Engine 5

Michael Rubloff

Oct 9, 2026

WallGS Pro

Platforms

WallGS Pro Brings Gaussian Splat Relighting to Unreal Engine 5

WallGS Pro adds Gaussian splat relighting to Unreal Engine 5, along with Lumen screen-traced reflections, runtime import and culling volumes for 3DGS and 4DGS.

Michael Rubloff

Oct 9, 2026

WallGS Pro

New to Gaussian Splatting? Start here

Radiance fields, explained from the ground up: what a Gaussian splat is, how to capture one, and which tools and gear to start with.

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