Gaussian Splatting at Geo Week 2026

Michael Rubloff

Michael Rubloff

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With Geo Week 2026 less than a week away, I’m excited to be playing a small role in this year’s conference and to be part of two sessions focused on where radiance field representations are heading next across the AEC and geospatial industries.

On Tuesday, the 17th, I’ll be involved in two conversations surrounding the world of radiance fields, The Impact of Radiance Field Representations in the AEC and Geospatial Industries, and AI, Gaussian Splatting, and What Comes Next.

The roundtable session will take place Tuesday morning from 11:00–12:30pm in Bluebird Ballroom 2A. I’ll be facilitating a discussion centered on how gaussian splatting is beginning to meaningfully impact both AEC and GIS workflows. Rather than formal presentations, the emphasis will be on shared experiences, open questions, and where practitioners are seeing both traction and friction today.

The second session, AI, Gaussian Splatting, and What Comes Next, is a group discussion bringing together a set of speakers actively deploying these technologies in the field. This session will feature short, focused perspectives from Sean Young, Director of AEC, Geospatial, and Enterprise Industry Marketing at NVIDIA; Freya Chen, AEC Solutions Architect at XGRIDS; Dr. Konrad Wenzel, recently named CTO of Digital Twins at Esri; Alex Paulson, Director of Business Development at Cesium; and Ben Stocker, Senior Construction Technologist at Skender.

Each speaker will contribute a ten minute presentation, highlighting concrete applications of Gaussian splatting, digital twins, and physical AI across construction, mapping, simulation, and enterprise spatial workflows. The session will take place Tuesday from 4:30–5:30pm in Bluebird Ballroom 1C and is designed to surface where these technologies are delivering value today — and what the next phase of adoption is likely to look like.

If you’re attending Geo Week, please consider attending both sessions and I promise you will both see and learn amazing things!

Featured

Recents

Platforms

VRChat Gaussian Splatting v4 Adds LOD Pyramid

VRChat Gaussian Splatting v4 adds an import time LOD pyramid and per platform splat budget, scaling real-time 3DGS scenes to tens of millions of splats in Udon.

Michael Rubloff

Jul 20, 2026

Platforms

VRChat Gaussian Splatting v4 Adds LOD Pyramid

VRChat Gaussian Splatting v4 adds an import time LOD pyramid and per platform splat budget, scaling real-time 3DGS scenes to tens of millions of splats in Udon.

Michael Rubloff

Platforms

SplatCapture 3.0.0 Adds Spline Capture

SplatCapture 3.0.0 adds a spline capture mode, Unreal Engine 5.8 support, and square-aspect camera rigs that give Gaussian splatting trainers clean intrinsics.

Michael Rubloff

Jul 17, 2026

Platforms

SplatCapture 3.0.0 Adds Spline Capture

SplatCapture 3.0.0 adds a spline capture mode, Unreal Engine 5.8 support, and square-aspect camera rigs that give Gaussian splatting trainers clean intrinsics.

Michael Rubloff

Platforms

Marble x Nuke Loads World Labs Marble Splats Straight Into Nuke's 3D Viewport

Marble x Nuke is a free Nuke 17 toolset that turns World Labs Marble text or image prompts into Gaussian splats loaded straight into Nuke's native 3D viewport.

Michael Rubloff

Jul 15, 2026

Platforms

Marble x Nuke Loads World Labs Marble Splats Straight Into Nuke's 3D Viewport

Marble x Nuke is a free Nuke 17 toolset that turns World Labs Marble text or image prompts into Gaussian splats loaded straight into Nuke's native 3D viewport.

Michael Rubloff

Platforms

Houdini 22 Ships, Making Native Gaussian Splats Generally Available

Houdini 22 is now generally available, making SideFX's native Gaussian splatting pipeline, PDG training and Copernicus compositing, production ready today.

Michael Rubloff

Jul 15, 2026

Platforms

Houdini 22 Ships, Making Native Gaussian Splats Generally Available

Houdini 22 is now generally available, making SideFX's native Gaussian splatting pipeline, PDG training and Copernicus compositing, production ready today.

Michael Rubloff

Michael Rubloff

Written by Michael Rubloff

Michael is the Founder and Managing Editor of Radiancefields.com

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More from Michael Rubloff

More from Michael Rubloff

Platforms

VRChat Gaussian Splatting v4 Adds LOD Pyramid

VRChat Gaussian Splatting v4 adds an import time LOD pyramid and per platform splat budget, scaling real-time 3DGS scenes to tens of millions of splats in Udon.

Michael Rubloff

Jul 20, 2026

VRC 3DGS

Platforms

VRChat Gaussian Splatting v4 Adds LOD Pyramid

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Platforms

VRChat Gaussian Splatting v4 Adds LOD Pyramid

VRChat Gaussian Splatting v4 adds an import time LOD pyramid and per platform splat budget, scaling real-time 3DGS scenes to tens of millions of splats in Udon.

Michael Rubloff

Jul 20, 2026

VRC 3DGS

Platforms

SplatCapture 3.0.0 Adds Spline Capture

SplatCapture 3.0.0 adds a spline capture mode, Unreal Engine 5.8 support, and square-aspect camera rigs that give Gaussian splatting trainers clean intrinsics.

Michael Rubloff

Jul 17, 2026

SplatCapture Unreal Engine

Platforms

SplatCapture 3.0.0 Adds Spline Capture

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Jul 17, 2026

SplatCapture Unreal Engine

Platforms

SplatCapture 3.0.0 Adds Spline Capture

SplatCapture 3.0.0 adds a spline capture mode, Unreal Engine 5.8 support, and square-aspect camera rigs that give Gaussian splatting trainers clean intrinsics.

Michael Rubloff

Jul 17, 2026

SplatCapture Unreal Engine

Platforms

Marble x Nuke Loads World Labs Marble Splats Straight Into Nuke's 3D Viewport

Marble x Nuke is a free Nuke 17 toolset that turns World Labs Marble text or image prompts into Gaussian splats loaded straight into Nuke's native 3D viewport.

Michael Rubloff

Jul 15, 2026

Marble Nuke

Platforms

Marble x Nuke Loads World Labs Marble Splats Straight Into Nuke's 3D Viewport

Michael Rubloff

Jul 15, 2026

Marble Nuke

Platforms

Marble x Nuke Loads World Labs Marble Splats Straight Into Nuke's 3D Viewport

Marble x Nuke is a free Nuke 17 toolset that turns World Labs Marble text or image prompts into Gaussian splats loaded straight into Nuke's native 3D viewport.

Michael Rubloff

Jul 15, 2026

Marble Nuke